[Warriors] best landspeed, no balance

[Warriors] best landspeed, no balance

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Posted by: Xillllix.3485

Xillllix.3485

If I had designed this game the strongest class would be the slowest and not the fastest.

Having someone with twice your health pool run away when you get them to 20% is extremely frustrating.

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Posted by: icewyrm.5038

icewyrm.5038

If I had designed this game the strongest class would be the slowest and not the fastest.

Mm, I think that’s what they were going for with necromancer. Whether you think they’ve succeeded or not is of course debatable.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Honestly I’m not even sure anymore if you’re just being extremely sarcastic and hyberbolic or if you really mean what you write.

LelouchViBritannia, i really mean what i write!

Your efforts in that are much appreciated, thank you.

ah, you are very much welcome! cheers!

anyway, another few reason why they will not be making any changes to warrior “best landspeed” because:

in WvW
1. if a warrior is fleeing, it means you already won the fight.
^ no issues here. loser fleeing from winner

2. solo warrior fleeing from a supply camp he was capturing after seeing a group of 5 mixed profession group.
^ no issues here, the group captured the supply camp, will score points for their world

etc

in sPvP
1. warrior flees from capture point after being outnumbered.
^ no issue here, capturing the point is more important.

2. but that warrior came back!
^ no worries, remember that he was outnumbered.

etc. and finally, the main reason why this will not be changed, because they will not make drastic changes to make a few minority warrior hater roamers happy.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Honestly I’m not even sure anymore if you’re just being extremely sarcastic and hyberbolic or if you really mean what you write.

LelouchViBritannia, i really mean what i write!

Your efforts in that are much appreciated, thank you.

ah, you are very much welcome! cheers!

anyway, another few reason why they will not be making any changes to warrior “best landspeed” because:

in WvW
1. if a warrior is fleeing, it means you already won the fight.
^ no issues here. loser fleeing from winner

WvW is about more than duels. I’ve encountered solo roaming, high landspeed warriors who’re running the supply lines eliminating doly’s. The counter to this is to send them back to their waypoint. However, due to warrior Landspeed on top of their standard class features, they can easily outdistance any chaser, kill their target quickly, and continue moving to the next one without concern for anyone chasing/attacking them. Towers and keeps require supply to upgrade, and upgrades in order to properly defend, especially against the zerging meta. So your argument “looser fleeing from winner” falls terribly flat. Due to a Landspeed inbalance, warriors are single handedly controlling victory conditions of weekly WvW matchups.

Landspeed is an issue, and needs to be properly balanced.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

WvW is about more than duels. I’ve encountered solo roaming, high landspeed warriors who’re running the supply lines eliminating doly’s. The counter to this is to send them back to their waypoint. However, due to warrior Landspeed on top of their standard class features, they can easily outdistance any chaser, kill their target quickly, and continue moving to the next one without concern for anyone chasing/attacking them. Towers and keeps require supply to upgrade, and upgrades in order to properly defend, especially against the zerging meta. So your argument “looser fleeing from winner” falls terribly flat. Due to a Landspeed inbalance, warriors are single handedly controlling victory conditions of weekly WvW matchups.

Landspeed is an issue, and needs to be properly balanced.

seems like not enough people is allocated for important dolyaks escort duties.

upgraded supply camp will have a few NPC guards escorting the dolyak.

have a few players with good cc, blinds etc escort the dolyak.
see if that lone warrior is still successful.

i.e. i tried that once as a warrior, it was during WvW season 1, the dolyak was with some NPC guards from an upgraded supply camp, there is like 1 or 2 players nearby since the dolyak is very close to their garrison. i ran it, tried to kamikaze the doylak, for the WvW season 1 achievements. failed. i think one of the human charr guardian /laugh ed.

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Posted by: Rednik.3809

Rednik.3809

WvW is about more than duels. I’ve encountered solo roaming, high landspeed warriors who’re running the supply lines eliminating doly’s. The counter to this is to send them back to their waypoint. However, due to warrior Landspeed on top of their standard class features, they can easily outdistance any chaser, kill their target quickly, and continue moving to the next one without concern for anyone chasing/attacking them. Towers and keeps require supply to upgrade, and upgrades in order to properly defend, especially against the zerging meta. So your argument “looser fleeing from winner” falls terribly flat. Due to a Landspeed inbalance, warriors are single handedly controlling victory conditions of weekly WvW matchups.

Landspeed is an issue, and needs to be properly balanced.

