[Pvp] "nerf this" threads
Well, to some “profession balance” means “nerf this” without any real thought given to what “profession balance” is.
At least all the qq is in one place now instead of spread all over the profession sub-forums.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
There are some things that do need to be nerfed. At the same time, however, many of the suggested nerfs are over the top.
For example, it’s pretty well known that the 8% nerf to healing signet’s passive is really going to do almost nothing. The suggestions that say to drop it down to its prior ~200 Health/second are too much, though. What’s interesting here is that buffing the active is, in a way, nerfing the skill. We know ANet is looking at how to buff the active in a different way than just increased healing.
There are some things that do need to be nerfed. At the same time, however, many of the suggested nerfs are over the top.
For example, it’s pretty well known that the 8% nerf to healing signet’s passive is really going to do almost nothing. The suggestions that say to drop it down to its prior ~200 Health/second are too much, though. What’s interesting here is that buffing the active is, in a way, nerfing the skill. We know ANet is looking at how to buff the active in a different way than just increased healing.
You see, Anet decides how to nerf or buff things, i think they are more competent than u to decide when its enough. Not player offered that number, but Anet came up with it.
I agree that these threads are a problem. 1 thread die, another pops up. That killed me – must be op. If you dont like to learn any of game mechanics, improve, why bother asking why you died to begin with. Just play regular pve killing monsters.
There are some things that do need to be nerfed. At the same time, however, many of the suggested nerfs are over the top.
For example, it’s pretty well known that the 8% nerf to healing signet’s passive is really going to do almost nothing. The suggestions that say to drop it down to its prior ~200 Health/second are too much, though. What’s interesting here is that buffing the active is, in a way, nerfing the skill. We know ANet is looking at how to buff the active in a different way than just increased healing.
You see, Anet decides how to nerf or buff things, i think they are more competent than u to decide when its enough. Not player offered that number, but Anet came up with it.
I agree that these threads are a problem. 1 thread die, another pops up. That killed me – must be op. If you dont like to learn any of game mechanics, improve, why bother asking why you died to begin with. Just play regular pve killing monsters.
If you note, I never said what changes should or need to be made, only what change ANet was actually making and suggestions that were too much.
Too often it is those that want to retain their easy win (and, therefore, it could be argued don’t want to relearn the game playing with skill) that argue against nerfing what should obviously be nerfed.
One can say “learn to play” or one can say “learn how to play without” just as easily I think. On the other hand, one can sit back and apply some common sense and metrics and realize that there really has to be a reason that some specs, weapons and classes are overweighted.
ANet certainly has more data (and should) but it is always a good idea to provide the impressions and concerns we have as players. They can easily see if the data tells a congruous story or not.
Warriors should see their soon to be nerf as an opportunity really.
Everything needs to be shaved down a fair bit.
Nerf the profession balance forum imo.
This forum was a terrible idea.
Too often it is those that want to retain their easy win (and, therefore, it could be argued don’t want to relearn the game playing with skill) that argue against nerfing what should obviously be nerfed.
One can say “learn to play” or one can say “learn how to play without” just as easily I think. On the other hand, one can sit back and apply some common sense and metrics and realize that there really has to be a reason that some specs, weapons and classes are overweighted.
ANet certainly has more data (and should) but it is always a good idea to provide the impressions and concerns we have as players. They can easily see if the data tells a congruous story or not.
Warriors should see their soon to be nerf as an opportunity really.
No.