A build thats good for PvE/Dungeons/Events?

A build thats good for PvE/Dungeons/Events?

in Elementalist

Posted by: Odokuro.5049

Odokuro.5049

I have read through several builds/guides and am still stuck on a wise choice when it comes to those three things…

I would like to use S/D and Focus on inflicting Conditions, yet have enough initial damage so as not to hit like a wet noodle.

I was thinking:
10 Fire for Burn on Crit.
30 Earth for Dealing extra damage vs. bleeders, Bleeds last longer, and Signet passives stay active.
10 Water for Signets cause Vulnerability.
20 Arcane for Elemental Attunement and gaining Arcane Power at 75% health.

So I really would like some input on a build that would be good for PvE/Dungeons/Events, deal good Condition damage, have enough survivability as not to die constantly, and that’s pretty much it.

Thanks!

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

A build thats good for PvE/Dungeons/Events?

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

I would like to use S/D and Focus on inflicting Conditions, yet have enough initial damage so as not to hit like a wet noodle.

The only way I know to do both awesome condition and awesome normal damage is by picking berserker gear. Otherwise, you may either wanna pick one of them, or lower your expectations to ‘acceptable damage’.

Assuming you’re aiming for a signet/condition build, I’d replace the water and fire traits you picked with something else. Also, I’d recommend the 20% recharge reduction on signets from earth instead of the ‘extra damage vs. bleeders’ (since that won’t affect your conditions). To still cause a reasonable amount of burning, you can either grab Signet of Fire, or just place your fire combo fields wisely and let your team create some mass burning.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)