Looks like you playing some another game. Majority of supply line harassers are either roaming thieves or specialized groups.
Btw, I never seen any solo doly harasser who was able to escape from competent group of doly defenders and slay doly. This is 100% l2p issue.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Ross Biddle.2367

Ross Biddle.2367

WvW is about more than duels. I’ve encountered solo roaming, high landspeed warriors who’re running the supply lines eliminating doly’s. The counter to this is to send them back to their waypoint. However, due to warrior Landspeed on top of their standard class features, they can easily outdistance any chaser, kill their target quickly, and continue moving to the next one without concern for anyone chasing/attacking them. Towers and keeps require supply to upgrade, and upgrades in order to properly defend, especially against the zerging meta. So your argument “looser fleeing from winner” falls terribly flat. Due to a Landspeed inbalance, warriors are single handedly controlling victory conditions of weekly WvW matchups.

Landspeed is an issue, and needs to be properly balanced.

Looks like you playing some another game. Majority of supply line harassers are either roaming thieves or specialized groups.
Btw, I never seen any solo doly harasser who was able to escape from competent group of doly defenders and slay doly. This is 100% l2p issue.

…Yeah, I agree it is. Any competent warrior would use his landspeed to go around for the next target. Or lead defenders off, turn, close the gap, burst the doly down, and move on.

I mean come on guys, how many instances are there on these forums of warriors laughing, and players explaining their frustration at warriors ability to take off unhindered from a fight when their health drops low. I guess I have to agree with the other guy, we are playing a different game, and talking about those different games on these forums.

To surmise-

“I tried it (poorly) and failed at it”
and
“I’ve never seen it”

Are bad arguments.

(edited by Ross Biddle.2367)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

…Yeah, I agree it is. Any competent warrior would use his landspeed to go around for the next target. Or lead defenders off, turn, close the gap, burst the doly down, and move on.

I mean come on guys, how many instances are there on these forums of warriors laughing, and players explaining their frustration at warriors ability to take off unhindered from a fight when their health drops low. I guess I have to agree with the other guy, we are playing a different game, and talking about those different games on these forums.

well, everyone’s in game experience will be unique and different to one another.

some players may be facing off inexperienced or not so well played warriors.
some players may be facing off experienced and well played warriors.

then, maybe, those experienced and well played warriors were performing so good (in the perspective of some players) and may gave some false impression that the warriors are overpowered.

something like that.

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Posted by: Rednik.3809

Rednik.3809

…Yeah, I agree it is. Any competent warrior would use his landspeed to go around for the next target. Or lead defenders off, turn, close the gap, burst the doly down, and move on.

I mean come on guys, how many instances are there on these forums of warriors laughing, and players explaining their frustration at warriors ability to take off unhindered from a fight when their health drops low. I guess I have to agree with the other guy, we are playing a different game, and talking about those different games on these forums.

Oh, ofc I never seen it. That was someone else who played wvw on my account every day from first BWE until this day.

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Posted by: Azure.8670

Azure.8670

is this the complain about warriors month?

wars been too strong for past half year at least~

No it hasnt i dont know what you people are smoking, warrior is too powerful omg plox nerf, how many of you actually spvp and got a higher rank than 20 please, how many of you run anything other than cof path 1? What about melee rangers out there that are spirit spec in pvp and are unkillable.

here is a video for those who say rangers suck in pve

There are zerker minion mancers out there that have 2 fears deathshroud, pets that heal on attack. golem rush with 1 minute cooldown with EVERY BUFF IN THE GAME!

good thief will use blinds and OVERPOWERED STEALTH against any warrior, being able to DISENGAGE AT WILL > EVERY OTHER CLASS IN THE GAME!

D/D ele’s will be even stronger after this coming tuesday.

There is a retaliation guardian build that destroys anyone that touches them while sustaining healing ohh and its a bunker build at the same time btw

Why is are there Q.Q posts about warriors all the time. ARENA NET PLEASE NERF THOSE CLASSES!

This is literally the worst post on the internet

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Posted by: Dynnen.6405

Dynnen.6405

WvW is about more than duels. I’ve encountered solo roaming, high landspeed warriors who’re running the supply lines eliminating doly’s. The counter to this is to send them back to their waypoint. However, due to warrior Landspeed on top of their standard class features, they can easily outdistance any chaser, kill their target quickly, and continue moving to the next one without concern for anyone chasing/attacking them. Towers and keeps require supply to upgrade, and upgrades in order to properly defend, especially against the zerging meta. So your argument “looser fleeing from winner” falls terribly flat. Due to a Landspeed inbalance, warriors are single handedly controlling victory conditions of weekly WvW matchups.

