(edited by ZeftheWicked.3076)
[PvE] [Ranger] My pet issue solution
This is awfully complicated don’t you think? Wouldn’t just granting the pet aegis every time the Ranger dodges or uses a skill with an evade with an internal cooldown of X seconds (where X is the magic balanced number between 4 and 6 seconds) do the trick?
This is awfully complicated don’t you think? Wouldn’t just granting the pet aegis every time the Ranger dodges or uses a skill with an evade with an internal cooldown of X seconds (where X is the magic balanced number between 4 and 6 seconds) do the trick?
Aegis only blocks one attack. I’d rather just have dodge apply Xs of invul to the pet. Even if it had to be a trait that’d be 100 times better than currently. We could even change “Instinctual Bond” to something like that and you wouldn’t even have to change the name as it still fits perfectly (if not better). This gives the Ranger the power of doing so but not just for free.
Ranger is supposed to be about skilled and challenging gameplay by managing two characters (you and pet), not just one. And pet ward is as simple to activate and deactivate as tapping one button.
Aegis on the other hand might sound simple, but offers far to little protection to be meaningful. It protects only from one single hit! How will that protect your pet against:
- big aoe that rather then hit once, hit few times but too fast to walk out of it on time anyway
- Killer damage 1 hit aoe rings, but with tendency to overlap way too much
- unblockable skills, or multihit targetted skills, such as risen illusionist’s mesmer beam
To name a few things where aegis just doesn’t get the job done.
@Castaliea.3156
Glad you see the aegis shortcomings, but your idea also has major hole. Were a trait like that put in there, then there would be no flexability. You’d have rangers who took it, and “pet corpse providers” that did not. Any build without it would be considered “idiot’s choice” without a right to exist.
(edited by ZeftheWicked.3076)
Ranger is supposed to be about skilled and challenging gameplay by managing two characters (you and pet), not just one. And pet ward is as simple to activate and deactivate as tapping one button.
Aegis on the other hand might sound simple, but offers far to little protection to be meaningful. It protects only from one single hit! How will that protect your pet against:
- big aoe that rather then hit once, hit few times but too fast to walk out of it on time anyway
- Killer damage 1 hit aoe rings, but with tendency to overlap way too much* unblockable skills, or multihit targetted skills, such as risen illusionist’s mesmer beam
To name a few things where aegis just doesn’t get the job done.
@Castaliea.3156
Glad you see the aegis shortcomings, but your idea also has major hole. Were a trait like that put in there, then there would be no flexability. You’d have rangers who took it, and “pet corpse providers” that did not. Any build without it would be considered “idiot’s choice” without a right to exist.
How is tying it to a trait any different from what Companion’s Defense is now?
If the pet is broken, then you fix the pet, not the traits. Besides any trai that would fix the pet, would become “one to rule them all”, and any builds that would not include it, would be "vastly subpar, dead weight, bad move etc.
Also solving pet issues with traits is not my idea. I proposed a new profession mechanic in the first post:)
Ranger is supposed to be about skilled and challenging gameplay by managing two characters (you and pet), not just one. And pet ward is as simple to activate and deactivate as tapping one button.
Aegis on the other hand might sound simple, but offers far to little protection to be meaningful. It protects only from one single hit! How will that protect your pet against:
- big aoe that rather then hit once, hit few times but too fast to walk out of it on time anyway
- Killer damage 1 hit aoe rings, but with tendency to overlap way too much* unblockable skills, or multihit targetted skills, such as risen illusionist’s mesmer beam
To name a few things where aegis just doesn’t get the job done.
@Castaliea.3156
Glad you see the aegis shortcomings, but your idea also has major hole. Were a trait like that put in there, then there would be no flexability. You’d have rangers who took it, and “pet corpse providers” that did not. Any build without it would be considered “idiot’s choice” without a right to exist.
How is tying it to a trait any different from what Companion’s Defense is now?
Because Invul > protection. That trait should trigger after a dodge to provide an additional duration of damage reduction after the dodge is performed. It should not be a substitute for a dodge.
I mentioned making it a trait because some people like to shout OP,OP,OP at everything. Personally I think the whole pet mechanic needs to be either removed or have an alternative profession mechanic provided. It’s just that broken and has always been.
If 100 people have one idea and one genius has another i’d go with the genius’ one.
All posts shouting “OP OP OP,” or “this idea is stupid” aren’t worth considering unless a solid, logical reason is provided why given idea is bad.
I’d hate to live in a world where something new and creative gets butchered cause of few loudmouth naysayers that can’t even muster some decent counter-arguments.
to resume
1. give pet invulnerability on ranger dodge for the same time as the ranger
2. give pet actual power scaling as alternative to running condition damage
3. Better shout response
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
Invulnerability when ranger dodges sounds sweet, but it’s very limited. Dodge means just the endurance eating regular dodges. Will it work? Sure!
But it’s very shallow. There’s no depth, no challenge and no risk vs reward in it.
If regular dodges provided by endurance were all it takes for those biggest, baddest fights, then that would be fine. But in some cases (lupi for one), it’s not. And Ranger and his pet fight as one. If you need many more “saves” then just regular dodge, then so does your pet.
On top of that, ranger dodging because his pet is about to get hit feels unnatural. Dodging because the damage is directly threatening you (activated pet ward) makes much more sense.
Pet Ward is also a tool to optimize your hp levels with pet. Suppose you have 80% hp, pet’s not doing so well – 30%. Given next few hits to pet won’t be killer 1hko, but regular hits, you could turn pet ward on, and tank a bit for you furry friend to keep you both in combat, then turn off when it’s gets to hot. The end result might be you both being at 30% hp, and healing skill ready to heal you both.
Without pet ward you’d have one ranger who doesn’t need healing just yet, and one dead pet for which it’s too late.
Unlike those stiff “dodge for invul/protect/pet dodge” solutions, pet ward is the much higher level of defense, because it gives you the full control you need, offering much broader defense options and tactical opportunities, while posing a fair amount of challenge to the ranger.
And hey if you want pet evade on dodge, just activate pet ward, dodge, deactivate. All done. Maybe bit more fuss, but that’s just tip of the iceberg, unlike a fixed solution.
As for better shout response – i’ll buy that for a dollar!
Pet power scaling – i’m totally not familiar with that subject so i’ll zip it on that one.
(edited by ZeftheWicked.3076)