[Warrior] Merciless Hammer

[Warrior] Merciless Hammer

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Posted by: Squishy.2135

Squishy.2135

Merciless Hammer
“Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.

Damage increase: 20%
Recharge: 20%"

This trait’s damage buff is rather unique in that it delivers a flat out 20% damage increase under specific circumstance. It is the only weapon trait that allows a 20% increase.

Bring it back in line with all other weapon traits and have Merciless Hammer with either a 10% or 5% increase or maybe even a +Attribute instead. Just recharge reduction alone is good enough on a weapon that has stunlock potential built into it (1/2 of its skills).

It’s little things like this that promote power creep and the like. And yes, I would like to read arguments for/against this trait.

TLDR: another warrior gripe thread

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Posted by: xbutcherx.3861

xbutcherx.3861

This trait was already nerfed, I think it was 30% or 25% before so stop whining.

Thanks.
P.D: Your name says it all, it is not the trait.

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Posted by: ArthurDent.9538

ArthurDent.9538

This trait was already nerfed, I think it was 30% or 25% before so stop whining.

Thanks.
P.D: Your name says it all, it is not the trait.

If there was a skill that did 100k damage for a bunker build, was instant cast/hit, unblockable, and had a 5 second cool down and was then nerfed to only deal 50k damage would it still not be over powered? Just because something has been nerfed, doesn’t mean the nerf is sufficient.
As for merciless hammer, it still an extremely strong trait so perhaps more nerfing is appropriate.

14 Dungeon paths soloed
Lupi solos on 9/9 professions
Wost Engi NA

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Posted by: Aza.2105

Aza.2105

I’m not saying it shouldn’t be nerfed or that it shouldn’t be left as it is. But consider this, while it is a 20% increase its has requirements to be met. No character is stunned 100% of the time, but only a very tiny portion. So while it appears the 20% increase is a lot, I don’t feel it is vs 10% dmg increase that is consistently available to the user.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: a t s e.9614

a t s e.9614

Hammer is supposed to be a CC weapon, whenever I switch from my regular GS/LB build to hambow I still see some absurd 6k crits with back breaker. I wouldn’t mind if they nerfed it by 10% to be on par with other traits such as Slashing Power or Axe mastery.

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Posted by: Julie Yann.5379

Julie Yann.5379

Give me back the damage on earthshaker and staggering blow and you can remove the 20% damage boost on a disabled foe.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Squishy.2135

Squishy.2135

I’m not saying it shouldn’t be nerfed or that it shouldn’t be left as it is. But consider this, while it is a 20% increase its has requirements to be met. No character is stunned 100% of the time, but only a very tiny portion. So while it appears the 20% increase is a lot, I don’t feel it is vs 10% dmg increase that is consistently available to the user.

Yes you are right, a whole slew of damage mitigation and denial does stop that 20% and a whole lot more. Merciless Hammer is still twice as good as the other prerequisite weapon traits (which incidentally belong to the warrior) that suffer their 10% damage loss to the same mitigations/denials. This trait allows hammers to hit hard without actually investing some points into their Power line, if any.

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Posted by: Dee Jay.2460

Dee Jay.2460

If you played a Warrior you’d know how rarely that damage boost actually takes effect.

How often do you really hit a stunned target, aside from the stuns themselves? That’s right, not much.

With most stuns the effect expires (or is broken) by the time the next hit connects. So the damage increase is really only effective for the initial stunning hits, of which only Backbreaker and Earthshaker hit hard.

And a 20% damage increase on those two skills is hardly something to write home about. People pick the trait for the cooldown reduction. The damage bonus is nice, but fairly irrelevant in the grander scale of things.

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Posted by: Dan.4398

Dan.4398

Merciless Hammer
“Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.

Damage increase: 20%
Recharge: 20%"

Bring it back in line with all other weapon traits and have Merciless Hammer with either a 10% or 5% increase or maybe even a +Attribute instead. Just recharge reduction alone is good enough on a weapon that has stunlock potential built into it (1/2 of its skills).

So if you want to bring it back in line can we assume that the disabled foe requirement would be removed to become an always active 10%?

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Posted by: Squishy.2135

Squishy.2135

So if you want to bring it back in line can we assume that the disabled foe requirement would be removed to become an always active 10%?

With or without the requirement, 10% would bring it back into line with all other weapon traits in the game. Where is the reason for one specific weapon to suddenly put out 20% more damage with its respective trait (even if it has a prerequisite) than any other weapon and their respective traits?

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Posted by: Julie Yann.5379

Julie Yann.5379

If you played a Warrior you’d know how rarely that damage boost actually takes effect.

How often do you really hit a stunned target, aside from the stuns themselves? That’s right, not much.

With most stuns the effect expires (or is broken) by the time the next hit connects. So the damage increase is really only effective for the initial stunning hits, of which only Backbreaker and Earthshaker hit hard.

And a 20% damage increase on those two skills is hardly something to write home about. People pick the trait for the cooldown reduction. The damage bonus is nice, but fairly irrelevant in the grander scale of things.

Actually, I take it for the damage on my WvW unsuspecting foe build. A crit ES+2 crit autoattacks +20% from trait + 10% from sigil of impact + 5% from force makes for some really nice bursts.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: Olba.5376

Olba.5376

So if you want to bring it back in line can we assume that the disabled foe requirement would be removed to become an always active 10%?