Landspeed is an issue, and needs to be properly balanced.

seems like not enough people is allocated for important dolyaks escort duties.

upgraded supply camp will have a few NPC guards escorting the dolyak.

have a few players with good cc, blinds etc escort the dolyak.
see if that lone warrior is still successful.

i.e. i tried that once as a warrior, it was during WvW season 1, the dolyak was with some NPC guards from an upgraded supply camp, there is like 1 or 2 players nearby since the dolyak is very close to their garrison. i ran it, tried to kamikaze the doylak, for the WvW season 1 achievements. failed. i think one of the human charr guardian /laugh ed.

Couldn’t burst down a dolyak before 2 people and useless guards killed u? rofl
I think this is the root of the problem. Warriors are completely broken in the hands of a great/good/mediocre player. But then theres people that can’t kill a doylak with a pair of guards and two npcs, those the warrior is probably fine on.

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Posted by: Naekuh.7925

Naekuh.7925

i couldnt stop laughing at how fast that warrior went “see ya”.

You can totally tell that mesmer was sitting there raging going OMFG.

Also that warrior that boned out is pretty much useless as others have said.
Sword and GS are not the 2 weapons one likes to take to wvw unless ur going for quick POI grabbing.

Putting all those skills into mobility will kitten your dps and ability to kill.

Putting all your traits into passive healing and Condition clense will again, kitten you so bad, even a thief will laugh at you as ur tickling him.

So u guys are complaining that a warrior is able to run faster then lighting when its traited only to run?

How about feeling bad for the warrior because in that spec, IT IS ONLY ABLE TO RUN.

Lastly the only time i ever got lucky and hit something with my GS and HB was when a dumb mesmer opened a portal right in front of me…

And well… i got a lot of badges thanks to that mesmer.

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Posted by: StickerHappy.8052

StickerHappy.8052

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Dynnen.6405

Dynnen.6405

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

I personally like the 70 pages of post history just from him. lol

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Posted by: LordByron.8369

LordByron.8369

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

you expect nerfs to warriors?

Look at healing signet:
nerfed 8% passive
Nerfed 10% overal dps of non tanky builds XD

Its a 2% buff against anything non condition but people didn t see it. (I.E. the only direct damage builds able to overcome the passive healing)

That means that they could nerf warrior mobility of 10% and mobility of any other profession by 20%.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

nah. i am a casual player.

i am unlike those hardcore serious competitive so called top ranked sPvP players who every now and then threaten to quit the game when certain demands are not met blah blah blah etc.

if warrior is neutered so badly, i would just play sPvP with another profession, maybe mesmer since i have some experience with playing mesmer in sPvP in the past.

as for PvE, well, PvE is so easy, playing a neutered warrior would still be okay. if not, i have other professions to play as well.

it is certainly not the end of the world for me.

casual players will always be prevail!

hip hip hurrah!

I personally like the 70 pages of post history just from him. lol

ah, i’m glad that you find those amusing.
my objective as a forum clown is achieved!
too much negativity going on in these forums.
(lots of complains everywhere!)

people need to laugh more often to negate some of these negativity.

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Posted by: LordByron.8369

LordByron.8369

Myth:
PvE is easy.

Reality:
PvE is easy with warriors and guardians in party…

You know its 2 days i want to get the new fotm 50 chest, but i only find GGWWW parties?

I wonder why…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: StickerHappy.8052

StickerHappy.8052

@Deimos

I’m just curious, if you’re a casual player, why do you act so defensively on these posts?

If you’re casual, you usually don’t care whatever happens right?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: StickerHappy.8052

StickerHappy.8052

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

nah. i am a casual player.

i am unlike those hardcore serious competitive so called top ranked sPvP players who every now and then threaten to quit the game when certain demands are not met blah blah blah etc.

if warrior is neutered so badly, i would just play sPvP with another profession, maybe mesmer since i have some experience with playing mesmer in sPvP in the past.

as for PvE, well, PvE is so easy, playing a neutered warrior would still be okay. if not, i have other professions to play as well.

it is certainly not the end of the world for me.

casual players will always be prevail!

hip hip hurrah!

I personally like the 70 pages of post history just from him. lol

ah, i’m glad that you find those amusing.
my objective as a forum clown is achieved!
too much negativity going on in these forums.
(lots of complains everywhere!)

people need to laugh more often to negate some of these negativity.

Neutered so badly? haha, dude i guess you haven’t really experienced what neutered means. Compared to mesmers, nerfs (or whatever you call it) to warriors are child’s play.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Kargath.6598

Kargath.6598

ohh so all the ranged classes can nuke a warrior down from 600-1500 range GREAT IDEA

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

@Deimos

I’m just curious, if you’re a casual player, why do you act so defensively on these posts?

