A lot of us know that, for PvE, builds that rely upon Condition Damage for their DPS are very underpowered.
I will suggest that there are two reasons for this:
i) The Condition Caps (I understand technical limitations of 25 max- this is not a post about raising them)
ii) Weapon Strength
iii) Finally – My Suggestion to Fix this
Now I will address those two reasons.
i) The Condition Caps
Many professions that spec for conditions are capable of applying nearly all conditions all by themselves.
Condition-specced Necromancers and Engineers, for example, often have no problem reaching 25 stacks of bleeding on a target, along with maintaining poison, or burning, etc.
Concerning dungeons; having ONE of those in the party will be enough to reach these caps. Adding more party members with Condition builds makes every one after the first nearly useless, as they will not be able to apply many more unique conditions to be their own DPS. They will not be contributing. Consider it as so; imagine that 25 Bleeding is 5000 DPS when maintained. The necromancer in the party can do that easily; his DPS is 5000. If you add an Engineer to the party who can achieve the same, these two characters now share the same “pool” as it were on the enemy. They will eat into each other’s Bleeding stacks, and will be responsible for half each – now their respective DPS is 2500. They are weaker, even though there are two of them in the party!
Concerning world-bosses and the like; you will be totally useless with your conditions – the Boss will be at 25 bleeding, poison, burning, 25 vulnerability, etc etc constantly. You, as an individual, will not be contributing as that mass of conditions is refreshed every second by the zerg. The damage from Power-users, however, does not get “refreshed”.
This is made worse by the fact that even professions that do not spec for Condition Damage will be applying conditions themselves. For example (though not necessarily the meta) the Warrior Rifle auto attack applies bleeding. Many warriors will not be specced for condition damage at all, but their rifles will be overwriting the Bleeding stacks provided by classes that have specced for it. The Warrior, invested in Power, will be doing appropriate damage with his rifle, but will be eating into the DPS of the Condition Damage classes. On another note, Guardians and Elementalists are capable of providing permanent burning, and an Elementalist’s rotation involving Churning Earth can overwrite a large number of Bleed stacks with his own. In this scenario, regarding the hypothetical “5000 DPS” from 25 Bleeding – that was the case when everyone who was providing the Bleeding stacks were specced for Condition Damage. As it will actually be shared out amongst people who haven’t done so, it may end up being that the Necromancer can only be responsible for half the stacks – 2500 DPS, but the other half, maintained by everyone else, only amounts to 1000 DPS. Power-users will, themselves, make Condition Damage nonviable.
(edited by Denar.3950)