Huntsmen(HM) elem
Jade Quarry
Anyone else notice that if you are D/D…..your air “chill” effect got changed from reduction/slow in opponents endurance regen to being a slow on their skill recharges?
Not sure I like this. Keeping a thief out of endurance was a quick way to kill them. Just slowing down their skills doesn’t do much if they are stealthed all the time again. Same goes for other classes when players like to rely to much on their dodges.
Anyone noticed a difference?
The Chill is in Water, not Air. There is no “chill” effect in Air.
It has always worked this way.
Sorry…..was trying to type and fight in WvW….but you get the idea. It changed from endurance slow to skills slow. And no, it was not always that way.
Chill has been this way for a long time. Frozen Burst has always applied Chill.
Why would the Chill from Frozen Burst be different from all the other Chill effects in the game?
Sorry…..was trying to type and fight in WvW….but you get the idea. It changed from endurance slow to skills slow. And no, it was not always that way.
No one else has noticed this change because it was always this way.
Chilled has always effected cooldowns, Weakness is the condition that reduces endurance regen and always has.
You mean Air #2? That is a strange change if so, gonna check it out when I jump into EB soon.
Sorry…..was trying to type and fight in WvW….but you get the idea. It changed from endurance slow to skills slow. And no, it was not always that way.
No one else has noticed this change because it was always this way.
Chilled has always effected cooldowns, Weakness is the condition that reduces endurance regen and always has.
Ding, ding, ding.
And D/D still has http://wiki.guildwars2.com/wiki/Lightning_Touch for that.
haha that was it. Sorry. got them mixed up. Still waking up after late night WvW. =) Wheeeew. Crisis averted. =)
haha that was it. Sorry. got them mixed up. Still waking up after late night WvW. =) Wheeeew. Crisis averted. =)
It happens to everyone man, no biggie.
Anyone else notice that if you are D/D…..your air “chill” effect got changed from reduction/slow in opponents endurance regen to being a slow on their skill recharges?
Not sure I like this. Keeping a thief out of endurance was a quick way to kill them. Just slowing down their skills doesn’t do much if they are stealthed all the time again. Same goes for other classes when players like to rely to much on their dodges.
Anyone noticed a difference?
So many doomsayers. You’d think they all died with the stupid 2012 end-of-the-world bullkitten.
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