If you’re casual, you usually don’t care whatever happens right?

hi StickerHappy!
well, i am casual in the guild wars 2 game itself.
as in, i do not have a lot of hours to spend on the actual game.

in the forum, however, i have some time during the day time, so i express myself.

for PvE,
for dungeon runs, i mainly play my warrior nowadays and i appreciate the healing signet buff greatly. certainly makes PvE experience much easier. but if healing signet is neutered beyond usefulness i will revert back to mending. or healing surge.

for WvW,
i dun often participate WvW, when i do, it means there is a WvW season, achievements! farm! and guild WvW runs.

previously i was roaming with my warrior with weapons long sword + warhorn / long bow so i enjoy the ability to disengage from people with puny snares.

but on most days, i only enter WvW to access my bank and the trading post.

for sPvP,
i enjoy playing warrior. previously, i only play in hotjoin games, because i do like to wait for games, and the amount of mental stress associated with solo arena.

but anyway, i tried out 20 games of solo arena after the great reset.
realized i still enjoy the chaos in 8 vs 8 hotjoin games.
so back to hotjoin i go.

….

hmmm back to the core question.

if you’re a casual player, why do you act so defensively on these posts?
because i can.
and because i do not wish to see warrior neutered useless again.
i like my warrior.
my first and main character in guild wars 1 (2005 release) is a warrior.
my first and main character in guild wars 2 (2012 release) is a warrior.

If you’re casual, you usually don’t care whatever happens right?
hmmm well, strangely, i do care about what happens to warrior.
i play everyday, but i do not spend that many hours in the game.
maybe 1 – 3 hours per night.

but i still care about what happens.
i do not know how to explain it.

could you try asking more me some more thought provoking questions? O_O

Neutered so badly? haha, dude i guess you haven’t really experienced what neutered means. Compared to mesmers, nerfs (or whatever you call it) to warriors are child’s play.

yeah, i do not really play other professions a lot.
mainly warrior.

before the various warrior adjustments, i played mesmer in sPvP.

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Posted by: Ichishi.9613

Ichishi.9613

Well, first of all – it is impossible to defend a doly from a single char specialized in doly killing with anything less than 5 man specialized group.
And I do think that when one player goes against 5 just to kill dolyak, he should expect to lose his life after accomplishing his goal.
Its fine to have gap closer as running moves – its not nice to have those gap closers available in that amounts. I won’t even mention out-of-combat warrior with manual weapon swaps. Speed of those is comparable to that of trebuchet projectile on medium distance.
For every gap closer ONE player can have for running, other player should have for gap closing.
Thing is, for said case, those never run out. They recharge before they run out.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Well, first of all – it is impossible to defend a doly from a single char specialized in doly killing with anything less than 5 man specialized group.
And I do think that when one player goes against 5 just to kill dolyak, he should expect to lose his life after accomplishing his goal.
Its fine to have gap closer as running moves – its not nice to have those gap closers available in that amounts. I won’t even mention out-of-combat warrior with manual weapon swaps. Speed of those is comparable to that of trebuchet projectile on medium distance.
For every gap closer ONE player can have for running, other player should have for gap closing.
Thing is, for said case, those never run out. They recharge before they run out.

well Ichishi, yes, i agree that if a lone warrior goes up against a group of 5 escorting a dolyak, along with some NPC guards, that warrior should be executed on the spot even if he succeeds in killing the dolyak.

but so far i have not seen such a warrior before. O_O

my personal best was, killing a dolyak in front of a tower, with a player attempting to stop me, along with some NPCs in front of that tower.

i slew the dolyak and barely made it out alive.
health was near 5% i think.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

lol… Some professions do not need to run and reset to kill the doly, kill the guards and kill the player defending the doly. Stealth do wonders.

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Posted by: Ichishi.9613

Ichishi.9613

we are talking about whole groups defending doly.
At which point warrior can walk in, kill dolyak, walk away.
To be precise, warrior can just fly by the dolyak, never actually stopping, and still kill it.
Unless the whole group is a dedicated rank A dolyak rescue squad.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

we are talking about whole groups defending doly.
At which point warrior can walk in, kill dolyak, walk away.
To be precise, warrior can just fly by the dolyak, never actually stopping, and still kill it.
Unless the whole group is a dedicated rank A dolyak rescue squad.

are you sure that is possible? O_O
because i have not seen it myself.
could you record a video and share it with us?