With or without the requirement, 10% would bring it back into line with all other weapon traits in the game. Where is the reason for one specific weapon to suddenly put out 20% more damage with its respective trait (even if it has a prerequisite) than any other weapon and their respective traits?

Sword: +10% crit
Axe: +150 Ferocity
Greatsword/Spear: 10% damage
Rifle/Harpoon Gun: Pierce
Shield: +180 Toughness, -20% cooldown
Mace: +10% damage against weakened foes, -20% cooldown
Hammer: +20% damage against disabled foes, -20% cooldown
Warhorn: Convert 1 condition to a boon, -20% cooldown
Longbow: Damage increased against burning foes, -20% cooldown

See what I did there? There are a total of three weapons whose damage increment depends on a condition/CC on the foe. That’s nothing new.

As for why it’s 20% and not 10%? For the same reason why Axe gets Ferocity, Rifle gets Pierce and Sword crit%: For diversity.

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Posted by: Zietlogik.6208

Zietlogik.6208

So if you want to bring it back in line can we assume that the disabled foe requirement would be removed to become an always active 10%?

With or without the requirement, 10% would bring it back into line with all other weapon traits in the game. Where is the reason for one specific weapon to suddenly put out 20% more damage with its respective trait (even if it has a prerequisite) than any other weapon and their respective traits?

Sword: +10% crit
Axe: +150 Ferocity
Greatsword/Spear: 10% damage
Rifle/Harpoon Gun: Pierce
Shield: +180 Toughness, -20% cooldown
Mace: +10% damage against weakened foes, -20% cooldown
Hammer: +20% damage against disabled foes, -20% cooldown
Warhorn: Convert 1 condition to a boon, -20% cooldown
Longbow: Damage increased against burning foes, -20% cooldown

See what I did there? There are a total of three weapons whose damage increment depends on a condition/CC on the foe. That’s nothing new.

As for why it’s 20% and not 10%? For the same reason why Axe gets Ferocity, Rifle gets Pierce and Sword crit%: For diversity.

Ya…and how many people use the mace and longbow one….noone, because they are too situational and provide very little bonus. Some people may use the longbow one here and there, but its very few, and the amount that use the mace trait? lol

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: Syde.5961

Syde.5961

The trait is perfectly fine, it’s only active during certain circumstances, which explains the higher damage increase.

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: Juba.8406

Juba.8406

don’t be too “Squishy” and use Stability/stunbreaks/dodges.

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Posted by: Tynyss.8237

Tynyss.8237

Merciless Hammer is fine, 20% damage against disabled enemies sounds like a lot, but honestly avoiding hammer cc is not that difficult.

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Posted by: Terrahero.9358

Terrahero.9358

The fact it does both +dmg against stunned targets aswell as cooldown reduction is absurd.

My Engineers comparetive trait just reduces cooldown, doesnt add any damage. Same for my Ele, reduces cooldown on one specific attunement, doesnt add damage under any circumstance.

So i already find this trait overbudget as is. But i have that problem with a lot of Warrior traits.

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Posted by: Lifestealer.4910

Lifestealer.4910

The fact it does both +dmg against stunned targets aswell as cooldown reduction is absurd.

My Engineers comparetive trait just reduces cooldown, doesnt add any damage. Same for my Ele, reduces cooldown on one specific attunement, doesnt add damage under any circumstance.

So i already find this trait overbudget as is. But i have that problem with a lot of Warrior traits.

This coming from an engi is quite funny. If you want to talk about overbudgeted traits, engi is definitely up there at the top.

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Posted by: Terrahero.9358

Terrahero.9358

The fact it does both +dmg against stunned targets aswell as cooldown reduction is absurd.

My Engineers comparetive trait just reduces cooldown, doesnt add any damage. Same for my Ele, reduces cooldown on one specific attunement, doesnt add damage under any circumstance.

So i already find this trait overbudget as is. But i have that problem with a lot of Warrior traits.

This coming from an engi is quite funny. If you want to talk about overbudgeted traits, engi is definitely up there at the top.

Really? such as?

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Posted by: Orion.1678

Orion.1678

The 20% damage is actually applied whenever a target is dazed, knocked down or stunned not just stunned. So the way I use it is mainly for burst damage: for example
F1→#5→#2 etc

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Posted by: Jelzouki.4128

Jelzouki.4128

Merciless Hammer
“Hammer damage is increased when a foe is disabled. Reduces recharge on hammer skills.

Damage increase: 20%
Recharge: 20%"

This trait’s damage buff is rather unique in that it delivers a flat out 20% damage increase under specific circumstance. It is the only weapon trait that allows a 20% increase.

Bring it back in line with all other weapon traits and have Merciless Hammer with either a 10% or 5% increase or maybe even a +Attribute instead. Just recharge reduction alone is good enough on a weapon that has stunlock potential built into it (1/2 of its skills).

It’s little things like this that promote power creep and the like. And yes, I would like to read arguments for/against this trait.

TLDR: another warrior gripe thread

this trait was already nerfed

power creep?

have you not noticed the condi meta? power builds are fine right now

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]