A Simple Question to the Devs
Ele’s can already do a ton, if not the most, damage. We’re just squisher then any other class if we do.
The devs do not understand eles.
Retired elementalist theorycrafter
Ele’s can already do a ton, if not the most, damage. We’re just squisher then any other class if we do.
I don’t really consider having three other players dedicating their builds to support just so one Ele can LH for at most 30 seconds out of every 60 a viable build, seeing as how it ignores our core profession mechanic of attunement switching and locks us out of all of our weapons.
Even with a 30 Fire/30 Air build we’re still easily outpaced in the DPS race by most of the other professions who also possess much more inherent survivability. What is it about this that people fail to grasp?
Ele’s can already do a ton, if not the most, damage. We’re just squisher then any other class if we do.
I don’t really consider having three other players dedicating their builds to support just so one Ele can LH for at most 30 seconds out of every 60 a viable build, seeing as how it ignores our core profession mechanic of attunement switching and locks us out of all of our weapons.
Even with a 30 Fire/30 Air build we’re still easily outpaced in the DPS race by most of the other professions who also possess much more inherent survivability. What is it about this that people fail to grasp?
You forgot to mention that we fail in support: a warrior with banners and FGJ buffs the group much more than an ele with persisting flames and elemental attunement.
Retired elementalist theorycrafter
Ele’s can already do a ton, if not the most, damage. We’re just squisher then any other class if we do.
I don’t really consider having three other players dedicating their builds to support just so one Ele can LH for at most 30 seconds out of every 60 a viable build, seeing as how it ignores our core profession mechanic of attunement switching and locks us out of all of our weapons.
Even with a 30 Fire/30 Air build we’re still easily outpaced in the DPS race by most of the other professions who also possess much more inherent survivability. What is it about this that people fail to grasp?
Try Zerker staff. You’d be surprised.
Try Zerker staff. You’d be surprised.
Oh I have. And surprisingly other professions are still way ahead on the damage curve. Now, if I could make it so that every meteor hit every target for the listed damage, then yes, we MIGHT pull even with the DPS meta. Of course that ignores the problem of Zerker Staff being so incredibly squishy that a bandit passing gas sends us into defeated state instantly.
I want the Ele to do what it says on the box. Massive damage, with defense based on player skill and reflex. Almost exactly how the Mesmer plays out to be honest. And shouldn’t a channeler of the forces of Destruction be able to output more damage than a glorified stage magician?