When are you going to fix GS F1/rush?
ofc what we will see after another year..
Rush: Added skill fact so it shows a % of hitrate based on its terrain (max is 50%)
All i see in the balance patch is added a skill fact…
This is what we have been waiting for so many months? this was supposed to be THE balance patch??
I agree they should put rush on a 40 sec cd if you dont hit anything and lower healing signet passive by 33%.
I agree they should put rush on a 40 sec cd if you dont hit anything and lower healing signet passive by 33%.
go back to your corner.
Edited:
Sorry about that, didnt know your 6 years old (i guess)
Go back to school… lol:
https://forum-en.gw2archive.eu/forum/professions/balance/Divinity-runes/first#post3906137
(edited by nicknamenick.2437)
- needs fixing. The burst needs reworking. We’ve been asking for this since the game began >_>.
Make rush the F1 skill. You charge at a foe up to 500/700/900 yards away hitting them for XXXX with a 33/66/100% chance to critical hit. Anyone you pass along the way is knocked down.
That way you nerf the mobility everyone complains about. You get a strong F1 skill for offense (assuming damage is good) and utility (interrupts). you also open up a weapon slot for something else.
Make rush the F1 skill. You charge at a foe up to 500/700/900 yards away hitting them for XXXX with a 33/66/100% chance to critical hit. Anyone you pass along the way is knocked down.
That way you nerf the mobility everyone complains about. You get a strong F1 skill for offense (assuming damage is good) and utility (interrupts). you also open up a weapon slot for something else.
The mobility isn’t an issue. The fact that a few players are constantly crying about warrior mobility hardly makes it something worth nerfing. We’ve seen enough nerfs to other areas as it is.
The issue you’re not getting with Rush is that it’s useless in combat since there’s a far greater chance it won’t be hitting than there is of it actually hitting.
That’s what needs fixing.
The F1 skill needs to be redesigned. From the ground up. I like how people who don’t play or don’t understand warrior keep saying " take one of the other skills and make it the F1 skill". That doesn’t fix the issue. It just swaps one useless skill around.
The idea is to actually get a skill worth using, not swapping around a useful skill in a less useful position.
GS F1 burst attack does terrible low damage, AA does more!!
Also it doesnt increase its damage based on adrenaline lvl…
The extra fury is good, reduce its cast time and buff its damage.And fix the kitten rush!!
Buff this while at the same time nerfing the damage on eviscerate and kill shot.
GS F1 burst attack does terrible low damage, AA does more!!
Also it doesnt increase its damage based on adrenaline lvl…
The extra fury is good, reduce its cast time and buff its damage.And fix the kitten rush!!
Buff this while at the same time nerfing the damage on eviscerate and kill shot.
If you can’t dodge a ks or evis man idk what to say.
L2P deeez nutz