Fire
•Fireshot – fires a quick ball of flame that burns upon hit.
Sandard rifle autoattack but slightly faster than the others.
•Immolate – creates a stream of fire that damages and burns foes it makes contact with anything it touches. At the end of the channel, the rifle creates a bigger single burst of fire.
A flame-thrower attack, can be used while moving.
•Searing chains – conjures a long firey chain to immobilize and burn the target (combo finisher: projectile)
The character uses an arm to “throw” a length of flaming red chains. Can be used while moving.
•Flaming Advance – charge forward, leaving a trail of fire and blasts the target area with fire (combo finisher: blast)
Very slight pre-cast before dashing over a short distance.
•Backdraft – fires a powerful short range burst of fire, sending you a fair distance back (combo finisher: leap)
After triggering it, the character is recoiling, as if sliding backwards over a very short distance.
Water
•Frostbite – fires a bullet of ice, causing vulnerability
Standard rifle autoattack, but slightly slower than the others.
•Chillrend – fires a volley of ice bullets, chilling and causing vulnerability (combo finisher: projectile)
The character keeps the rifle raised during the channel time, firing single bullets at a time to a maximum 5 shots.
•Snowball – blasts the target area with ice, chilling targets inside
The character “summons” an icy projectile from the free hand to blast the area a short distance away. Can’t be used while moving.
•Cascade – Creates a circle of water that heals and bestows regeneration on allies inside (combo field: water, grants regeneration)
Slams the rifle butt on the ground.
•Hoarfrost – Fires a long range bullet that freezes the target, unable to move or act for (?) seconds and creates (?) stacks of vulnerability. (combo finisher: projectile)
A small pre-cast time as the character stops for a slight amount of time to aim the rifle.
Air
•Static – fires a quick burst of electricity that damages the target and everything around him
Standard rifle autoattack that has above average fire rate and damage.
•Shock – shocks the target and everything around him, dealing small damage and causing cripple
Instantly causes the effect at the target’s location. Can be used while moving.
•Lightning retreat – instantly teleports backwards, causing a burst of electricity at the original position (combo finisher: blast, grants swiftness)
The character swings an arm around before teleporting back.
•Thunderwave – blasts the target area, creating an area that dazes people crossing it (combo field: lightning)
Drives the rifle butt onto the ground and uses an arm to cast the field a short distance away.
•Railgun – channels before firing a long, concentrated bolt of electricity, causing massive damage (combo finisher: projectile)
The character takes a knee during the channeling phase before firing.
Earth
•Splinter – fires a normal bullet and causes bleeding
Standard rifle autoattack animation with slighty above average fire rate.
•Masterkey – fires a scattershot, dealing damage the closer the target is and causes bleeding
A quick blast of rock shards or pebbles is fired. Can’t be used while moving.
•Magnetic shot – fires a bullet that, upon impact, causes nearby enemies to be pulled towards the target (combo finisher: projectile)
Slaps the rifle body to imbue it with magnetism (shown by slight glow) before firing. Fired while moving.
•Titanfall – jumps to the target location, dealing high damage and causing cripple (combo finisher: blast)
Crouches slightly before jumping.
•Shardstorm – fires a projectile that, upon impact, shatters into smaller pieces, damaging the target and everything around him. Causes bleeding. (combo finisher: projectile.)
Standard rifle attack. Can be fired while moving.
Traits
Tuned Rifle – 20% cooldown reduction and damage is increased by 10%.
or
Charged Rifle – All projectiles pierce and range is increased to 1500. 10% extra damage with rifles.
I noticed that weapon traits had the weapon itself in the names along with a word to describe its purpose. i.e. Vigorous Scepter, Blasting Staff, Windborne Dagger. Just a small observation. Also, I did make it a choice between the two because there is only one weapon trait per weapon for elemetalists.
Everyone needs a little optimism!
(edited by Azunai.5974)