The Dhuumfire thread
We need a solution now for Stealth!
The Dhuumfire thread
Xter summarised it pretty clearly. Fighting a P/D thief in WvWvW is naturally hard.
L2P. Just run away.
Xter summarised it pretty clearly. Fighting a P/D thief in WvWvW is naturally hard.
L2P. Just run away.
Or you can get on an engi and spam grenades. That works too.
Revealed should be 2s when the stealth times out (and 4 seconds when the stealth is broken).
i’m just going to leave a simple suggestion here.
I will not say L2P, rather perhaps, i would like the people who have created ‘solutions’ for stealth to try them out, which i would like to refer to as ‘LFD’ (Learn From Dying)
Create a thief and lvl to 80! go into wvw and play using the solutions/restrictions to stealth that you yourself has recommended.
e.g. play a d/p thief without ever going into stealth by using black powder and heart seeker (BP should be changed to dark field), attempt backstab/whatever stealth skill only once per stealth and stop attacking if you miss or get blocked, if you feel that thieves should not move as fast as they do in stealth, tap your movement keys while in stealth instead of holding them, if you feel that thieves only gear glassy because they want to, go full pvt and do whatever you like, if you think that stealth inherently is the best damage avoidance mechanic in the whole game, play whatever stealth weaponset you like with whatever utilities but do not invest in the SA traitline at all.
good luck :>
Lv 80 Thief – Emi Smacks / Lv 80 Ele – Emi Casts / Lv 80 Necro – Emi Nox
Burned effect could appear around stealth character.
The stealth character becomes semi-stealth, showing flames around the body, allowing target and hit.
When the burn ends, the stealth back to original effect. This also allow the stealth player retain the stealth via cleanse.
Ex:
A stealth thief fighting an elementalist becomes burned. Then becomes semi stealth, showing burned effect (flames) around his body. Then after 3 seconds the burn are removed by Shadow’s Embrace trait, and returns to full stealth if the stealth don’t ends yet.
- The burns counter the stealth, and cleansers counters the burn.
- The stealth still viable, but now with a counter play.
(edited by JETWING.2759)
It’s not hard to kill a stealth thief, I can CnD and backstab a thief WHILE he’s invisible pretty reliably. So what’s the issue?
Stealth is something that I wouldn’t label op. However, this seems to be consistently complained about for a long time. I’m surprised nothing has been done to make this amazing feature more fun for those using it and those fighting it. Instead the updates are geared at hurting the users via revealed because it is hurting the player via resetting matches with prolonged stealth. Perhaps it should be made more fluently effective for the users while being less annoying for the players.
What I mean is completely redoing stealth rather than nerfing it or buffing it.
For example a player can stealth without revealed for 30 seconds on thief. However, after 30 seconds The player must wait 60 seconds to be able to stealth in combat. This is 30 seconds to not get revealed on attacks and be invisible. This could be achieved by using d/p combo fields, refuge, and stacking stealth same as it is currently stacked. Except, you can attack while staying in stealth for 30 seconds. That would mean that a thief can surly abuse stealth in a match for 30 seconds every 60 seconds; however, if they are unable to kill or stack stealth, they are able to be attacked out of stealth without vanishing every 5 seconds. It makes burst viable and killing thief in SA a bit less stressful. Of-course they can choose when they want to have accumulated 30 seconds of stealth and start their 60 second CD.
This is a ridiculous example but a big change like that might need to be considered.
(edited by Zelulose.8695)