2 small changes that can save Ele

2 small changes that can save Ele

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Posted by: posthumecaver.6473

posthumecaver.6473

Since the day Bolt to the Heart competes with Fresh Air, I am missing dearly this trait, so many time I bring my opponent low but lacking the kill power, considering the state of the offensive builds of the Elemantalist, it is not big deal to ask not let BtH to compete with Fresh Air, place it somewhere below and make again to activate at %33 instead of %50.

2nd change let the Elemental Bastion Aura activate at the start of the Overload channeling not when it succesfully completes. I accept this can be problematic with a cleric Ele, so place the trait in Air or Fire line, no cleric Ele goes to these trait lines, better as a minor, so if somebody is not using Tempest, it will not look weird.

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Posted by: Dadnir.5038

Dadnir.5038

2nd change let the Elemental Bastion Aura activate at the start of the Overload channeling not when it succesfully completes. I accept this can be problematic with a cleric Ele, so place the trait in Air or Fire line, no cleric Ele goes to these trait lines, better as a minor, so if somebody is not using Tempest, it will not look weird.

I’m a bit puzzled about this part. Elemental bastion is a trait that heal when you grant an aura so why are you talking about Overload channeling? Or perhaps you meant :

“2nd change, let the aura gained from overloading (when you take Unstable conduit) be granted at the begining of the overload.”

Alas, the resulting issue of this change would not only inclued Elemental bastion but all traits that grant effect when you grant an aura.

Or… Perhaps, you mistook elemental bastion and Unstable conduit?

If the issue really is Elemental bastion healing effect, then let’s be honest putting it as a minor in the air or fire traitline would be beyond broken and absurd. This trait clearly earn it’s GM seat since it doesn’t have any internal cool down for the healing part.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: posthumecaver.6473

posthumecaver.6473

Yeah I messed up there little bit what I want to achieve because of the shacky gorund of the DPS ele, to let it take the Elemental Bastion heal more easier/guaranteed way.

So Elemental Bastion provides the heal from Aura and if Unstable Conduit provide the Aura at the begining of the Overload channel with a minor trait in Air or Fire (preferably in Air while I want to run Scepter/X FA build) will help little bit with sustain for DPS while because of the CC spam flying around I can rarely cast full Overload even with one stack of Stability.

Which will free me taking water, while it sucks anyway without healing power.

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Posted by: reikken.4961

reikken.4961

bro
anything related to overloads—ie related to Tempest—can only go in the Tempest trait line

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Posted by: posthumecaver.6473

posthumecaver.6473

That is the reason I wrote there to make it minor trait, put additional functionality to GM minor so for the people who is not using Elite Specs it will not matter.

If they don’t build mechanism providing the functionality only to buff DPS specs and not to Bunker specs, how are they going to fix elemantalist.

Everybody accepts, it was a marketing gig from ANET to make Elite specs a must, now if you buff anyway the Elite spec, it will also buff the bunkers and I guess everybody wants to have something else then cancer cleric Ele.

So if they don’t put something on Air/Fire which effect Elite specs only for DPS then we will be stuck with this crap healbot for a very long time.

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Posted by: Alekt.5803

Alekt.5803

By a few changes, I thought you meant:

1. Reduce Overload Recharge to 15 seconds, down from 20.
2. Increase Protection duration from Hardy Conduit to 5 seconds, up from 3.

Nerfs.
1. Wash the Pain Away’s healing to allies is reduced by 50%, but the radius on first pulse and second pulse is improved by 240 and 360, respectively up from 180 and 240 radius.
2. Elemental Shielding is now a Master Trait competing against Geomancer’s Training. (To limit Focus’ synergy with the Earth Line).

Alerie Despins

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Posted by: reikken.4961

reikken.4961

1. Fix the bug with arcane instead.
2. Why? This doesn’t make sense to me. I can see making it 4 seconds, to match the duration of the channel. Or even better, make it 1 second applied every 1 second while channeling. but 5? what

1. What is the goal behind deemphasizing proper positioning and coordination?

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Posted by: Talindra.4958

Talindra.4958

lol it will make ele a god :P
and if so, other skills will be nerfed. too much work.. prefer derv make new content new map new strategy for pvp or pve

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

(edited by Talindra.4958)

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Posted by: Keadron.9570

Keadron.9570

Currently we take 2 defensive trait lines earth/water and a Def rune soldiers just to deal with condi pressure after that it’s just a matter of amulet choice.
My suggestion would just be remove the “on hit” from DS so it opens up possibilities for an offensive trait line.
Maybe some love for scepter auto
Just my two cents

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Posted by: Alekt.5803

Alekt.5803

1. Fix the bug with arcane instead.
2. Why? This doesn’t make sense to me. I can see making it 4 seconds, to match the duration of the channel. Or even better, make it 1 second applied every 1 second while channeling. but 5? what

1. What is the goal behind deemphasizing proper positioning and coordination?

The radius change on Wash the Pain is because 180 radius is overly close and is mainly achievable with a tanky type of elementalist, pushing more fragile-built elementalists.

