Rangers.. bleeding
Face your front towards them.
The bleeds on shortbow AA don’t last for very long and as a result don’t allow for very high stacking, just high uptime. Like ghostwolf said, face towards them and they don’t bleed, which you should be doing in a fight anyways?
PS: never turn your back on a sb ranger, sb is twice as strong when attacking from behind.
It is not what you do, but how and why you do it that counts.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
engi elexir gun bleeding 1111111 boooring
warrior sword 11111111 bleeding boooring…
ok ok
edit: sry i forgot the rest of professions with bleed on auto attack without have to flank, my bad
Spirit Ranger Yilvina Darnus
Bunker Guardian Morwenna Darnus
(edited by Oidmetala.8426)
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
It is not what you do, but how and why you do it that counts.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
But not impossible.
break. I feel like they should be back by now..”
engi elexir gun bleeding 1111111 boooring
warrior sword 11111111 bleeding boooring…ok ok
edit: sry i forgot the rest of professions with bleed on auto attack without have to flank, my bad
yes, as a warrior main, sword is the most boring, no skill condi weapon warrior will ever have.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
Not really. Stabs are pretty choreographed. You might not be able to physically see your opponent, but you for the most part can tell exactly when it’s coming so you can either dodge, aegis, flip backwards, cc nearby, or whatever it may be to prevent it from happening.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
rangers are pretty anti-stealth/thieves… rapid fire when they get to around 50-25% health, they drop shadow’s refuge, if ur good, u can longbow 4 and knock them out of stealth depending on where rapid fire ended, or use axe 4’s pull (which imo, is a lot easier to hit) to pull them out… for a second or so, they are confused as to what happened, then proceed to dodge around a bit while u finish up the job
Guild Leader of Favorable Winds [Wind]
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
Not really. Stabs are pretty choreographed. You might not be able to physically see your opponent, but you for the most part can tell exactly when it’s coming so you can either dodge, aegis, flip backwards, cc nearby, or whatever it may be to prevent it from happening.
I didn’t say impossible, I said much harder. If you can see your opponent you know which way to face. When a thief goes stealth you know hes going for your back, but don’t know where to put your back. It’s much harder to counter back stab than ranger sb AA.
It is not what you do, but how and why you do it that counts.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
Not really. Stabs are pretty choreographed. You might not be able to physically see your opponent, but you for the most part can tell exactly when it’s coming so you can either dodge, aegis, flip backwards, cc nearby, or whatever it may be to prevent it from happening.
I didn’t say impossible, I said much harder. If you can see your opponent you know which way to face. When a thief goes stealth you know hes going for your back, but don’t know where to put your back. It’s much harder to counter back stab than ranger sb AA.
I just don’t want people getting the wrong idea is all. Your statement was true but just not the full truth. From experience I see these kind of things turn from “X is unbalanced” to “thief op” rather quick. Figure I’d put in some guard rails before it escalates.
break. I feel like they should be back by now..”
I love how in the space on a few replies, this thread has devolved into whether or not thieves are OP even though this thread has nothing at all to do with that.
Also its worth saying this… Ranger AAs are not any better than any other classes. Many classes stack bleeds on AA, often for much longer duration. The rangers highest DPS AA is the sword, and it does less DPS than the warrior sword AA (which is considered to be a fairly average weapon DPS wise by warriors).
The fact is rangers use their AA for max DPS not because the AA is OP, but because none of the other skills are better.
Tl;DR: If you want to fix it, buff other ranger skills, don’t nerf the AA’s.
Gunnar’s Hold
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
Not really. Stabs are pretty choreographed. You might not be able to physically see your opponent, but you for the most part can tell exactly when it’s coming so you can either dodge, aegis, flip backwards, cc nearby, or whatever it may be to prevent it from happening.
I didn’t say impossible, I said much harder. If you can see your opponent you know which way to face. When a thief goes stealth you know hes going for your back, but don’t know where to put your back. It’s much harder to counter back stab than ranger sb AA.
I just don’t want people getting the wrong idea is all. Your statement was true but just not the full truth. From experience I see these kind of things turn from “X is unbalanced” to “thief op” rather quick. Figure I’d put in some guard rails before it escalates.
Yeah I know some people could take that as me crying about thieves being OP, but what I was trying to say with that is that ranger sb AA is very easy to avoid, in comparison to other skills which require positioning.
It is not what you do, but how and why you do it that counts.
and more 1111 bleeding stacking boring class..
they stack way to much bleeding in the short time because of the massive spamming #1 shortbow, all they do is spamming all day long 1111111111111111 and it works also!
another annoying class.
This games gets more and more boring and lame passive classes and i cant see any fun in that.
ALARM: Warrior player complaining about other classes!ALARM
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
It’s funny, because Rangers have some of the worst/most dysfunctional autoattacks in the game. People don’t like Ranger shortbow because it attacks quickly and even the 2-5 skills look similar.
That being said, Thief shortbow is so much stronger than Ranger shortbow, it makes this thread laughable.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
Except that Necro staff 1 has harsher LOS rules and shorter range (even at base, both ranger bows shoot for more than their indicated range) all while having a 0.35/0.35/0.5 power scaling pre 3 seconds (total 1.2 pre 3) vs the rangers 0.4 pre 0.6 (totaling 2 power scaling pre 3).
Dont you dare say Scepter 1 (nor warrior 1) spam is insane, since it truly isnt, both skills are weaker than average in total power (yes including condi damage)/animation time than any viable power build bread and butter attack.
I love how in the space on a few replies, this thread has devolved into whether or not thieves are OP even though this thread has nothing at all to do with that.
It’s some sort of GW2 form of Godwin’s Law.
“As an online discussion grows longer, the probability of a comparison involving Thieves approaches 1”
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
They’ll always find something new to complain about. At some point they’ll get to complaining about skritt bottles.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
Except that Necro staff 1 has harsher LOS rules and shorter range (even at base, both ranger bows shoot for more than their indicated range) all while having a 0.35/0.35/0.5 power scaling pre 3 seconds (total 1.2 pre 3) vs the rangers 0.4 pre 0.6 (totaling 2 power scaling pre 3).
Dont you dare say Scepter 1 (nor warrior 1) spam is insane, since it truly isnt, both skills are weaker than average in total power (yes including condi damage)/animation time than any viable power build bread and butter attack.
Was your reply meant for another poster? I was simply comparing the efficacy of two condi auto-attack chains and that if the OP cannot handle Crossfire, how one earth is he/she going to handle a Necro scepter auto-attack chain that has none of the requirements of Crossfire.
Crossfire is probably one of the best designed skills in the game because you can actively counter-play the condition application through positioning. It’s nowhere near as ridiculous as other condi auto-attack skills like Blood/Rendering/Putrid Curse.
And I thought people whining about backstab was bad (the same thing applies), but now people are complaining about the effectiveness of condi shortbow rangers?…
That said, I will give the OP that rangers are BORING. They play overly-passively and its ranged flavors are far too dependent on their auto-attacks than actually using their skills.
Only difference with backstab is you can’t see your oponent, making proper positioning much harder.
that and its not truly ’back’stab. it’s back and sides. it’s like a 180 angle hit box instead of just 45 degree or something.