Elementalist
We’re continuing to watch the elementalist and its tempest specialization, and we’ll look to make improvements in lesser-used areas. For this update, we’ll be looking at weapon skills that promote both scepter and dagger. Scepter changes include some modification to casting times and damage increases for both physical and condition damage. The dagger’s abilities have been adjusted to be both more frequently usable and pack a bigger punch for both main-hand and off-hand use.
Glyph of Storms: This skill now has new icons for each attunement for better visibility.
Glyph of Elemental Power: This skill now has new icons for each attunement for better visibility.
Glyph of Elemental Harmony: This skill now has new icons for each attunement for better visibility.
Glyph of Renewal: This skill now has new icons for each attunement for better visibility.
Flamestrike: The cast point of this skill has been reduced by 0.2 seconds. The aftercast delay of this ability has been reduced by 0.38 seconds.
Ice Shards: The damage applied by this skill has been increased by 33%.
Shatterstone: The damage of this skill has been increased by 22%.
Water Trident: The healing contribution per level of this skill has been increased by 27%.
Arc Lightning: The damage of this skill at all levels has been increased by 33%.
Rock Barrier—Hurl: This skill now applies 1 stack of bleeding for 8 seconds when striking an enemy.
Dust Devil: The cast point of this skill has been reduced by 0.15 seconds. The aftercast delay of this ability has been reduced by 0.3 seconds.
Lightning Touch: The damage of this skill has been increased by 66%.
Churning Earth: The damage of this skill has been increased by 7%.
Fire Grab: The recharge time of this skill has been reduced from 45 seconds to 30 seconds.
Frozen Burst: The recharge time of this skill has been reduced from 15 seconds to 12 seconds.
Fireball: The effect of this skill has been returned to its previous state. The damage of this skill has been increased by 17%.
Gust: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
Windborne Speed: The recharge time of this skill has been reduced from 30 seconds to 25 seconds.
Static Field: The number of times this skill can be used to attempt to stun an enemy has been capped at 10.
Unsteady Ground: The number of times this skill can be used to attempt to knock back an enemy has been capped at 10. The duration of this skill has been increased from 3 seconds to 4 seconds.
“Eye of the Storm!”: This skill can no longer be used to attempt to stun-break NPCs who aren’t already in combat.
won’t change the fact that you have to play heal bot to be “competitive”.
You have the highest dps in the game. How could anybody be telling you that Ele is not competitive?
We do not have the highest dps in the game any longer. We may have the highest burst if we are running all arcane skills, but we sacrifice other things. The most notable weakness being we are pretty bad vs hard dps pressure such as a thief, rev, and rampage warrior.