Ranger Longbow Needs to be Changed for Power Rangers to be Viable in any Medium of Play
Summary:
Longbow power ranger in optimal gear is always numerically worse than alternatives.
This is due to a a lack of both utility and damage on longbow skills.
The comparison:
My equipment:
All Ascended Berserker armor (Power, prec, crit damage), with Ruby Orbs slotted.
All Ascended Berserker Trinkets, with 3 Offensive Mighty Infusions.
Ascended Berserker Longbow with 2 WvW Mighty Infusions and Superior Sigil of Force (5% damage).
My traits:
30 in Marksmanship taking Steady Focus (10% damage at full endurance) and Eagle Eye (300 range, 5% damage)
25 in Skirmishing taking Hunter’s Tactics (10% damage when flanking)
5 in Wilderness Survival (25% endurance regeneration)
10 in Nature Magic for Strength of Spirit (7% of vitality turned into power)
My boons in battle and conditions on enemy:
Approximately 7 stacks of might on myself, and fury, stability, and swiftness for 22 seconds following Rampage as one (120 second cooldown)
On enemy: consistent 5-10 vulnerability, with spikes when rapid fire is up.
My damage:
On a good day with long-range shot, over 1500 range, approximately 4800 damage critical. On a bad day ( had to dodge, no flanking, pet AI decided to kitten ), maybe 3000-3500 damage critical. All this on a single (1, one) target.
This is with the most damage boosting equipment and all of the damage boosting traits available to Ranger, also at maximum range.
My friend, the engineer:
Exotic Rampager Armor with Boon duration runes (4 altruism, 2 water).
Ascended Berserker Weapons with Sup. Sigil of Bloodlust and Sup. Sigil of Fire
Ascended Berserker trinkets.
Traited into grenade kit, getting 1500 range and the extra grenade.
The boons
Permanent Vigor (100% endurance regeneration), swiftness, and might.
The damage
At any range, starting cold, 1100 damage per grenade, for a total of 3300. But wait, there’s more! The grenades also apply a bleed that does a lot of damage per tick- the grenades can also apply burning for 500 damage per tick.
With a ramp up, grenades can do about 1700 per grenade, for a total of 5100 damage in an area of effect. Along with bleeds and 500 damage burns, and vulnerability.
Let’s compare!
Endurance
Ranger: Permanent 25% endurance regeneration, loses 10% damage after a dodge roll.
Engineer: Permanent 100% endurance regeneration.
Other Boons
Ranger: Stealth is nice. Rampage of One is good when pet AI decides to cooperate.
Engineer: Permanent Swiftness and Might.
Attacking
Ranger: Best case scenario, 4800 damage on a critical against a single target at maximum range.
Engineer: Best case scenario, 5100 damage on critical, plus tons of condition damage against multiple enemies at any range with sub-optimal gear.
I don’t mean to argue that Engineers are totally broken and strong.
I just want to use this example to show that a Ranger using a longbow does not provide enough utility for the amount of damage it does, or enough damage to compensate for its single-target damage/utility.
Suggestions in next post
(edited by Ltomato.8649)