Warriors have way too much passive heal
Cry about it more after the patch when it’s even worse because of the critical damage changes.
They’re toning down the healing signet though. Let’s first see how that works out.
They’re toning down the healing signet though. Let’s first see how that works out.
They’re nerfing it by 8%, no reason to see if it works because that change doesn’t even address the skills problems.
It is still going to heal while either combatant runs away, dodges, blocks, or pops invulnerability. It is still going to heal for nearly what most skills only heal with a stat investment, without one. And it is still going to be immune to interrupts.
There is still going to be zero response to this skill that does not work in the warriors favor. It doesn’t need to be nerfed it needs its mechanics fixed.
(edited by Conncept.7638)
They’re toning down the healing signet though. Let’s first see how that works out.
The “nerf” means nothing. It is like a 38hps drop, that won’t stop them from still being insane. They need to make it that the Healing Signet doesnt work with the Invuls they have as well as a start.
An 8% nerf is a joke. They might as well have not nerfed it.
Healing Signet should not heal more than Signet of Restoration, which requires constant active usage of skills to heal.
Except right now it not only heals far more than signet of restoration despite a warrior having an 8k hp advantage over an ele on top of 200 toughness difference from armor, but it heals the warrior passively!
If my ele is not actively attacking, he doesn’t heal. If my mesmer doesn’t have illusions up, he doesn’t heal.
Warriors just heal for far more than any other class in the game, including bunkers who spec and spend stats in healing power like BM ranger.
An 8% nerf is a joke. They might as well have not nerfed it.
Healing Signet should not heal more than Signet of Restoration, which requires constant active usage of skills to heal.
Except right now it not only heals far more than signet of restoration despite a warrior having an 8k hp advantage over an ele on top of 200 toughness difference from armor, but it heals the warrior passively!
If my ele is not actively attacking, he doesn’t heal. If my mesmer doesn’t have illusions up, he doesn’t heal.
Warriors just heal for far more than any other class in the game, including bunkers who spec and spend stats in healing power like BM ranger.
not even guardian can get close to how much a warrior can tank
People can just never stop complaining.
;-)
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
So as the class with lowest health and armor I am supposed to constantly actively heal while the class with highest HP and armor actively pushes me into a corner while healing at the same (if not higher) rate PASSIVELY. Yeah makes sense…
Consigliere
The Dragoon Brotherhood
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
My ele can cause full zerg wide heal to 100%, hit people for 10k+ on 5 target aoe’s at 1200 range, lightning flash, mistform, and create hard CC walls that have no target limit.
(edited by Player Character.9467)
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
My ele can cause full zerg wide heal to 100%, hit people for 10k+ on 5 target aoe’s at 1200 range, lightning flash, mistform, and create hard CC walls that have no target limit.
Congrats, you can aoe in zergs. So can guardians and warriors, and im willing to be you that if they choose between you or a hammer warrior and guardian for their frontline, they won’t think twice about booting your kitten .
And your 10k aoe only hits like that because of a broken kitten bug exploit.
Did you seriously just say ele are fine because they can do stuff from 1200 in the most r.e;~ta~r~dproof content ever made? Come back to me when it’s skirmish/spvp/dungeons.
(edited by Zenith.7301)
They’re toning down the healing signet though. Let’s first see how that works out.
The “nerf” means nothing. It is like a 38hps drop, that won’t stop them from still being insane. They need to make it that the Healing Signet doesnt work with the Invuls they have as well as a start.
Warriors do not have invulnerability skills – please learn the game.
The misinformation you’re spreading is not good.
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
So as the class with lowest health and armor I am supposed to constantly actively heal while the class with highest HP and armor actively pushes me into a corner while healing at the same (if not higher) rate PASSIVELY. Yeah makes sense…
Because you have access to active damage mitigation that’s light years better than the warrior. Do you even guardian?
I know it has been said many times before but come on. Warrior gets so much health per second. Its exessive. They already have high vitality and toughness, they can already block conditions, and become invulnerable 2 times and a battle (total of 10 sec if traited). They get too much passive healing and that 8% won’t really do anything. It should at least have long time interval. Devs on RU didn’t really mention anything about warriors overportection except for that hammer damage was getting toned down a bit.
no it shouldnt not,
the healing sig basiclly replaces the active healing, comapred to active healings the warrior has its somewhere in the middle since it isnt the best over time nor does it remove conditions.
you just dont like the fact that you cant kill warriors as quciklly as you can a ranger, dont you? thats the problem right? it doesnt die fast enough for you..
why should healing power and crtical dammage when you put the same amount of stats into both have such diffrent impacts?
if you invest into your weapon and trinkts to use ferocity youll gain more then 40% crit dammage.
while if you invest as much into healing power the sig will get less then 8% boost.
I just literally threw the entire skill bar 10 times at one warrior, who just literally stood there, doing nothing but performing the /laugh emote while having over 15 stacks of bleeding and burning on.
