+1 for nerf to Whirlpool
Tornado
15 character limit
You clearly don’t know much about our elites. Whirlpool is an awesome elite in functionality, with the ability to KD and snare everyone into the effect. The fact that it used to deal crazy damage over time made it overpowered, but the damage is still high enough to be fearsome.
Elementalists would be lovely if they actually had a non-underwater whirlpool elite. Tornado is the bad version of whirlpool, as instead of pushing foes into its force, it pushes them back instead. That means the only the time tornado is as good as whirlpool, is for it’s first damage packet. That’s it. After then, it becomes a laughable skill, where you’re trying to catch foes at the speed of a turtle while they destroy you in seconds. It’s a complete suicide button, and one of our worse skills except for very specific contexts.
Glyph of Elementals is mediocre for pvp and fairly average for pve, and the conjure sword can pack some punch in specific situations, but it has the drawback of being a conjure. The functionality of conjures is more annoying to play and clumsy than that of kits, to the point that they aren’t even worth taking as an utility slot to deal with one of the elementalists’ biggest weakenesses, the restricted range options. So, yeah, it’s a conjure. That’s a problem.
I think we should try to post an elite better than whirlpool from any other profession. I’d say it’s about as strong as the Mesmer’s crazy quickness field, and I wouldn’t even want to imagine what it would be if both could be used together as combo field and combo finisher. I mean, just think about the chaos and the destruction this would bring. :P A quickened whirlpool would almost keep foes rupted permanently and deal huge damage in a small amount of time, while still stack confusion quite high, making any attempt at using a skill rightafter a suicide. :P
(edited by DiogoSilva.7089)
@ diogo
whirlpool did several things to me
1. made me an incredibly obvious target when I channeled it and then turned into a whirlpool
2. made me move slower
3. removed my defensive capabilities
Any smart player does a few things here. But usually its getting the heck out of dodge. Holding S and dodging twice is usually more than enough to dodge the entirety of a whirlpool. Indeed I once fought for over 2 hours underwater during a WvWvW and I was never once touched by whirlpool because its ridiculously easy to see coming. Now, I certainly killed people with mine, but at that point it’s because they didnt dodge. You might as well complain about hundred blades. yeah it smacks you for 20K, but it’s your own kitten fault for standing in it the whole time.
at the end of the day most people consider the elementalist tradeoff (that is, lowest hp and lowest armor) to be made up by our 20 skills. Which is rather confusing. Because 3 of our elites (4 if you’re a charr) remove those 20 skills. 2 of these elites also remove our utilities. And force us to move slower for the duration. If I activate tornado in any serious setting I fully expect to be dead in the next 5 seconds. I expected similar results with whirlpool given that it worked pretty much the exact same way with the minor difference of the direction it pushed/pulled people. But I guess because it was underwater somehow dodging just stopped being a thing people realized they could do? I dunno.
You can move slightly faster with Whirlpool and Tornado by dodging forward. Works best with Tornado however, and lets you avoid attacks. I have been stunned in Tornado before, even though it says that it can’t be done.
Whirlpool has a bug also. If you go into Mist Form and activate the skill, it will last for about two seconds.
Whirlpool was great for PvE events and to capture ruins point in Raid on the Capricorn (I HATE this map, and after whirlpool nerf I hate it even more). Was…
It was doing way too much damage. I wiped out a gp of 5 in wpvp with it. on the other hand we do need a better above water elite.
Whirlpool was literally the ONLY skill an elementalist had that could dish out the damage the class is supposed to deal. And now they cut it by 33%.
Whirlpool is our version of Dagger Storm or whatever else these other classes have that does massive AOE damage, stuns, stability, and all the rest…
To combat it, you do pure damage (that doesn’t reflect in some cases)… this forces the person using the ability to break out of that ability and use a heal or something.
Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
Nerfing it that much was a bit over the top, considering you can easily dodge it. When fighting another elementalist, I got sucked into it and suffered a bit of damage, like two ticks? Then I could dodge away and attack it from a distance, since it moves slowly (or appears to be?). I recally only getting 3k AoE hits only when spec’ing for semi-high crits.
