[short][thief]Black Powder nerf = good.

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: crouze.3078

crouze.3078

me = main thief

Players should be honest and stop trying to protect the skills/traits of their favourite professions when those are obviously to strong.

Base Initiative regeneration let’s you use a 4 sec smoke field every 6 seconds.
I know the plan is to reduce the duration to 3 sec but i think the initiative cost is to high.

Suggestion:
- Reduce duration to 2 seconds.
- Reduce Initiative cost from 6 to 5.

That would reward more for countering the enemy instead of waiting in your own blind field.

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: Frenk.5917

Frenk.5917

me = main thief

Players should be honest and stop trying to protect the skills/traits of their favourite professions when those are obviously to strong.

Base Initiative regeneration let’s you use a 4 sec smoke field every 6 seconds.
I know the plan is to reduce the duration to 3 sec but i think the initiative cost is to high.

Suggestion:
- Reduce duration to 2 seconds.
- Reduce Initiative cost from 6 to 5.

That would reward more for countering the enemy instead of waiting in your own blind field.

I can understand what you are trying to do, but that would be an insane nerf to D/P in SPVP. D/P is alreayd at the edge of the meta, not being able to stack stealth to gain the advantage would mean ertain death of this set. Either lower the initiative cost to 4 (in order to let D/P make more black fields to stack stealth with) or keep it this way.

What I like of this suggestion is that limiting black powder at 2 seconds would mean a lot less probablity to do a safe stomp.

Frenk – EU
All is vain

[short][thief]Black Powder nerf = good.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I don’t agree with that nerf, it basically makes BP useless. Imagine Caltrops on a 2 second duration, nobody would ever use it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[short][thief]Black Powder nerf = good.

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Posted by: evilapprentice.6379

evilapprentice.6379

Base Initiative regeneration let’s you use a 4 sec smoke field every 6 seconds.

If you do nothing else but use BP. Who exactly are you killing with AA?

More importantly, how is BP protecting you while you spam this AA? If you are in range of your target, your target is in range of you without touching BP. In fact, no matter where you stand in BP, melee can attack you without touching the circle and being blinded.

Tl;dr – standing outside small circles ruled untenable for todays GW2 player; small circles nerfed

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: crouze.3078

crouze.3078

what other skills do you want to use to kill something?
s/p you have your auto attacks for damage. Pistol Whip doesn’t deal that much more damage
d/p you use heartseeker / backstab (3 initiative). so you could still use blackpowder + heartseeker every 9 seconds.

Reducing the duration to 2 seconds wouldn’t make it completely useless. I think it would increase the build variety we see on thieves.

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: evilapprentice.6379

evilapprentice.6379

what other skills do you want to use to kill something?
s/p you have your auto attacks for damage. Pistol Whip doesn’t deal that much more damage
d/p you use heartseeker / backstab (3 initiative). so you could still use blackpowder + heartseeker every 9 seconds.

Reducing the duration to 2 seconds wouldn’t make it completely useless. I think it would increase the build variety we see on thieves.

Why yes of course, I forgot that IS, head shot,Unload,pistol whip and shadowshot have absolutely no value.

You also forgot to address how BP does not actually stop anyone from Meleeing you (since they can stand outside the circle and hit you regardless where you stand in it).

Unless of course you’re talking PvE, and in that case, who cares? PvE content is designed to be completed by almost anyone (That’s the draw of it). If it was really that detrimental to PvE, they could have split it like they have other skills – there’s no reason to make it awful in PvP because mobs are coded to stand in AoEs.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: Eliesume.1687

Eliesume.1687

what other skills do you want to use to kill something?
s/p you have your auto attacks for damage. Pistol Whip doesn’t deal that much more damage
d/p you use heartseeker / backstab (3 initiative). so you could still use blackpowder + heartseeker every 9 seconds.

Reducing the duration to 2 seconds wouldn’t make it completely useless. I think it would increase the build variety we see on thieves.

Why yes of course, I forgot that IS, head shot,Unload,pistol whip and shadowshot have absolutely no value.