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Posted by: Cufufalating.8479

Cufufalating.8479

To be fair, dolly protecting is a frankly rediculous task anyway. It takes at least 2 people to stop someone killing a dolly before they die (I mean seriously, who dies before they can kill a defenceless low armour NPC unless outnumberd).

Then when we consider there are 6 dollies to defend from the 3 north camps, as well as you needing 1 person to stay in each camp to stop them getting flipped by a solo roamer.. You essentially end up needing 15 people to guarentee defence of the north of the map completely against one single solo roamer. The whole thing is obsurd regardless of classes, which is largely why people dont defend dollys or camps – its boring, you spend 99% of your time AFKing and theres always the chance a team will turn up and make all your efforts completely wasted anyway.

But thats slightly off topic… I to think warriors need a speed nerf, or perhaps something else like a dogged march / Mobile Strike nerf so that it is actually possible to pin them down if by some miricle you do catch them.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Ichishi.9613

Ichishi.9613

If someone gives me warrior, sure. None of my accounts has any now (except lvl 4 purely pvp warr).
As someone who dedicated whole first season to killing and protecting dolyaks I saw way too many of them.

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Posted by: havoc.6814

havoc.6814

This thread as degenerated from a discussion of movement speed through a cry thread about everything that might be fantasized as being OP for a warrior to a senseless argument.

Mods, please lock it.

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Posted by: Moderator.9604

Moderator.9604

Hello
Please stay on topic and respectful. Otherwise, we will have to lock it.

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Posted by: coglin.1867

coglin.1867

in WvW
1. if a warrior is fleeing, it means you already won the fight.
^ no issues here. loser fleeing from winner

2. solo warrior fleeing from a supply camp he was capturing after seeing a group of 5 mixed profession group.
^ no issues here, the group captured the supply camp, will score points for their world

It is not a matter of if you have already won or not because they are fleeing. The issue is that they can flee in cases the other professions cannot, because the skills are gap closers intended for them to prevent others from fleeing. All of which they can do in builds that have the highest health pool, the highest armor, the highest health regen, high damage, and high CC.

The problem is, in your case in particular, that instead of offering counter points that make for a good argument, you make blunt statements saying something will or won’t happen, as if you actually know. You have made it clear that you speak out of a lack of experience, as you have made it clear that you you have not leveled or played any other professions in WvW, and have limited to no knowledge of how they compare.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Bombsaway.7198

Bombsaway.7198

The problem I think I have with the Warrior (very interested in other opinions) is that you have some of the highest offense on some of the best defense.

Typically, you have a bit more of an Achilles’ Heel. For example, the highest melee dps might be put in medium armor and very susceptible to getting beat up if not careful.

So onto land speed. This is a real problem. The idea was to create an ability to close a gap. Makes sense (especially if that warrior had some glaring weakness like lower armor or lack of ability to cleanse conditions etc). But when it is used to escape look at what that does for the idea that the offensive damage dealer should have a defensive weakness.

The trouble is the solution of having a target etc (proposed on other threads) has all sorts of unintended consequences. For example, many leap finishers you would use if in trouble without necessarily having a target (the armors for example).

At this point, I think the answer may be in dropping down a warriors defense. That can be passive healing,. That could be debuffing their armor rate to place it between heavy and medium (not changing the armor). That could be making them have less stability or less ability to cleanse. That could be increasing the base effectiveness of conditions against warriors or even adding a bonus to condition damage to warriors. That could be providing a serious defensive penalty to key warrior offensive abilities (say hundred blades makes you take a lot more damage on the theory you just aren’t looking carefully at the enemy while spinning around). Lots of things you could do.
Best for warrior class to come up with ideas frankly.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

It is not a matter of if you have already won or not because they are fleeing. The issue is that they can flee in cases the other professions cannot, because the skills are gap closers intended for them to prevent others from fleeing. All of which they can do in builds that have the highest health pool, the highest armor, the highest health regen, high damage, and high CC.

they can flee, because their profession mechanics allow them to do so. did you forget that they are melee profession and require movement skills to get close to attack?

it is only very fair that they use those same movement skills to escape.
why must warriors stay and get killed when they can leave?

remember, while they are attempting escape with their movement skills, they are still susceptible to ranged attacks.

highest health pool = intended game design
highest armor = intended game design
^ yet, with these 2 “highest” warriors still drop like flies during launch. why?

highest health regen = intended game design
^ they forgot about this at launch. healing signet only 200 / second. thank goodness it was fixed later on

high damage
^ only if they spec themselves for it, otherwise they do not do much burst damage

high CC
^ only if they use hammer or mace + shield / mace, and physical skills, or fear me!

