Ranger skill "Guard" should break stealth

Ranger skill "Guard" should break stealth

in Profession Balance

Posted by: Ezeriel.9574

Ezeriel.9574

Command your pet to aggressively guard an area. Your pet gains stealth and protection for the duration of the skill.

Stealth: 10 s
Protection: 10 s
Duration: 180 s
Range: 1,200

I propose that while the pet is stealthed, it should break stealth and slap 4 seconds of revealed, on anyone that comes within a radius of 240 of the pet.

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

Ranger skill "Guard" should break stealth

in Profession Balance

Posted by: Domey.9804

Domey.9804

Yea…sure. and your bear should Deal 3k Autos right?

Ranger skill "Guard" should break stealth

in Profession Balance

Posted by: Aberrant.6749

Aberrant.6749

Why is this necessary?

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Ranger skill "Guard" should break stealth

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Posted by: Liewec.2896

Liewec.2896

it would be interesting and fit in an RP kinda way (your pet is guarding the area on high alert waiting to pounce on anything that comes near)

and it’d be good to get some counterplay to stealth, but it could completely ruin thieves, making it too easy to counter them

Ranger skill "Guard" should break stealth

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Posted by: Belzebu.3912

Belzebu.3912

Maybe instead of break stealth, allow only the ranger see the hidden target if the target is in a certain range of the pet.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Ranger skill "Guard" should break stealth

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Posted by: Penguin.5197

Penguin.5197

Stating the obvious but stealth is very hard to play against, since it basically gives control of the battle to whoever spams it like an addiction.
Telling a pet to guard an area wouldn’t kill off thieves/mesmers since it still requires some estimation of where the enemy is/could go next as as such is more of a form of counterplaying stealth and taking some of the control of the flow back instead of a straight up hard counter.

(edited by Penguin.5197)

Ranger skill "Guard" should break stealth

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Posted by: Domey.9804

Domey.9804

Aha… Guard at your Position, then Spam condi kitten while on apothecary/settler gear. So much skill…
Thats Not counterplay, Thats godmode vs thieves and pu mes

Ranger skill "Guard" should break stealth

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Posted by: vincecontix.1264

vincecontix.1264

Rangers are already basically thief hunters if they wanna be they’ve got sickem, channelling skills that continue to hit a thief after he stealths while also showing the position of the thief.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

Ranger skill "Guard" should break stealth

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Aha… Guard at your Position, then Spam condi kitten while on apothecary/settler gear. So much skill…
Thats Not counterplay, Thats godmode vs thieves and pu mes

Well conversely, the thieves and PU mesmers can change their build then to counter a Rangers “guard” build then. Nobody is forcing thieves or Mesmers to spam stealth till the cows come home, find a different way to play, remember it’s counter play, not whining 101 about god mode.

Ranger skill "Guard" should break stealth

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Posted by: Super Riceman.8702

Super Riceman.8702

I think its better to put reveal on under used pets like pigs and moas since their skills hav reasonable cooldowns

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: OGDeadHead.8326

OGDeadHead.8326

It’s an interesting idea that would make Guard a lot more useful than it currently is.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Ranger skill "Guard" should break stealth

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Posted by: Eugenides.1274

Eugenides.1274

Well conversely, the thieves and PU mesmers can change their build then to counter a Rangers “guard” build then.

Taking 1 skill does not make a build.

If it does apply Revealed when entering the area being guarded, there is no reason the pet should gain stealth.

Also, does it continue to apply Revealed if the target exits the 240 radius and then reenters it? How many targets would it effect and how often?

Attolis – Beyond the Wall [Crow]
Gandara

(edited by Eugenides.1274)

Ranger skill "Guard" should break stealth

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Posted by: Domey.9804

Domey.9804

Revealed from enemy skills hardcounter a whole traitline from thieves (1 of 2 defensive traitlines). So, People really want 1 skill to completely counter 40% of thieves traitpoints.
This is Not Balance…

Ranger skill "Guard" should break stealth

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Posted by: Shemsu.8721

Shemsu.8721

Aha… Guard at your Position, then Spam condi kitten while on apothecary/settler gear. So much skill…
Thats Not counterplay, Thats godmode vs thieves and pu mes

Well conversely, the thieves and PU mesmers can change their build then to counter a Rangers “guard” build then. Nobody is forcing thieves or Mesmers to spam stealth till the cows come home, find a different way to play, remember it’s counter play, not whining 101 about god mode.

Or rangers could change their build now to already counter thieves and pu mesmers, without needing ANOTHER revealed button handout from anet, remember its counter play not whining 101 about stealth

Ranger skill "Guard" should break stealth

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Posted by: WhiteRose.6934

WhiteRose.6934

When I used to run a shout build on ranger I would spam"Gaurd" on myself for perma swiftness and regen. If I was also able to make that perma aoe revealed that would be ridiculous.

Genesis Theory [GT] – Henge of Denravi

Ranger skill "Guard" should break stealth

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Posted by: snow.8097

snow.8097

yes to the idea to make ranger the anti-stealth class, but kitten no to that idea
give muddy Terrain revealed, that would be better

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

Ranger skill "Guard" should break stealth

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Posted by: Domey.9804

Domey.9804

Why should there be a “anti thief” class? This game needs no further hardcounters. In fact, it shouldnt have hardcounters at all.