Whirlpool is excellent for capping the underwater point in the spvp map, as someone said, and it’s also really great at crowd control. Cast it inbetween a 2vs2 or 3vs3 fight, and although yes, your opponents might just dodge, you’ll be able to disable them and make them free targets for a strong spike at least once, all-the-while having yourself dodge into them for more disruption and damage.
Meanwhile, tornado is pretty bad at the only thing I was hoping it could at least be good at, crowd control. Once it connects once, it’ll spread your foes from each other, making the situation worse for you. By that time, they can just walk from tornado and spike you, while you’re following at turtle-speed (or dodging into) a single guy.
discussions are good!
only, my aim for this thread was entirely different.
I (as an elementalist) was attacked by another elementalist and he used tornado.
Is it always such low damage? he did like 200 damage per blow and the blow was every 3 seconds. I was still full hp after his tornado because I regenerated faster.
How is this an elite?
It’s not that I don’t disagree with a nerf to whirlpool, but I find it “kitten” funny that regarding hundred blades the usual answer on the forums is “Dodge /break stun and move, if you get hit by it its your own fault”
Regarding the insane thieves burst “Break stun, use all your attunements, CC, dodge, only baddies die to thieves”
But when we talk about whirlpool, a skill that despite its damage had other severe drawbacks it’s “yeh it was OP, good thing it was nerfed…” lol
I liek these here forums!
They nerfed Whirlpool to be as useful as Tornado, I guess. Tornado used to be better, too. We just aren’t allowed powerful elites.
It’#s still semi-useful under water, as for tornado, just don’t bother in PvP or WvW…. It’s essentially sticking a huge sign on your head that says ‘Target the big spinning thing’ . You will die.
The most useful elite for the elementalist I have found in both PvE and PvP is the glyph of elementals as it can attract attention away from you and help you do damage against your foes.
It’s not that I don’t disagree with a nerf to whirlpool, but I find it “kitten” funny that regarding hundred blades the usual answer on the forums is “Dodge /break stun and move, if you get hit by it its your own fault”
Regarding the insane thieves burst “Break stun, use all your attunements, CC, dodge, only baddies die to thieves”But when we talk about whirlpool, a skill that despite its damage had other severe drawbacks it’s “yeh it was OP, good thing it was nerfed…” lol
I liek these here forums!
Theres different kinds of people playing an ele compared to a thief or warrior.
IMO, they should have just put a target limit on it for pvp… but they’re not doing splits for some reason =/
Whirlpool is weaker in pvp than it is in pve, so balancing it because of pvp should keep it viable (= quite strong) for pve.
And yeah, the community at the boards for the strongest professions is a “bit”… spoiled whenever a nerf takes place. You would imagine from their reactions the kind of crying little kids make when their parents take their toy out of their hands. Not that there aren’t more grounded people there, mind you, (just like as we have our own share too) but the “best” professions attract all kinds of people the most, while the “worse” profession are left with (generally) a more humble/ grounded community with a higher level of dedication to be “as good” as the others.
(edited by DiogoSilva.7089)
It was so crazy powerful pre-nerf. I could walk into the ruins solo and cap the point against 3 people.
…But now it sucks wieners.
How do you guys use underwater skills anyway? I have not participated in pvp at all but in pve I have observed that the first weapon skill of each attunement has crappy damage if you spam it so simply spamming damage skills is not viable. However, I also observed that each attunement also has a crowd control ability. Notably air’s float effect on skill 4 and earth’s sink effect on skill 3 (I think those skills are correct). I also forgot to mention air attunement’s awesome lightning cage that makes your target stay still to use skill 3 which does nice damage. Fire also has a cripple. So I have decided to switch between attunements and control the living kitten out of enemies. Earth also has bleeding which synergises with condition damage.
Delete the thief class.
IMO, they should have just put a target limit on it for pvp… but they’re not doing splits for some reason =/
Yeah they did pve/pvp splits for skills in GW1 eventually so that nerfs to skills that were motivated by their use in pvp did not effect their use in pve and it should be easier for this game because there are not nearly as many skills.
An issue with that though is creating a distinct divide between pve players and pvp players because you create a definite difference between the two game modes in-game. This can lead to tensions between each community and a split between players. Although there is sort of a split now, if not, there inevitably will be.