The problem is, in your case in particular, that instead of offering counter points that make for a good argument, you make blunt statements saying something will or won’t happen, as if you actually know. You have made it clear that you speak out of a lack of experience, as you have made it clear that you you have not leveled or played any other professions in WvW, and have limited to no knowledge of how they compare.

does not matter. i have the right to express myself as long as i abide by the roles of these forum.

just because i do not play WvW that often does not give you the right to belittle me.

also, like i earlier, they will not balance the game for roamers in WvW.

they balance the game for sPvP and WvW (not roamers) because roamings is not exactly true WvW game play.

anyway, put it simply, if you fail to snare a lone warrior properly, you do not deserve a kill. it is just that simple. really.

in WvW, you can consume condition duration foods, select traits that increase duration increase since berserker stance only grants immunity to unmodified condition duration.

various crowd control skills will also stop the running warrior.

(edited by Deimos Tel Arin.7391)

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Posted by: Shadowfall.6543

Shadowfall.6543

Ride the lightning was nerfed because it was a gap closer being used to increase land speed. Elementalists are really happy about the nerf, but it set a strong precedent.

Either

1) using gap closers as speed bonuses are intended use of those skills (then Ride the lightning should be unnerfed but retooled to be affected by chill and cripple).
2) using gap closers as speed bonus is not the intended use of those skills. .

Anet should come down with a firm decision either way.

I think the biggest issue of everyone here is that people defending the mechanics see it as part of the class abilities like clones and stealth.

People against it see it as exploiting skills by using them outside their intended design to gain an advantage over other classes.

I do not think people would be complaining as much if the warrior just had a skill that’s sole purpose was to charge forwards at high speed to be used as an escape, gap closer, or just running around fast.

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Posted by: Qaelyn.7612

Qaelyn.7612

just because i do not play WvW that often does not give you the right to belittle me.

No, but your lack of experience is a reason for not putting as much credence in your claims and arguments.

You also should know that “working as intended” is not a valid argument or counter-argument in a balance discussion. Nobody is claiming that these things are bugs, which is the only reason they might be other than “working as intended”. We are saying that class is currently unbalanced, and why.

Another example: “they can flee, because their profession mechanics allow them to do so.” This is like me asking my cable company why my bill is so high and the CS rep replying “the bill is so high because we charged you a lot.” The obvious response: AND?

The arguments against warriors having high landspeed are logically sound: why should a class in heavy armor be super fast, and how does it make sense to have a class that can both take a beating in melee and easily run away whenever they want? The arguments in favor of high landspeed (other than gap-closing) are basically non-existent, and chanting “working as intended” is not even close to constructive.

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Posted by: killahmayne.9518

killahmayne.9518

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

you expect nerfs to warriors?

Look at healing signet:
nerfed 8% passive
Nerfed 10% overal dps of non tanky builds XD

Its a 2% buff against anything non condition but people didn t see it. (I.E. the only direct damage builds able to overcome the passive healing)

That means that they could nerf warrior mobility of 10% and mobility of any other profession by 20%.

Only people totally biased against warriors would say that this is a buff lol ... worst logic ever. If it is a 2% buff to healing signet from non-conditions then it is a 10% buff to any other healing skills that are going untouched. Seriously, people need to let their blind judgment about warriors cloud them.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

the problem is that every other class has the same abilities for for mobility, every one has swifteness every one has ground covering skill people who arent using them and still want to be moble need to stop kittening

Say that to Necromancer, they dont have “ground cover skills”…

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Posted by: fellyn.5083

fellyn.5083

If we’re not debating their balance philosophies then why do you keep bringing it up? You seem to forget that you’re the one who was doing that and not me. You asked what I thought about it.

Honestly, I cannot believe I even need to explain this to you. It is very simple. We are not debating their balance philosophies, because they have already laid out the philosophies. Simply put, this thread is not about their balancing philosophies, but how the capabilities of the warrior appear in no way congruent to said philosophies. It seems extremely elementary that this even needs to be explained. Players did not come up with the philosophies. The devs did. If you have a problem with that, I guess you can pointlessly debate what their philosophies, but I hate to break it to you, we players cannot change it. What we can do, is point out the vast disparities between what their philosophies are, and what the professions capabilities are.

And I do not remember ever mentioning my opinion on nerfs to other professions. But go on, keep assuming things and being wrong. You’re doing a good job at it so far.