I had just about 3000 power, but even if I had less than 2000 power, by attacks should have had much greater affect against an stationary unresponsive enemy.
Even in PvE against a bunch of level 3 enemies their health would go down a bit more.
Considering the number of attacks per second warriors have available, and how slow any and all elementalsits attacks are, they must swap the effects of Signet of Restoration and Healing Signet.
A warrior who wants to heal more with its passive healing should then get traits to speed up their attack speed and get effects like Quickness, which is possible for them much more easily than for elementalists. Who are limited to extremely slow skills with really, really, long aftercast delays.
Warriors do not have invulnerability skills – please learn the game.
The misinformation you’re spreading is not good.
So i used the wrong term, well unless they use them together in which case they would have Invul….
They were the skills i was talking about. Hell even the Shield Block needs to have the healing disabled when its active. They can still take over 2k healing with Endure Pain active and they take even more healing when Berserker stance is active.
For everything they have, which is simply too much of EVERYTHING. They don’t have to give anything up. Bunker ele gives up damage for example. What does the class that has the best of everything that can be put into a single build give up? Nothing.
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
So as the class with lowest health and armor I am supposed to constantly actively heal while the class with highest HP and armor actively pushes me into a corner while healing at the same (if not higher) rate PASSIVELY. Yeah makes sense…
Because you have access to active damage mitigation that’s light years better than the warrior. Do you even guardian?
No clue what you talking about, as I run Ele… Guardian is quite balanced as it is, just needs some more variation.
Consigliere
The Dragoon Brotherhood
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
So as the class with lowest health and armor I am supposed to constantly actively heal while the class with highest HP and armor actively pushes me into a corner while healing at the same (if not higher) rate PASSIVELY. Yeah makes sense…
Well if you run SoR then yes, i don’t have that many problems when i go dueling one with my ele, then again i don’t go full bunker, but I heal nicely and I avoid and mitigate damage(Perma vigor, Water Attunement regen and burst healing, Regen, earth swap protection, CC soft/hard) Eles can outdps the healing of HS easily, burning with drake’s breath considerably lowers it. to about 100ish HPS. They have no burst heals unless they run shouts which is another 30 in Tactics. From play experience I think elementalist, aren’t really as weak as people make them out to be.
@Harper-Protection is alright, it’s not really miles better then warrior tbh, it’s timed damaged mitigation, and it does help, soften blows, and helps make up for the smaller health pools. Hence why the idea for a HS warrior with access to protection is a bs proposal.
@Zenith- Warriors only sources of healing without dipping 30 into Tactics would be HS, and Adrenal Health. Which is about 500ish HPS, which is achievable with the Elementalist as well. The only warriors I’ve seen able to do 3-7k damage are hammer warriors with Merciless Hammer, and Axe warriors who land Eviscerate and have it crit. Normally running Cavaliers gear. Though Hammer itself though is redonculous for the damage it supplies with CC.
@Mithran- Sounds exaggerated tbh, 15 stacks of bleeding without a point in condition damage would be 637.5 DPS, and burning without Condition damage is about 328 DPS? Rounded up that’s 1k DPS. Banner warriors it sounds like you were maybe facing (HS, Adrenal Heal, Regen=800-1k HPS depending on how much Healing power). The rest of your post idk what you’re talking about tbh.
Edit: About invulnerability, stances are considered Soft invulnerability, Endure Pain is immune to direct damage for 4-5 seconds (Sure Footed traited), they can still be CC’d both hard and soft CC’d. Zerker Stance is Condition prevention which is 8-10 Second, they can still Hard CC you. if they have stability well they blew most of their utilities for the next 50s(CD is 60 for Endure pain and Zerker Stance, and depending on the stability (Yak sig 60s, Balanced Stance kitten , Trait balance stance 90s CD’s) Real invulnerability is like Renewed Focus where everything except already applied conditions don’teffect you, that’s true invulnerability.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
(edited by Lucentfir.7430)
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
My ele can cause full zerg wide heal to 100%, hit people for 10k+ on 5 target aoe’s at 1200 range, lightning flash, mistform, and create hard CC walls that have no target limit.
Congrats, you can aoe in zergs. So can guardians and warriors, and im willing to be you that if they choose between you or a hammer warrior and guardian for their frontline, they won’t think twice about booting your kitten .
And your 10k aoe only hits like that because of a broken kitten bug exploit.
Did you seriously just say ele are fine because they can do stuff from 1200 in the most r.e;~ta~r~dproof content ever made? Come back to me when it’s skirmish/spvp/dungeons.
Well what a good comparison. Should I take the support ranged class (ele) for my frontline, or the melee tank (warrior) your logic just shows you are typing while angry and aren’t using a shred of reasoning behind anything you say. Warriors have no defensive boons we can give ourselves, it’s all offensive. The nerf to healing signet will bring to a level so that it heals as much as healing surge per second. I don’t know what class you play but poisoning a healing signet warrior always drops them for me.
