A buff idea for Conjures!

A buff idea for Conjures!

in Elementalist

Posted by: Azunai.5974

Azunai.5974

excuse me as i do this (i’m drunk) but wouldn’t it be sooooo cool if upon dropping an equipped conjured weapon, a copy will be left on the ground with the remaining number of charges.

then you can pick it up again and… do stuff. it’ll actually make that lousy trait that increases chargss worth taking.

tell me your thoughts?

Edit- Just realized this idea was oddly similar to a certain blonde’s move…

http://m.youtube.com/watch?v=flbGupAQqjE

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

(edited by Azunai.5974)

A buff idea for Conjures!

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Drinking won’t make the ele any better. Go home.


Bad Elementalist

A buff idea for Conjures!

in Elementalist

Posted by: Azunai.5974

Azunai.5974

Drinking won’t make the ele any better. Go home.

but it suuucks

i need my beer goggles to play an ugly class

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

A buff idea for Conjures!

in Elementalist

Posted by: Qori.9671

Qori.9671

it should just replace our non existent 2nd weapon slot and we should use the weapon swap feature on it til our charges run out. and dare i say it should have a trait that makes it a 5 second weapon swap CD to switch back to it just like a warrior =P

A buff idea for Conjures!

in Elementalist

Posted by: Azunai.5974

Azunai.5974

it should just replace our non existent 2nd weapon slot and we should use the weapon swap feature on it til our charges run out. and dare i say it should have a trait that makes it a 5 second weapon swap CD to switch back to it just like a warrior =P

I hate that idea. It trivializes the use of multiple conjured weapons.

Resident deaf elementalist – Tarnished Coast
Everyone needs a little optimism!

A buff idea for Conjures!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

Make it similar to engineer kits but put a longer recharge on activating it again once you swap out. This will reduce ice bow abuse in PvE since it will only be available to the elementalist, but will increase their available utility and assist with the fact that we’re limited to one weapon set with predictable spells.

A buff idea for Conjures!

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Posted by: Avead.5760

Avead.5760

I think that idea is the perfect medium so that engis wont cry we get to their territory and also have conjures be actual support weapons
I dont see why making them something only the elementalist gets is a good idea.Its very selfish and will help people that play only solo..in an mmo

A buff idea for Conjures!

in Elementalist

Posted by: Leuca.5732

Leuca.5732

I think that idea is the perfect medium so that engis wont cry we get to their territory and also have conjures be actual support weapons
I dont see why making them something only the elementalist gets is a good idea.Its very selfish and will help people that play only solo..in an mmo

That’s funny, because engineers are already somewhat in our territory, only they don’t have quite as many “sets”, but those sets lack any recharge penalty for swapping.

Elementalists already spread plenty of boons; the only use their conjures really have is with the Ice Bow and FGS for taking out occasional immobile targets with aoe, and the Lightning Hammer for people who insist that it’s just the best dps evarrr. I’m not sure why you’d call a switch like I mentioned selfish when people will actually call you useless for not bringing either of those skills in some PvE areas, which is absolutely untrue. The ele is an inherently un-selfish class because of how its aoe works; reworking conjures won’t change that and will open up myriad possibilities for theorycrafting, especially in WvW and PvP where conjures are largely ignored.

(edited by Leuca.5732)