targeting woes..

targeting woes..

in Profession Balance

Posted by: ozzy.8059

ozzy.8059

recently (1month+) I have been having a lot of targeting issues. in a game I just had I was trying to target a thief who was going 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222 up against me and I managed to instead target a Mesmer clone/a rangers pet/and finally before I died a rock dog that was 2 levels below me through a wall!!!

it keeps targeting pets and clones before it targets the real people even if I am right next to them rubbing my face into their weapon!!! if my target gets disengaged during a fight usually from someone using stealth on allies or themselves and I am forced to try click on them manually (not the easiest task when the target is moving resulting in the cursor dragging the screen instead) I never had these problems before.

is anyone else experiencing this?

targeting woes..

in Profession Balance

Posted by: ozzy.8059

ozzy.8059

did not really know where else to post this =|

targeting woes..

in Profession Balance

Posted by: TrOtskY.5927

TrOtskY.5927

the targeting system in this game is really bad, they need to redesign it so that you can automatically tell which players will be targeted next/previously for example. Trying to manually target with a mouse on a mid-graveyard fight with turrets, clones and minions running around is ridiculously difficult and makes fighting against stealthy classes a lot more difficult.

targeting woes..

in Profession Balance

Posted by: Esplen.3940

Esplen.3940

Target Closest Enemy and Target Previous Enemy are your friends.

targeting woes..

in Profession Balance

Posted by: Michaeas Magister.1589

Michaeas Magister.1589

Target Closest Enemy and Target Previous Enemy are your friends.

This is good advice. Assign these to keys you can readily use and get skilled using them rather than attempting to use the mouse. This can also help in PvE if you regularly go into melee range and are “blinded” by the 178637488290820 particle effects going on during a large scale encounter.

As an alternate option, have you tried the Engineer class yet? Most of the Engineer’s skills are AoE skills, so you merely need to blanket an area with them rather than actually target someone. When asked what fighting an Engineer was like in the Heart of the Mists by a new player, I once replied “It’s like wading through a permanent pool of AoEs that apply every condition known, damage you, CC you, and heal the Engineer.” While I was being a bit sarcastic, I was amazed at just how many people agreed with that assessment.

No need to target when you can just permanently AoE an area.

Something to think about…

Thanks.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”