NEW PROFESSION TRAITS
Fire
- Blinding Ashes: Blind foes for 4 seconds when you burn them. (Cooldown: 5 seconds)
Air
- Lightning Rod: Interrupting an enemy causes them to be struck by a lightning bolt that damages them and leaves them weakened for 4 seconds.
Earth
- Stone Heart: You cannot be critically hit while attuned to earth.
Water
- Aquatic Benevolence: Healing done to allies (not self) is increased by 25%.
Arcane
- Elemental Contingency: Gain a boon when you are struck, based on your current attunement. (Cooldown: 10 seconds) The base durations of these boons are as follows:
- Fire: 3.5 seconds of retaliation
- Air: 5 seconds of fury
- Earth: 2.5 seconds of protection
- Water: 3 seconds of vigor
BALANCE AND BUG-FIXING
Dagger (Main Hand)
- Burning Speed: This skill now evades attacks.
- Frozen Burst: This skill is now a blast finisher.
Dagger (Off-Hand)
- Cleansing Wave: Updated the skill fact for number of targets to display the correct number of targets.
Scepter
- Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
- Dragon’s Tooth: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
Focus
- Flamewall: Increased the number of targets from 4 to 5. Added a skill fact for number of targets: 5.
Staff
- Static Field: Fixed a bug that allowed players to block the lightning field.
- Ice Spike: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
- Eruption: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
- Lava Font: Added a skill fact for radius: 120.
- Meteor Shower: Updated the skill fact to display the increased endurance regeneration while the player has the Zephyr’s Focus trait. Added a red ring to indicate area of effect for enemy players. Added a white ring for allied players.
- Lightning Cage: Added an unblockable skill fact.
Trident (Underwater)
- Ice Globe: Fixed a bug in which this skill’s explosion could only hit a single target. Added a skill fact for number of targets: 5.
Utility Skills
- Signets
- Signet of Fire: Added a precision increase skill fact.
- Signet of Earth: Added a toughness increase skill fact.
- Signet of Air: Added a movement speed increase skill fact.
- Signet of Water: Added a conditions cured skill fact.
- Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount.
- Arcane
- Arcane Shield: Reduced the maximum number of targets on the blast to 5. Fixed a bug that caused the skill to not deal damage when underwater.
- Cantrips
- Armor of Earth: Reduced the recharge from 90 seconds to 75 seconds.
- Conjures
- Fiery Greatsword:
- Conjure Fiery Greatsword: Added a skill fact for number of targets: 3.
- Fiery Rush: This skill now aborts if Shadowstep or Teleport is used.
- Fiery Eruption: Added a skill fact for number of targets: 10.
- Firestorm: Added a skill fact for number of targets: 10.
- Earth Shield:
- Magnetic Shield: Added a skill fact for number of targets: 3.
- Lightning Hammer:
- Lightning Storm: Added a skill fact for number of impacts. Updated the description of this skill to be more accurate.
- Fiery Greatsword:
- Glyphs
- Glyph of Elemental Power: Added a skill fact to indicate the recharge when the skill triggers its effect.
- Others
- Tornado: Fixed a bug that caused the area effect ring to persist if the player exited the skill early.
Traits
- Air
- Tempest Defense: Fixed a bug that prevented this trait from activating when an elementalist was hit by basilisk venom.
- Water
- Cleansing Water: This trait no longer has an internal cooldown while in PvP.
(edited by Doctoris.2675)