[Suggestion] Initiative lost on Interrupt
Currently the thief loses the initiative cost of the skill that was interrupted
So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.
Though a thief player might know a bit more than myself
Currently the thief loses the initiative cost of the skill that was interrupted
So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.
Though a thief player might know a bit more than myself
I think T Raw is right here, I’m pretty sure interrupted skills already lose their initiative cost.
If you want Power Block interaction, that’s something entirely different, but the thread seems to be suggesting a penalty that already exists.
This thread made me giggle.
Not only does the thief lose init, you also end any combo effect.
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I always rage but never quit.
Ah, my ignorance then. I guess I’m more so wanting some sort of Power Block interaction with it, then.
Actually depending on the skill and the moment it is interrupted, sometimes the thief loses no initiative. Pistol whip is a good example.
See http://www.youtube.com/watch?v=H_Jd9u345w8 for further explanation.
Actually depending on the skill and the moment it is interrupted, sometimes the thief loses no initiative. Pistol whip is a good example.
See http://www.youtube.com/watch?v=H_Jd9u345w8 for further explanation.
Change it then
Currently the thief loses the initiative cost of the skill that was interrupted
So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.
Though a thief player might know a bit more than myself
Actually heartseeker is essentially the only thief skill that causes initiative loss when interrupted. Non channeled thief skills such as blackpowder, cloack and dagger, shadow shot or larceous strike never result in initiative loss when interrupted.
Pistol whip causes initiative loss if it is interrupted during it’s evasion frame. (Interruption is still possible through say a nightmare rune fear proc.)
I’d prefer sth like a ~2s cd on the skill.
I know, thief weapon skills have no cd, but when you interrupt a foe, you want to get him out of his rotation and make him do sth. else.
Atm, the initiative mechanics completly prevents this. Not to mention, that a lot of crucial skills can’t even properly be interrupted, due to their evades.
Thieves do not lose initiative on interrupt.
I dunno if my thief is different from all of yours, but iv had my CnD and HS both rupted and lost the initiative (i play d/d so no idea outside of that). CnD dosnt have allot of room to rupt only 1/2 sec but its still doable. If i remember right it was a mesmer pistol OH that got me at point blank range ( probably assuming if im close im going to stealth, which i was)
Currently the thief loses the initiative cost of the skill that was interrupted
So if you interrupt HS the thief loses 3 initiative. Auto attacks cost none so none is lost.
Though a thief player might know a bit more than myself
Actually heartseeker is essentially the only thief skill that causes initiative loss when interrupted. Non channeled thief skills such as blackpowder, cloack and dagger, shadow shot or larceous strike never result in initiative loss when interrupted.
Pistol whip causes initiative loss if it is interrupted during it’s evasion frame. (Interruption is still possible through say a nightmare rune fear proc.)
I guess I was wrong then.
I’m not sure that it’s entirely good to have all the initiative lost on an interrupted skill though, seeing as interrupted skills on other classes are not usually put on full cooldown (assuming non-channeled skills, of course).
Thoughts?
As a thief player i see it completely fair to lose all initiative spent on a interrupted skill. As pointed out above most our weapon skills dont have a activation timer to interrupt on. So if your good enough to bait me into using the skill and pull of the interrupt its skillfull play and i was simply outplayed and put on defense with a large chunk of initiative missing.
As a thief player i see it completely fair to lose all initiative spent on a interrupted skill. As pointed out above most our weapon skills dont have a activation timer to interrupt on. So if your good enough to bait me into using the skill and pull of the interrupt its skillfull play and i was simply outplayed and put on defense with a large chunk of initiative missing.
To be fair, I think it would probably be a good thing for skills for other classes to go on full CD when interrupted for all of these reasons, but if the small interrupted cooldown remains for them, it wouldn’t be really fair for thieves to lose full initiative.