@ Bunda
No, that would only promote brainless clone spamming builds. No skill involved in that either just with the old confusion builds.
What we need is the interrupt traits working together with daze/stun skills, such as the mantra of distraction and chaos storm. I still don’t really get why they just fixed the CS-chaos storm bug instead of rethinking the skill/trait and at least make chaos storm so it does daze more often as base. 4/5 dazes of chaos storm would improve the weapon so much. Atm it’s like 1/5 lol. The radius is pretty small, huge CD and the rest of the skills of staff are all really defensive, so I don’t see why chaos storm is so crap.Then again we should need a blast finisher on greatsword #3, our pull of focus being 0.5 sec cd instead of 1 second and Iwarden having a total rework. It’s forced to be a phantasm though so maybe something like the old iwarden that + pulls people every X seconds during his cast.
Maybe off-hand sword #4 block active effect could also get a small buff with the radius around the bolt or having it’s velocity increased.
@blackdevil
I hear your response, but think about it for a sec. By putting such a trait in Inspiration Grandmaster, you’d be making it difficult to take all the other on-death traits and DE. What it would allow, however, is mesmers to take support traits and still put out a little front-line aoe damage. I agree that it’s a bit mindless, but what front line auto attack isn’t.I like your thoughts on riposte or counter being aoe, but there is the skill lag problem with them in very large fights, in which auto attacks and dodges are prioritized. Hence my suggestion.
What about this for an Inspiration GM trait: clones on death do a small aoe damage and a small aoe heal? Yes, it would lead to tanky mesmers spamming dodges (which, I may add, were just slightly nerfed), but it will allow mesmers a greater role in front line combat, which by nature is inherently spammy.
Well the problem is you can’t control clones. Imo, mesmer shouldnt be a frontliner but a backliner just as elementalist and necromancer. Giving that information it would be hard to make clone death traits reliable for your team and mostly only result into single target damage/healing.
Though if it would be that mesmer would be a nice support that way, it would be rather boring and not much different from what we are doing atm, which isn’t really what mesmer needs.
Also clone death traits trigger when the enemy ’’hits’’ you, which you want to avoid. Plus, with clone death trait/damage, don’t have on-time spikes, but rather ones with a few seconds delay, which might be too late already.
Thats why memser atm is already forced to go in front of the frontline pretty much, because mesmers spike is slower than one of a warrior and needs to get out of the bomb before the enemy strikes back, which same goes for DPS warriors. (Though even dps warriors can sustain 2x of what mesmer can)
We just need some reliable way to deal damage, aoe CC or/and support the raid from range. Going in close range is not really what should be linked to a light armor class without a lot base HP and defensive skills.