The protection duration is to match the channel, yes. The justification for the extra second (5 seconds) is due to the previous nerf/bug fix on Overload Earth that reduced the protection duration by 52% on non-earth tempest. And no need to worry about Elemental Shielding being a master trait with the proposed changes.

Alerie Despins

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Posted by: posthumecaver.6473

posthumecaver.6473

lol it will make ele a god :P
and if so, other skills will be nerfed. too much work.. prefer derv make new content new map new strategy for pvp or pve

Having bolt to heart with fresh air and having an Aura at the begining of Overload cast for a dps spec would make ele god, I don’t think so, I wished it would be that easy.

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Posted by: FrownyClown.8402

FrownyClown.8402

These changes won’t fix underlying core ele issues IMO. Plus it would just make air overload over the top in terms of easy aoe damage. Bolt to the heart damage modifier is too good to be a master trait. Maybe if it was on enemies at 25% health i’d agree to having it there.

Buff fire to support condition builds so people could use mercenary amulets, buff scepter cast times and possibly reduce cooldowns on arcane skills.

Arcane traitline needs a few changes to compete with tempest now too.

Air is probably the last trait line that needs to be touched.


Bad Elementalist

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Posted by: Wolfric.9380

Wolfric.9380

Agree with FrownyClown

if you want to touch Tempest without buffing the Healbot buff Tempestious Aria (add 20% CD on Shouts).
One mistake is to focus on single builds. Currently ele seems to focus only on support build and as option fresh air … This is not diversity.

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Posted by: posthumecaver.6473

posthumecaver.6473

These changes won’t fix underlying core ele issues IMO. Plus it would just make air overload over the top in terms of easy aoe damage. Bolt to the heart damage modifier is too good to be a master trait. Maybe if it was on enemies at 25% health i’d agree to having it there.

Buff fire to support condition builds so people could use mercenary amulets, buff scepter cast times and possibly reduce cooldowns on arcane skills.

Arcane traitline needs a few changes to compete with tempest now too.

Air is probably the last trait line that needs to be touched.

As I said previously it can return to master tier with the %33 activation range as it was previous to the Spezialisation patch. That was one thing I never understood why did they change it anyway, before the specialization patch S/X FA was meh, so why did they took this trait to GMit was not like that Air line was getting extra damage.

You want to damage to condi, I want that our single target damage finally start hurting somebody. All the damage in air line 1.1K, 1.5K hits with S/F, we don’t have anything like Staff 5 of Revenant hit like 8K, Sword 2 hits like 6K, Sword 3 for 5K, Ele just get small bites and eventually enemy heals up and get out of execute range.

And don’t tell me about Dragon Tooth 5K damage which you can only reliably land on a downed body or Phoenix for 5K every 15s.

And making Air Overload OP, that thing hit for 1.5K if you stay inside of it, with BoH it will hit for 2K if you sit inside and take all the hits, if anybody do that he/she has more problem then OPness of BoH.

(edited by posthumecaver.6473)

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Posted by: posthumecaver.6473

posthumecaver.6473

Agree with FrownyClown

if you want to touch Tempest without buffing the Healbot buff Tempestious Aria (add 20% CD on Shouts).
One mistake is to focus on single builds. Currently ele seems to focus only on support build and as option fresh air … This is not diversity.

Ele had always 3 viable builds Staff Bunker, D/D Cele and S/X FA, devs never gave us more then that.

Now there is only healbot left, excuse me if I try to get back S/X FA.

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Posted by: Wolfric.9380

Wolfric.9380

Hi
Shure getting S/X back is a good thing, but i would prefer not to focus on one build.
If you want to buff non heal ele, then you should go for traits that donĀ“t affect the healbot, best some that are compete. This means you should buff things like tempestous aria or fire line that did fall out. Shure you can do a few tweaks to air, but air is propably not meta, but mostly the next pick if you go offensive because of fresh air. So basically you have meta support ele and for the players that want a challenging power build fresh air… This is the current mindset.
I am al fan of scepter. I play it even while its not the best weapon. I am successful because i trained my build (guess over 90% only ele) but a scepter ele with fire line might not be “Viable” … In sPvP i often switch to water …. But i feel bad on doing this even when beating the hell out of thos necros … sometimes …

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Posted by: Laraley.7695

Laraley.7695

These changes won’t fix underlying core ele issues IMO. Plus it would just make air overload over the top in terms of easy aoe damage. Bolt to the heart damage modifier is too good to be a master trait. Maybe if it was on enemies at 25% health i’d agree to having it there.

Buff fire to support condition builds so people could use mercenary amulets, buff scepter cast times and possibly reduce cooldowns on arcane skills.

Arcane traitline needs a few changes to compete with tempest now too.

Air is probably the last trait line that needs to be touched.

We used to be able to take both Bolt to the heart and fresh air (33%) and even at that point ele never saw much play in the competitive scene. Sure, it had some burst, but it still had the issues it has now – lack of sustained damage. The difference is the burst is now lower, too.