[Suggestion] Initiative lost on Interrupt

[Suggestion] Initiative lost on Interrupt

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Posted by: Dondagora.9645

Dondagora.9645

Ah, to be clear, I have no quarrel with thieves. I’m a mesmer main, by the way. I’ve just been thinking, for interrupts not to put thief skills on cd seems a bit off. This is explained by the devs saying that thieves have the collective cool down pool of initiative. So, in that sense, wouldn’t it make sense to have interrupts remove a certain amount of initiative instead? 2 on a normal interrupt, 4 on Power Block interrupt?
I think this will work since a single interrupt won’t lock the thief down, but interrupt builds may be more viable against thieves. If, for some reason I don’t know, this would break thieves, please tell here.

[Suggestion] Initiative lost on Interrupt

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Posted by: T raw.4658

T raw.4658

Currently the thief loses the initiative cost of the skill that was interrupted

So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.

Though a thief player might know a bit more than myself

[Suggestion] Initiative lost on Interrupt

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Currently the thief loses the initiative cost of the skill that was interrupted

So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.

Though a thief player might know a bit more than myself

I think T Raw is right here, I’m pretty sure interrupted skills already lose their initiative cost.
If you want Power Block interaction, that’s something entirely different, but the thread seems to be suggesting a penalty that already exists.

[Suggestion] Initiative lost on Interrupt

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Posted by: Cygnus.6903

Cygnus.6903

This thread made me giggle.

Not only does the thief lose init, you also end any combo effect.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

[Suggestion] Initiative lost on Interrupt

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Posted by: Dondagora.9645

Dondagora.9645

Ah, my ignorance then. I guess I’m more so wanting some sort of Power Block interaction with it, then.

[Suggestion] Initiative lost on Interrupt

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Posted by: cyyrix.6105

cyyrix.6105

Actually depending on the skill and the moment it is interrupted, sometimes the thief loses no initiative. Pistol whip is a good example.

See http://www.youtube.com/watch?v=H_Jd9u345w8 for further explanation.

Cyyrix | Marypoppins Deathsquad [mds] | Team Riot [RIOT] | Blackgate

[Suggestion] Initiative lost on Interrupt

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Posted by: T raw.4658

T raw.4658

Actually depending on the skill and the moment it is interrupted, sometimes the thief loses no initiative. Pistol whip is a good example.

See http://www.youtube.com/watch?v=H_Jd9u345w8 for further explanation.

Change it then

[Suggestion] Initiative lost on Interrupt

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Currently the thief loses the initiative cost of the skill that was interrupted

So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.

Though a thief player might know a bit more than myself

Actually heartseeker is essentially the only thief skill that causes initiative loss when interrupted. Non channeled thief skills such as blackpowder, cloack and dagger, shadow shot or larceous strike never result in initiative loss when interrupted.

Pistol whip causes initiative loss if it is interrupted during it’s evasion frame. (Interruption is still possible through say a nightmare rune fear proc.)

? <(^-^><)>^-^)> <(^-^)> ?

[Suggestion] Initiative lost on Interrupt

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Posted by: EverythingEnds.4261

EverythingEnds.4261

I’d prefer sth like a ~2s cd on the skill.
I know, thief weapon skills have no cd, but when you interrupt a foe, you want to get him out of his rotation and make him do sth. else.
Atm, the initiative mechanics completly prevents this. Not to mention, that a lot of crucial skills can’t even properly be interrupted, due to their evades.

[Suggestion] Initiative lost on Interrupt

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Posted by: jportell.2197

jportell.2197

Thieves do not lose initiative on interrupt.

Johnny The Gray
GASM’s Bunker Mesmer

[Suggestion] Initiative lost on Interrupt

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Posted by: Splatter Paw.7238

Splatter Paw.7238

I dunno if my thief is different from all of yours, but iv had my CnD and HS both rupted and lost the initiative (i play d/d so no idea outside of that). CnD dosnt have allot of room to rupt only 1/2 sec but its still doable. If i remember right it was a mesmer pistol OH that got me at point blank range ( probably assuming if im close im going to stealth, which i was)

[Suggestion] Initiative lost on Interrupt

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

Currently the thief loses the initiative cost of the skill that was interrupted

So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.

Though a thief player might know a bit more than myself

Actually heartseeker is essentially the only thief skill that causes initiative loss when interrupted. Non channeled thief skills such as blackpowder, cloack and dagger, shadow shot or larceous strike never result in initiative loss when interrupted.

Pistol whip causes initiative loss if it is interrupted during it’s evasion frame. (Interruption is still possible through say a nightmare rune fear proc.)

I guess I was wrong then.
I’m not sure that it’s entirely good to have all the initiative lost on an interrupted skill though, seeing as interrupted skills on other classes are not usually put on full cooldown (assuming non-channeled skills, of course).
Thoughts?

[Suggestion] Initiative lost on Interrupt

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Posted by: Splatter Paw.7238

Splatter Paw.7238

As a thief player i see it completely fair to lose all initiative spent on a interrupted skill. As pointed out above most our weapon skills dont have a activation timer to interrupt on. So if your good enough to bait me into using the skill and pull of the interrupt its skillfull play and i was simply outplayed and put on defense with a large chunk of initiative missing.

[Suggestion] Initiative lost on Interrupt

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

As a thief player i see it completely fair to lose all initiative spent on a interrupted skill. As pointed out above most our weapon skills dont have a activation timer to interrupt on. So if your good enough to bait me into using the skill and pull of the interrupt its skillfull play and i was simply outplayed and put on defense with a large chunk of initiative missing.

To be fair, I think it would probably be a good thing for skills for other classes to go on full CD when interrupted for all of these reasons, but if the small interrupted cooldown remains for them, it wouldn’t be really fair for thieves to lose full initiative.