I am getting close to 1600 hours under my belt playing this class. The goal here isn’t to attempt to get Guild Wars 2 to buff the class into oblivion, my objective here is to simply give the devs some insight on a hardcore PvPers perspective of this wonderful class. Keep in mind I mainly spend most of my time in SPvP, but have also achieved rank 200+ in WvW just solo roaming while also participating in small groups.
The changes I propose will be based off my SPvP experience. Lets get started.
Lightning Touch- http://wiki.guildwars2.com/wiki/Lightning_Touch
The cast time of this skill is 3/4 a second, the overall damage is much lower than a standard auto attack in air, the only real benefit you’ll obtain out of this skill is the weakness. Therefore this skill(when used tactically) is used strictly for defensive purposes, using Lightning Touch takes away from the pressure you could put on your enemy. This skill can also be difficult to actually land due to minor latency issues vs small hitbox.
Ideas on how to revamp Lightning Touch
-lower cast time to 1/2 a second
-create a radius around the elementalist when casting the ability, similar to Frozen Burst.
-slightly increase the weakness duration.
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Vapor Blade – http://wiki.guildwars2.com/wiki/Vapor_Blade
This auto attack from the water line is extremely subpar. The blade’s travel speed is extremely slow, so slow most of the time the attack can be completely avoided. The damage is also so minor, even if you were to land this skill on your opponent, it doesn’t seem to provide the kind of benefit that would make you want to use this skill.
Ideas on how to revamp Vapor Blade
-turn the vapor blade into a homing missile
-increase the duration of the vulnerability
-increase the amount of vulnerability your opponent receives when landing this attack.
-increase the hitbox size of vapor blade
-increase travel velocity
-revamp/replace the skill
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Magnetic Grasp- http://wiki.guildwars2.com/wiki/Magnetic_Grasp
This skill on paper is great, and the skill it self IS great… when it lands. Need I say more?
Magnetic leap, the chain to Magnetic Grasp, has problems of its own as well. Like making you travel in a direction that leaves you even further away from your opponent than you were before using it!
Ideas on how to improve Magnetic Grasp
-increase the projectiles velocity
-increase range from 900 to 1200
-turn the projectile into a homing missile
-increase the travel velocity of magnetic leap.
-give magnetic leap an evasion property while being used
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Churning Earth – http://wiki.guildwars2.com/wiki/Churning_Earth
Don’t get me started on this skill, Churning Earth is the bane of every elementalist’s existence, a double edged sword if you will. I could rant for hours on how useless it is, or even complain about how broken it can be when being used inside of a shadow refuge. Lightning Flash anyone? Overall though I feel the skill needs to either be completely replaced or heavily revamped in a manner that leaves the elementalist potentially wanting to use this skill in any battle they find themselves in.
Ideas on how to improve/revamp Churning Earth
-heavily reduce the cast time (and damage accordingly)
-implement an early “detonate” option. (damage scales accordingly)
-while the skill is channeling, reflect missiles
-replace the skill entirely
-allow the elementalist to be on the run while channeling, self snare included while channeling.
-Churning Earth creates a rocky shield around the user which detonates if being struck, ends if leaving earth attunement. (Should the skill still channel? Damage revamped accordingly)
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Although there are other skills which I believe need some reworking, these are the ones at the top of my list.
(edited by Grimreaper.5370)