My point exactly. You clearly have no idea what the other professions can do, or how they play. Thank you for pointing that out.

unfortunately, there are also a lot casual warrior hater players who think warriors are overpowered, hence the upcoming healing signet shave and long bow pin down, both of which are totally uncalled for.

thank goodness healing signet is not completely neutered.

I am actually a warrior fan. You simply chose to personally attack anyone who presents an intelligent argument that contradicts you. It may help if you presented some form of intelligent counter argument.

Nice of you to point out how out of balance you feel the warrior profession is by pointing out the unnecessarily high amount of health regen they have access to, in comparison to other professions. You my friend, are certainly a fun person to discuss and debate with, because you so openly make my points for me, or expand on them way. Your efforts in that are much appreciated, thank you.

Since we’re talking about things the devs said, lets go back to the original description they gave warriors on their official page shall we..?

“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”

Interesting how they can contradict themselves is it not? Then again, they’ve nerfed all our burst skills so the second part is kind of a lie, which is another contradiction. So the precedent has been set, what they say one day is completely irrelevant to the next. Hence their design philosophies that you are using to justify your need for more nerfs are a joke.

And you keep assuming things and being wrong. You should really work on that.

(edited by fellyn.5083)

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Posted by: Shadowfall.6543

Shadowfall.6543

Please do not assume the design philosophies have anything to do with the actual classes.

Elementalist:

Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.

They did not trade durability for massive damage or even a massive damage attack. Their DPS is on par with other classes. Also Elementalists get their DPS from many attacks, not 1 attack.

Air:

_By harnessing wind and lightning, elementalists can target specific foes with focused, high-damage attacks. _

Staff air has only 1 damaging attack and it is a chain (and is the second worst auto attack in the game). The scepter has no high-damage attacks, but a series of smaller attacks. The Dagger actually has 3 attacks, none of which are high damage (although the lightning whip is the best auto attack).

I am sure other classes can comment on how their class has slipped from the original design, but as of right now the class descriptions are outdated (I believe they were created in the alpha when the elementalist attunements actually did something before traiting).

[Warriors] best landspeed, no balance

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Posted by: fellyn.5083

fellyn.5083

Please do not assume the design philosophies have anything to do with the actual classes.

Elementalist:

Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.

They did not trade durability for massive damage or even a massive damage attack. Their DPS is on par with other classes. Also Elementalists get their DPS from many attacks, not 1 attack.

Air:

_By harnessing wind and lightning, elementalists can target specific foes with focused, high-damage attacks. _

Staff air has only 1 damaging attack and it is a chain (and is the second worst auto attack in the game). The scepter has no high-damage attacks, but a series of smaller attacks. The Dagger actually has 3 attacks, none of which are high damage (although the lightning whip is the best auto attack).

I am sure other classes can comment on how their class has slipped from the original design, but as of right now the class descriptions are outdated (I believe they were created in the alpha when the elementalist attunements actually did something before traiting).

Thanks for demonstrating further that the devs know how to easily contradict themselves.

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Posted by: Shadowfall.6543

Shadowfall.6543

I am sure other classes can chime in.

I wonder how many balance debates could be solved with a class balance manifesto:

I.e. a statement on what the core strengths and weaknesses of a class should be.

It would give more structure to class balance debates instead of this is OP, one could reply well, that class is supposed to do x, or that class is not supposed to be very good at x. It would not stop all of the trolling, but I think it would help a lot.

Hopefully when Class balance becomes a CDI topic (and it will) we will have more literature to go off of.

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

removing illusions would be like removing adrenaline from warriors, no one has asked for that. Your special mechanic is adrenalin not land speed, or the ability to almost ignore movement impairing effects, or the best passive healing, or the highest dps, or the highest hard cc (stun, knock backs, knock downs). So please stop playing at the game of everything you have is the definition of your class, its not and right now warriors are outside the balance spectrum and something needs to change. Warriors are too good at to many things and it seems the only people who don’t know this are warriors and devs.

btw, I think the real issue started at release when warriors started getting buffs and other classes ate nerfs. So even with nerfs the the warrior you still wouldn’t be in the same place as release because most classes are much different then we where back then.

do you know that warriors already got "best landspeed" during launch? just that during launch, they lack the sustain they have now, so no one bothered to say anything.

regarding nerfs, warriors have been receiving fair amount of nerfs since 10 dec 2013.

warriors will always have the best landspeed.
this will not change.
would you all warrior haters kindly please stop asking for the impossible?
thank you.

