A simple fix to elementalist damage

A simple fix to elementalist damage

in Elementalist

Posted by: Thom.1862

Thom.1862

Change Piercing Shards from “While attuned to water, your spells do 20% more damage to vulnerable foes.” to “Your spells do 20% more damage to vulnerable foes” and change Weak Spot to 100% from 60%. This is about the amount of damage increase this class needs, as this boost not full time its not about only a 10% increase overall Air Magic with 25 points in that tree or 20 points in water magic with the shard of ice also equipped. Even with vulnerability stacked in D/D mode your only going to get at best 70% to 100% increase for about 2 seconds if you can manage to set the other player on fire, knock him down, and hit fire grab all within 2 seconds. This makes a 3500 point CIT into a 5000 to 7000 point crit on average in sPvP. Please keep the YouTube 13k hit out of this it was a one time effect with all the ducks in a row (lite armored player not moving all the stacks of percentages critting at the same time with the player buffed with extra damage buff only found in that sPvP instance) not a fair comparison to what really goes on in sPvP not to mention WvW, PvE, or tournaments.

All in all this attunement is only about a 10% increase in any scenario I have been able to come up with, in ant best case scenario, and only part time. Since it seems that the GW2 devolopers only make small changes, which I agree with this as no class is dramatically changed all at once. This idea seems to be one that will help out this class without making a dramatic change to this class. This is not an answer to all of this class problems but it helps out a bit seemingly without a ton of effort on the devolopers part

A simple fix to elementalist damage

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Posted by: Thom.1862

Thom.1862

Note the 20 points in water only helps if you use Shards of Ice, Piercing Shards, and stack arcane spells.

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Posted by: plasmacutter.2709

plasmacutter.2709

I really think this suggestion is hypocritical:

how do you square this:

Please keep the YouTube 13k hit out of this it was a one time effect with all the ducks in a row

with suggesting requiring yet another “ducks-in-a-row + ridiculous amounts of jolt cola” mentioned below:

Even with vulnerability stacked in D/D mode your only going to get at best 70% to 100% increase for about 2 seconds if you can manage to set the other player on fire, knock him down, and hit fire grab all within 2 seconds. This makes a 3500 point CIT into a 5000 to 7000 point crit on average in sPvP.

The last thing ele needs is another insanely complex chain. It needs, for once, a set of damage increases which does not depend upon a long setup chain that can easily be thwarted by pretty much anything, including a player not juiced up on enough energy drinks to kill a small child.

A simple fix to elementalist damage

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Posted by: Thom.1862

Thom.1862

“The last thing ele needs is another insanely complex chain. It needs, for once, a set of damage increases which does not depend upon a long setup chain that can easily be thwarted by pretty much anything, including a player not juiced up on enough energy drinks to kill a small child.”

This is the current chain that is already in place just juiced up a bit you against more damage?

A simple fix to elementalist damage

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Posted by: plasmacutter.2709

plasmacutter.2709

“The last thing ele needs is another insanely complex chain. It needs, for once, a set of damage increases which does not depend upon a long setup chain that can easily be thwarted by pretty much anything, including a player not juiced up on enough energy drinks to kill a small child.”

This is the current chain that is already in place just juiced up a bit you against more damage?

nope, i’m saying it should be fixed so eles don’t require that when thieves can 2-button damage like that.

That would fix ele damage.

A simple fix to elementalist damage

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Posted by: Thom.1862

Thom.1862

“The last thing ele needs is another insanely complex chain. It needs, for once, a set of damage increases which does not depend upon a long setup chain that can easily be thwarted by pretty much anything, including a player not juiced up on enough energy drinks to kill a small child.”

This is the current chain that is already in place just juiced up a bit you against more damage?

nope, i’m saying it should be fixed so eles don’t require that when thieves can 2-button damage like that.

That would fix ele damage.

I agree but since they are not going to fix the Ele class to be like the Thief class nor will the Dev’s change any class dramatically your not going to get what you want. So in order to fix this class you need to figure out how to make this class better within the frame work that is already here. That said any seggustions to the that will enhance the elementalist damage within the system all ready in place is useful.

A simple fix to elementalist damage

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Posted by: Caffynated.5713

Caffynated.5713

Exactly what is wrong with elementalist damage?

Our burst damage specs do as much damage as anyone, they’re just the least survivable builds in the game. Any changes to improve damage oriented eles should be on making them capable of surviving more than a stiff summer breeze.

You can already kill most other glass cannons before they can get back up from updraft. How much more damage are you looking for?

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Calle.8746

Calle.8746

There’s nothing wrong with Elementalists damage. And this is more of a “Please boost my build”-topic than a fix.

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Posted by: Arheundel.6451

Arheundel.6451

To the OP-
As others have already stated there is nothing wrong with ele dmg, I don’t want Anet to increase our dmg any further, what I want from Anet is to refine the in-built survivability of our skillsets, at the same time they can reduce the healing of water skills so that we won’t have any really unkillable profession.

Furthermore we must be sure that this in-built survivability does not rely on traits to be effective like for other professions

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Posted by: Sabull.5670

Sabull.5670

how about not increasing ele damage? That 20% boost would be insane
Ele is insane amount of tools to control, dps, cleanse, mobility, everything. Why do people fail (i assume this is the case judging the constant whine threads)? Because it’s more complex to play ele than many other classes.

So rather see some other classes made more complex to play and more versatile. Than buffing ele, we are already so effing fortunate.
But guess that’s a design flaw that is hard to fix in live.

[TA]

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Posted by: ATMAvatar.5749

ATMAvatar.5749

If they bumped our base HP to 14k many of the glass cannon builds might become viable.

A simple fix to elementalist damage

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Posted by: plasmacutter.2709

plasmacutter.2709

If they bumped our base HP to 14k many of the glass cannon builds might become viable.

not with them basing ele survivability on water healing, then nerfing healing by vast amounts in pvp.