PvP Engineer Diversity
OMG DON’T REMOVE THE WATER FIELD FROM HEALING TURRET!!! You’ll render Engineer even more pointless for group play in WvW.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
While this is great for engineers, it’s not really good for pvp overall.
I would contend that this is bad for engineers. Right now we get judged on pvp alone for “balance” (another good joke) and engineers in every other game mode get ignored or have their builds stunted because of it.
[Xian] Terracotta Army – Desolation server
We are bad vs condis, gadgets and turrets are useless. Rifle/FT are bad in sPvP. There is a lot of work left for the devs on engineer.
We are bad vs condis, gadgets and turrets are useless. Rifle/FT are bad in sPvP. There is a lot of work left for the devs on engineer.
Rifle and F/t are good only in a decap build. Which does absolutely nothing but decap points…
We are bad vs condis, gadgets and turrets are useless. Rifle/FT are bad in sPvP. There is a lot of work left for the devs on engineer.
Rifle and F/t are good only in a decap build. Which does absolutely nothing but decap points…
One highly gimmicky build that would not work anywhere except spvp conquest mode. Its useless in pve, crap in wvw, and when they finally add new modes to spvp it wouldnt work there either.
And because it works pretty well in this highly specialized role, all Engineers are getting a nerf across all gamemodes. Balancing in this game has sunk to Adam Sandler level of jokes.
(edited by Terrahero.9358)