So warriors got the best landspeed since launch? Since one month we got this wonderful subforum where we can complain about it.
Someone seems a little bit too emotionally attached to the warrior. *cough*

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

(edited by xXxOrcaxXx.9328)

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Posted by: Dynnen.6405

Dynnen.6405

Thats the lovely things about opinions on the internet! You don’t have to have knowledge on the subject to have an opinion, lol

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Posted by: Shadowfall.6543

Shadowfall.6543

Warrior mobility has been a sticking point for a lot longer than one month, I know it has been a huge sticking point since the ride the lightning nerf, this is just the current iteration.

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Posted by: Dynnen.6405

Dynnen.6405

Can anyone find a post by the devs that says “We want warriors to have high escapability, low soft CC timers, and lots of stability?”

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Posted by: coglin.1867

coglin.1867

they can flee, because their profession mechanics allow them to do so. did you forget that they are melee profession and require movement skills to get close to attack?

And this makes my point. You appear to have difficulty understanding very key components of making an experienced and intelligent argument. You do not even know what your own mains professional mechanic is. It is your adrenaline and F1 key. Fleeing is in no way part of their professional mechanic.

As well, you make a lot of false claims. They are not a melee profession. Warriors are a heavy armor profession with both melee and ranged weapons. You can have purely ranged or purely melee weapons, but it would really help your argument if you developed a little more understanding of the profession you are making blind arguments in favor of.
Do I need to quote the balancing philosophies for you again?

Since we’re talking about things the devs said, lets go back to the original description they gave warriors on their official page shall we..?

“Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become.”

Interesting how they can contradict themselves is it not? Then again, they’ve nerfed all our burst skills so the second part is kind of a lie, which is another contradiction. So the precedent has been set, what they say one day is completely irrelevant to the next. Hence their design philosophies that you are using to justify your need for more nerfs are a joke.

And you keep assuming things and being wrong. You should really work on that.

/Sigh…….shakes head.
that quote might have some weight to it if you had even the slightest concept of who wrote it. I know who wrote that. It was not a dev. Might I make a friendly suggestion? It may be wise to actually know something about points you are attempting to make . At least I am actually quoting devs, offering you a source link, and making sure their names are visible. What your doing is copy/pasting what the promotional and advertising department put on a promotion website. But to claim a dev said something when they did not, works strongly against your point.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: Dynnen.6405

Dynnen.6405

Well……………………..

Attachments:

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Posted by: Arius.7031

Arius.7031

It is not a matter of if you have already won or not because they are fleeing. The issue is that they can flee in cases the other professions cannot, because the skills are gap closers intended for them to prevent others from fleeing. All of which they can do in builds that have the highest health pool, the highest armor, the highest health regen, high damage, and high CC.

they can flee, because their profession mechanics allow them to do so. did you forget that they are melee profession and require movement skills to get close to attack?

it is only very fair that they use those same movement skills to escape.
why must warriors stay and get killed when they can leave?

remember, while they are attempting escape with their movement skills, they are still susceptible to ranged attacks.

As you should know, gs 5/3 combo, unhindered, with no swiftness/25%, if you started running away at the same position your enemy is at, puts you at 1,550 distance from them. There are no attacks in this game that reach that far. Further, if a Warrior finds water nearby (and there often is in BLs of WvW for example), he can use spear skill 5 for another huge burst of speed.

As to why warriors should stay and die as opposed to running… because every other class has to. It’s not fair that Warrior equal to, or superior, combat capabilities AND the ability to run away. At least thieves pay a huge price for their ability (though Mesmer doesn’t, and that’s cus it’s a broken class).

Thematically, it also doesn’t fit with the class. This is a heavy armor class that is supposed to be the brutish type of class. Having tons of gap closers is fine, but thematically, running away whenever you’re low on HP just doesn’t fit. They’re not the fleeing type. It’s like an Engineer using magic, a Guardian using necromancy, etc…

Warrior balance is fine where it is, if not a little OP. The additional mobility is simply excessive and gives Warrior too many options. Either we need to lose something for it (a good bit of condi cleansing for example) or we need to lose it.

Jorek/Etharin/Raylus
Darkhaven Commander
Co-leader of [Sold]

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Posted by: Lorin.9564

Lorin.9564

Warriors are absolutely overpowered in GW2!

They bring the most damage and heavy Armor + a very large pool of vitality & support.

Reduce the damage of the warriors and hold the damage of all other gamers and it would be fair.

Please think about that, thanx

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

when you play a game, you follow the rules.
you do not ask to change the rules because you do not like the rules.
rules are meant to be followed, not twisted to your own whim.

in other words:

warriors have best landspeed.
you play the game according to that.
you do not ask for that to be changed for your own selfish desires.