You also forgot to address how BP does not actually stop anyone from Meleeing you (since they can stand outside the circle and hit you regardless where you stand in it).

Unless of course you’re talking PvE, and in that case, who cares? PvE content is designed to be completed by almost anyone (That’s the draw of it). If it was really that detrimental to PvE, they could have split it like they have other skills – there’s no reason to make it awful in PvP because mobs are coded to stand in AoEs.

That’s really a biased defense I keep hearing repeated. Yes, technically, you can be on the edge of the circle to land damage inside the BP, but no Thief would just sit there and take it. I mean, my immediate response would be to #2 stealth away and send opponent into fight or flight panic mode. Besides it’s hard enough to keep track of all damages flying in and out, not to mention to make sure you’re on the edge of the circle and not too close.

I agree with OP, the nerf is probably warranted. Another example, would be Hammer Warriors’s F1/#4 combo, either they are blinded on BP shot, or blinded jumping into the field, and follow up with their second skill are blinded too. However, I’d admit it’s at least half luck and half skill to anticipate that. This would go for any melee combo. A tally of 6 ini cost, 4 ini on regen while in field. For 2 ini cost, or 2s cooldown , I could mitigate nearly all melee attacks and condi.

And it’s sure as hell broken OP in PvE play.

~Tarnished Coast~
80’s – Ele, Guard, Mes, Necro, Ranger, Thief, War

[short][thief]Black Powder nerf = good.

in Profession Balance

Posted by: evilapprentice.6379

evilapprentice.6379

what other skills do you want to use to kill something?
s/p you have your auto attacks for damage. Pistol Whip doesn’t deal that much more damage
d/p you use heartseeker / backstab (3 initiative). so you could still use blackpowder + heartseeker every 9 seconds.

Reducing the duration to 2 seconds wouldn’t make it completely useless. I think it would increase the build variety we see on thieves.

Why yes of course, I forgot that IS, head shot,Unload,pistol whip and shadowshot have absolutely no value.

You also forgot to address how BP does not actually stop anyone from Meleeing you (since they can stand outside the circle and hit you regardless where you stand in it).

Unless of course you’re talking PvE, and in that case, who cares? PvE content is designed to be completed by almost anyone (That’s the draw of it). If it was really that detrimental to PvE, they could have split it like they have other skills – there’s no reason to make it awful in PvP because mobs are coded to stand in AoEs.

That’s really a biased defense I keep hearing repeated. Yes, technically, you can be on the edge of the circle to land damage inside the BP, but no Thief would just sit there and take it. I mean, my immediate response would be to #2 stealth away and send opponent into fight or flight panic mode. Besides it’s hard enough to keep track of all damages flying in and out, not to mention to make sure you’re on the edge of the circle and not too close.

The farthest you could possibly be from your target while standing in BP is 90’. Considering standard melee range is 130’, you’ve got 40’ left over – let’s not pretend you have to skirt the very bleeding edge of the circle to actually hit anyone. Of course you’d know that if you were speaking from experience rather than parroting opinions.

And as far as Stealthing goes, how does that apply? The proposed BP change does absolutely nothing to change that functionality.

I agree with OP, the nerf is probably warranted. Another example, would be Hammer Warriors’s F1/#4 combo, either they are blinded on BP shot, or blinded jumping into the field, and follow up with their second skill are blinded too. However, I’d admit it’s at least half luck and half skill to anticipate that. This would go for any melee combo. A tally of 6 ini cost, 4 ini on regen while in field. For 2 ini cost, or 2s cooldown , I could mitigate nearly all melee attacks and condi.

With the radius on Earthshaker, you could aim off to the side of the thief so you don’t land directly in the BP – either way, you’re still eating the shot itself (Again, unaffected by the proposed changes). And you have Zerker stance.
Your assertion that BP “only costs 2 ini because you can sit in it for 4s” is laughable – if all a thief is doing is hitting BP, then AAing from it, he’s a dead or useless thief. Please, learn something about a class before you choose to express your extremely inaccurate opinion concerning it’s abilities.

And it’s sure as hell broken OP in PvE play.

So nerf it in PvE.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)