Ele has low HP and and armour → tons of access to defensive boons and heals
Guardian has low HP → tons of access to defensive boons and heals
Warrior has high HP and high armour → no access to defensive boons and has to go 30 in tactics to get shout heals
You seem to forget that healing signet is a warrior’s heal skill, not some trait on top of a heal. Any moderate spike counters healing signet because it either forces them to use the active, which is utter garbage, or let it try and get them back up (which will probably fail if you’re spike is good enough). Unlike other heals, healing signet if affected by poison much more because it always ticks and will tick even if poison is there, where as with an active heal you could wait or cleanse the poison and then use it.
If you do the math, after the nerf healing signet will heal for around the same as other heals per second. The only difference is that it’s passive, but I’ve already said the downsides to a passive heal and the ways to counter it. If you want to argue that passive heals are broken then that’s different, but healing signet itself is fine.
It is not what you do, but how and why you do it that counts.
Warriors that like to do damage are gonna get hurt with this regain nerf,shout warriors tank will not feel it and be hard to kill like before.
I rather they didt do 8% nerf and let it be like necros life steal(not afected by healing power)warriors that are not shoutbuild need lot more healing capability not less Anet…
Best part of the passive healing is when you get severe skill lag like in SM some days, warriors keep on ticking while everyone else is madly jamming their heal key to little effect
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
My ele can cause full zerg wide heal to 100%, hit people for 10k+ on 5 target aoe’s at 1200 range, lightning flash, mistform, and create hard CC walls that have no target limit.
Congrats, you can aoe in zergs. So can guardians and warriors, and im willing to be you that if they choose between you or a hammer warrior and guardian for their frontline, they won’t think twice about booting your kitten .
And your 10k aoe only hits like that because of a broken kitten bug exploit.
Did you seriously just say ele are fine because they can do stuff from 1200 in the most r.e;~ta~r~dproof content ever made? Come back to me when it’s skirmish/spvp/dungeons.
Eles are the gods of dps in dungeons, their fields (healing, damaging, hard CC, and soft CC) are a huge contributing factor to smaller groups taking out twice their numbers. You’re not thinking straight and you’re raging at your keyboard.
Being a guardian main(I own 2), and having played elementalist for a bit, also owning 3 warriors atm. The people saying it shouldn’t heal for more then VoR or SoR, don’t include the facts that Guardian and Ele other healing capabilities. Guardian’s VoR(regen) is tied into the class via virtues, they have a lot of access to regen and protection, Selfless Daring dodge heals, and okay access to vigor.. Elementalist have Water attunement regen, small frequent heals with Water off hand dagger 5 or/or Evasive Arcana. SoR passive can be spammed to match with HS(most of the AA’s on Ele’s main hand dagger skills have a 0.5 cast time), not to mention access to protection, and easier access to regeneration, then a warrior who specs 30 into tactics for banners.
We didn’t miss anything. What part of
“including BM regen spec rangers”
did you not understand?
Because a warrior is outhealing an ele using signet of restoration and his active heals.
And what you fail to mention is that while these classes are using their active heals they’re not popping people for 3-7k damage a hit.
Warrior’s heal allows him to keep offensive pressure at the same time, and cannot be interrupted. It is the very definition of broken, where you can heal more than others while doing nothing to have the heal.
My ele can cause full zerg wide heal to 100%, hit people for 10k+ on 5 target aoe’s at 1200 range, lightning flash, mistform, and create hard CC walls that have no target limit.
Congrats, you can aoe in zergs. So can guardians and warriors, and im willing to be you that if they choose between you or a hammer warrior and guardian for their frontline, they won’t think twice about booting your kitten .
And your 10k aoe only hits like that because of a broken kitten bug exploit.
Did you seriously just say ele are fine because they can do stuff from 1200 in the most r.e;~ta~r~dproof content ever made? Come back to me when it’s skirmish/spvp/dungeons.
Eles are the gods of dps in dungeons, their fields (healing, damaging, hard CC, and soft CC) are a huge contributing factor to smaller groups taking out twice their numbers. You’re not thinking straight and you’re raging at your keyboard.
Just because Ele is fine PvE does not mean it’s fine everywhere else and vice versa for some other classes. In any case that’s not the point of the topic and the main point still stands true.
Consigliere
The Dragoon Brotherhood
[…]
Eles are the gods of dps in dungeons, their fields (healing, damaging, hard CC, and soft CC) are a huge contributing factor to smaller groups taking out twice their numbers. You’re not thinking straight and you’re raging at your keyboard.
So what?
Elementalists may be fine with certain builds in dungeons, and fractals, and roaming in PvE,and in world events, and in zergs in WVW.
But then you get into PvP, or roaming in WvW, and with the exception of a few boring builds and tactics that involve evading all the time and/or running around like a headless chicken, they feel like this . Lots of flashy effects, that amount to nothing.
There should be multiple viable builds and strategies for every profession on each game mode. Not just a few for some of them.
When the most successful are often brining the same few professions with the same builds, something is wrong, and must be fixed.