Hi all, especially balance team of arena.net! As we all know ranger’s pets are awesome fun, until they come face to face with red circle of death that just cannot be facetanked. To allevate the problem in a flexible and adaptive way i thought of the following solution:
Pet ward command - when activated it would act in reverse way to “protect me” shout. Pet would take no damage, instead it’s master would take the brunt of any hits that the pet would otherwise receive. However unlike the pet, the ranger has many ways to mitigate or completely negate that damage, such as:
- any form of evasion
- any form of blocking
- any form of reflection
- any form of damage reduction
In short rather then giving pet some sort of poor man’s defeses such as aegis or a dodge when ranger dodges, it could get the full package by letting ranger himself handle those hits.
Being a command the skill would have no cooldown and instant cast, and it would be a toggle skill – use it once to initiate pet ward, use it again to cancel it and have pet deal with it’s own hits.
WIth that in place a ranger and hit pet would get significant advantages in battle as long as the ranger is willing to up his pet micromanagement game.
Here are the clear advantages of pet ward:
- ability to use all evasion granting skills to protect your pet, not just regular dodge.
- that gs counter attack too
- no loss of pet’s damage – it stays there and hits, you handle the defense when needed
- you decide when to protect it and for how long – what if pet is dying of condition and pet swap is on cooldown? With pet ward you have control and can take some pain until swap is possible
- and when to not – what if dodging with you would cause the pet to dodge off a cliff? Once again here you decide, and nothing is left to luck.
- freedom of builds for ranger – “bearbow” worked because being away from pet you can call it out of AoE damage range. Now you can go in any configuration, getting up close and personal with a champ will not spell sure death of your pet when he casts AoE.
- a player skill based solution – this defense is as good as the player using it. Death for the unskilled, blessing for skilled rangers.
Additional ideas that would support pet survivability in tough battles
- pet getting aegis on dodge trait - alone it would be terribad, due to aegis shortcomings, but if used as a trait that would support pet survival and not replace pet ward, it would be great. [that idea is not mine, mine is to put it in along with pet ward not instead of it]
- “Guard” shout being insta-cast and not 1 sec cast - 10 seconds protection for pet with short cd talks. But 1 sec cast time kills any chances of using is a response to incoming aoe attack without getting pulverized yourself. Plus shouts are supposed to be instant by default.
Post with your support or criticism below i will ofc defend my ideas with logic and examples where possible;) Also to bump this thread so a dev can take a look at it and post what they think, and confirm they know about the ideas:)
(edited by ZeftheWicked.3076)