3 suggestions for improving fresh air tempest

3 suggestions for improving fresh air tempest

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Posted by: faenor.9375

faenor.9375

The problem of the tempest in a dps role is that it is too easily interruptible and very susceptible to alterations.
But the difficulty associated with improving these points, is not to make the tempest unkillable when it has a specialization of support.

Here are 3 suggestions for improving traits or utilities that would improve the tempest in an offensive specialization without affecting too much of a specialization of support:

- Weak spot (air trait): With a fresh air tempest build, this trait has little use, as overload air already applies vulnerability. A trait offering the buff fury on the passage in affinity air or moving in its place the trait “zephyr’s boon” would allow a better synergy with this specialization and would not impose to specialize in arcane necessarily.

- Harmonious conduit (tempest trait): It would be necessary to change this trait, which offers only one stack of stability of 4 seconds, in the manner of the infusing terror skill of the reaper’s shroud which applies stability every second for 5 seconds. This is an example but this could be on the order of 4 times 1,5 seconds of stability.

- Signet of water : This sign is strictly for nothing : 1 condition cured every ten seconds in passive effect and chilled 4 seconds in activation.
One can imagine something more adapted to a build that offers very little defense against alterations.
For example, passive effect : 180 vitality and active effect : Apply buff resistance 3 times 2 seconds, in the manner of the warrior’s “berserker stance” skill.

3 suggestions for improving fresh air tempest

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Posted by: Zintrothen.1056

Zintrothen.1056

Weak Spot isn’t meant to be a cover condition. Just because Overload Air applies vulnerability doesn’t mean the trait shouldn’t. If you aren’t running Tempest, the Air trait line won’t have vulnerability. Plus, Overload Air with this trait applies more vulnerability, and who doesn’t want that?

Harmonious Conduit just needs a change like the whole of Tempest needs a change. We can’t just change the one trait and call it a day. Tempest itself is terrible and only works in the current PvP meta if you are running Water and Earth.

Signet of Water is indeed terrible. However, Berserker Stance is OP as kitten, so I couldn’t live with myself if another profession could do the same thing.

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Posted by: Wolfric.9380

Wolfric.9380

For me the trait with the potential to make more offensive tempests viable would be a 20% CD reduction on tempestious aria. So by dropping regen and vigor you get more damage and still have defence with weakness left. It won´t push current support ele but might allow a more hybrid tempest. Not shure if this will be enough to compete with invigoration torrets for me yes. Maybe it will allow non water eles?

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Posted by: Dadnir.5038

Dadnir.5038

This thread feel like nonsense…

Weak spot have it’s uses i it’s state, there is no reason to change it just to satisfy some kind of tempest fetish. Core elementalist fresh air would probably lose substantial dps potential with a change to this trait.

Harmonious conduit improve substancially your survivability while you are under the effect of the boon “protection”. I’m pretty sure you’d feel the difference in survivability if you were to change this trait like what you want. More likely, you’d die faster.

As for SoW, the passive effect is normalized and you shouldn’t belittle the strenght of a 4 second chill effect. Afterall, players felt that chill was so strong on necromancer (even without damage trait) that they litterally beged anet to nerf the duration. For an elementalist, chilling a foe is usefull in many way.

No core profession should be balanced around an optional elite specialization.

3 suggestions for improving fresh air tempest

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Posted by: shinta.8906

shinta.8906

This thread feel like nonsense…

let a guy speak who has some expertise at this matter..

Weak spot have it’s uses i it’s state, there is no reason to change it just to satisfy some kind of tempest fetish. Core elementalist fresh air would probably lose substantial dps potential with a change to this trait.

core ele would be fine with a boon like fury – though i see an acces to weakness more usefull – as it would allow it to have some toughness. right now its all about one with air anyway outside of pve.

Harmonious conduit improve substancially your survivability while you are under the effect of the boon “protection”. I’m pretty sure you’d feel the difference in survivability if you were to change this trait like what you want. More likely, you’d die faster.

what are u talking about? faenor mentioned some sort of pulsing stability instead of a single stack with longer duration

As for SoW, the passive effect is normalized and you shouldn’t belittle the strenght of a 4 second chill effect. Afterall, players felt that chill was so strong on necromancer (even without damage trait) that they litterally beged anet to nerf the duration. For an elementalist, chilling a foe is usefull in many way.

an ele is no necromancer

(edited by shinta.8906)

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Posted by: lucadiro.4519

lucadiro.4519

The problem of DPS Tempest is that if you go casting a 5 seconds overload skill in melee range, not only you risk to be interrupted but also you Will eat a lot of damage on the squishiest class with a DPS amulet.
So I already said many time that the only option to be nearly viable would be make air overload a ground targeting skill with some range.
Because you can buff everything you want but if you go with Tempest (with marauder amulet) in the middle of a teamfight to cast air overload you Will instant implode once your arcane shield is in cd

Parabrezza

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Posted by: lucadiro.4519

lucadiro.4519

Also talking Tempest trait line for going DPS means your are taking the whole trait line Just for have air overload skill. Because everything else is worthless to take since it is a support trait line that doesn’t work without healing Power. So is just better to drop tempest and take something other if you want to go DPS.
Tempest is not designed for DPS, is designed for support, at least in pvp

Parabrezza

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Posted by: faenor.9375

faenor.9375

It is possible to take a lot of damage during the overload, in not doing any time of course, with a dps build and the appropriate runes and sigils.
However, at the present time, is not direct damage affecting the build tempest fresh air, but the ease of interruption of the overloads and alterations.

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Posted by: lucadiro.4519

lucadiro.4519

It is possible to take a lot of damage during the overload, in not doing any time of course, with a dps build and the appropriate runes and sigils.
However, at the present time, is not direct damage affecting the build tempest fresh air, but the ease of interruption of the overloads and alterations.

I really do not understand your First sentence.
About the second part of your post, are both interrupts and damage you take what obliterare you while casting an overload. Have more stability on overloads is not going to push out Tempest DPS in any way… It will be just a buff to healbot tempest that doesn’t need any buff

Parabrezza

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Posted by: Wolfric.9380

Wolfric.9380

Fresh air does not live from overload. I think temepest is an add on that gives options but not mandatory for fresh air.
Did you ever try such a build (see below)? Healing can be adapted depending on condi removal needed, take glyph or pick arcane brilliance for more damage. Eather renewal is an emergency cleanse like port out, heal up and come back to attack, Classic kiting even better with obstacles and superspeed.

http://gw2skills.net/editor/?vFAQJArdnMMA9MglMAeOAcYiFJAr4J0EOCuN2JbmVYBEAqgA-TJBCABAcCA0f/B3LDwwDAAA

Devasting fun … you have lower CD for your swaps, lots of blinds, hit hard and defend with weakness and bring pain by shoking aura which means +20% damage for some hits…. And even with overloads this is a skillful build. You will mainly overload air. You want the other elements with low swap CD.
And if you like main dagger more take it. You have less range but it´s good. Offhand dagger has worse cooldowns and no magnetic wave/obsidian flesh … So sadly no good option. It´s better 1:1 but you deal a lot damage also in group fights and if you are targeted it might get worse for your oponent due to so much shock aura uptime.

(edited by Wolfric.9380)