A Thought on Ele Cooldowns

A Thought on Ele Cooldowns

in Elementalist

Posted by: Kamui.3150

Kamui.3150

So was talking with a friend of mine, and after some discussion I think we happened upon what could be an interesting setup for Elementalist that would be infinitely better than what we currently have. The general idea is that we would have how deep you are into a trait line determine the cooldown for that attunement recharge, but it would ALSO determine the cooldown for all weapon skills of that attunement. The current effects of the Fire/Air/Earth/Water lines would still remain, these would just be added on.

General Idea: Each point in an attunement line, in addition to the current bonuses, gives -1% to the cooldown after swapping out of that attunement, and -1% to the cooldown for all weapon skills tied to that element. So 20 points in Fire means that you have -20% CD on fire attunement recharge, as well as -20% CD on all weapon skills while in fire attunement.

One big thought on this is that we will need to nuke all of the “Alacrity” skills, traiting into a line is what will grant lower cooldowns for an Elementalist instead. The other thing that needs to be considered is what the Arcana line should do, since it shouldn’t keep its current ability of lowering recharge for all attunements.

Instead, I propose that the Arcana line boost Boon Duration by +1% per point, and boost by 2 points all of the stats Celestial attribute weapons and armour boosts, aside from Critical Damage boost. This keeps Arcana useful, and makes it work in a variety of good ways, like the various traits that work on all elements seem to promote. The idea might be incredibly stupid, but what do you guys think?