Questions to devs concerning build viability
Why do Rangers exist? Why is a viable power Ranger option apparently the lowest of low priorities since it’s been discussed for 2 years now with 0 movement in viability?
In nearly 2 years I can’t recall a single thread on the WvW forum discussing the overall value/power of the Ranger class in WvW. Never heard on voice chat ‘wow that Ranger really pulled our group to victory’. Usually you can’t even get a shoutout for the class at all and instead they simply refer to you as ‘need well now’.
So yea… what about (power) Rangers?
I’d mostly want to ask about Gadgeteers and Condition Damage mitigation, really.
Every other skillset of the Engineer has a way (albeit sometimes quite limited) of clearing damaging conditions, but the nearest Gadgets get to that is AED’s heal burst or Rocket Boots’ ability to clear Immobilize, Chill and Cripple. This creates an obvious, major weakness for a Gadget-centric build, which leads to some incredibly irritating, tedious and sometimes fatal situations.
Fighting enemies who deal conditions besides Immobilize, Cripple, or Chill leads to having to ‘wait out’ the conditions, even if the enemy is defeated, and damaging conditions can only be dealt with by hoping your heal skill will be sufficient to keep your HP above 0…or getting used to getting Downed after battles. During battles, there’s simply nothing to be done besides trying to heal through the effects, which has…limited effectiveness, to say the least, especially when dealing with Poison, which renders AED’s big heal less effective, and other sources of incoming damage.
Another question I have which I know has been asked many times before and of which it baffles me it has not be addressed since it has been a problem since release: Why are some professions, or rather some builds, so much worse at defeating objects? This is primarily a problem with builds heavily using conditions but, for example, necromancers using marks must also endure this problem since marks are not triggered by objects.
(edited by Diovid.9506)
Another question I have which I know has been asked many times before and of which it baffles me it has not be addressed since it has been a problem since release: Why are some professions, or rather some builds, so much worse at defeating objects? This is primarily a problem with builds heavily using conditions but, for example, necromancers using wells must also endure this problem since wells are not triggered by objects.
Wells work on objects, marks don’t.
Wells work on objects, marks don’t.
Ah, yes, you’re right of course. My bad.