About Conjured weapons.

About Conjured weapons.

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Posted by: DeathPanel.8362

DeathPanel.8362

Since there are new conjured weapons changes coming next month I’d like to talk about what they might be and what would make people start using them more.

Personally I think they should work like engineer weapon kits, where you toggle them on or off rather than activating and then dealing with cool downs.

If there’s some balance issues with how powerful some of them are they can simply tune down some of the abilities on the conjured weapons to compensate.

As it stands right now most people don’t ever use conjured weapons for anything but niche encounters.

By making them work like engineer kits they’d introduce a vast number of new viable builds for elementalists and exponentially increase the viability of the class.

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Posted by: Zelyhn.8069

Zelyhn.8069

I disagree utterly.

They should not be like kits, because using dedicatedly them is boring as hell.
They are fine as situational weapons.
I would like to see one more trait affecting them, likely in the earth trait line. Something like: when the two weapons are wielded (one in your hand and one you can share) then you get a buff, or the cooldown rate of the conjure is doubled.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Eir Jordan.2156

Eir Jordan.2156

This is the single worst change suggestion I have seen in a long while. Elementalists with FGS and three conjured weapons would have access to 41 skills, yes there is a reason why Engineers got kits and not Elementalists. This is a ridiculous suggestion that would be highly unbalanced. Engineers cannot hand their kits to other players to use but Elementalists can certainly give other people access to conjured weapons.

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Posted by: Tesla.1427

Tesla.1427

Who knows what’s in store for the conjures. We can speculate all we want, but in the end, it’s just speculation.

I, for one, love the kitten outta conjures. More than once they’ve saved my ham while re-leveling my ele, which makes me wish I used them the first time around. One thing I do think they could do to make them a bit more viable is either remove the charges -OR- the duration. Having both is kinda restricting, really. It means you have to spam the kitten out of the abilities and hope to god your auto doesn’t detract from the far better abilities that the conjure provides; looking at you, lava axe.

I personally think that it’s probably hard to balance Ele when it comes to things like conjures and junk. Give us a little too much, and we’re overpowered. Take too much away, we’re nothing more than a bag of excrement that others light on fire and leave on the dev’s steps.

Maybe with this buff to conjures and staff, they’re attempting to give ele’s melee and range. I’onno. Maybe I’m just smokin’ crack. xD

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Posted by: Wraistlin.6072

Wraistlin.6072

That would actually be a decent idea too……the auto attacks shouldn’t count towards charges.

But that would most likely make the LH extremely overpowered.

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Posted by: DeathPanel.8362

DeathPanel.8362

That would actually be a decent idea too……the auto attacks shouldn’t count towards charges.

But that would most likely make the LH extremely overpowered.

I already mentioned that the conjured weapons can be toned down to reflect that.

Currently they are beyond useless for 90% of all situations simply because of the long CD and the fact they have limited charges. Making them like kits would actually make it worthwhile to take one or two of them in your utility slots over the usual utility skills elementalists take.

Having them be kits like engineers would encourage people to come up with new builds dedicated to certain conjured weapons and add variety to elementalists.

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Posted by: Kamui.3150

Kamui.3150

I had an alternative idea to making them somewhat but not quite like kits in this thread over here. Short version was have them be our swappable weapons while active, and have it only apply to the one we spawn in our hands. So you can swap back and forth from the active Conjure to your normal skills.

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Posted by: Zelyhn.8069

Zelyhn.8069

You killed me with the use of the word “dedicated”

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: DeathPanel.8362

DeathPanel.8362

This is the single worst change suggestion I have seen in a long while. Elementalists with FGS and three conjured weapons would have access to 41 skills, yes there is a reason why Engineers got kits and not Elementalists. This is a ridiculous suggestion that would be highly unbalanced. Engineers cannot hand their kits to other players to use but Elementalists can certainly give other people access to conjured weapons.

When you take conjured weapons you give up valuable utility slots to have them. In 90%+ of all situations it’s not worth it because conjured weapons are limited by long CD and limited charges and that’s why no one ever uses them outside of niche situations.

No one is going to fill up all their utility/elite slots with conjured weapons if they ever became like kits for the same reasons no engineers fills their utility slots with all kits. That’s just a ridiculous assertion on your part.

In terms of balancing, they can easily modify/tone down the abilities to reflect the permanent nature of the weapons to compensate if it is overpowered in any way.

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Posted by: DeathPanel.8362

DeathPanel.8362

You killed me with the use of the word “dedicated”

Maybe you just lack imagination.

All builds are dedicated around certain strategies and/or weapon sets or kits for engineers.

If conjured weapons are permanent like kits it would be easy to theorycraft an offensive elementalist build dedicated around fiery greatsword for example.

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Posted by: Zelyhn.8069

Zelyhn.8069

I’m fairly sure copy pasting a mechanic from an other class is less imaginative.

I think the developers want us to use our weapon skills, and situationally the conjures, not the other way around. I think they are right, because bypassing class mechanics and locking ourselves into one skill set is very boring.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: DeathPanel.8362

DeathPanel.8362

I’m fairly sure copy pasting a mechanic from an other class is less imaginative.

I think the developers want us to use our weapon skills, and situationally the conjures, not the other way around. I think they are right, because bypassing class mechanics and locking ourselves into one skill set is very boring.

Not as lacking in imagination as dismissing an idea without elaboration of any kind.

Also, there’s no reason not to leverage mechanics that works well over mechanics that’s currently known to not work well.

If the goal is to encourage people to use conjured weapons more then my idea would work.

Unless there’s some massive boost to conjured weapons such that they grant some huge overpowering temporarily advantage(far more than they do now) I don’t foresee them being slotted for use unless in niche situations. (Like AC mounds with frostbow for example)

A more consistent way to incentivize people to use them is to take away one of the biggest penalties which is the limited duration by making them work like kits. The damage and effects can be toned down to balance this if needed.

In 90%+ of all situations they are simply not worth wasting an utility slot for due to long cool downs and limited charges as I’ve stated before.

(edited by DeathPanel.8362)

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Posted by: MyPuppy.8970

MyPuppy.8970

Just one conjured skill would be fine, and since we’re stuck on the conjured elemental weapon, they could simply make the ele conjure the weapon according to its current attunement. That would make more sense, and let us have 3 new utilities. Just like the elemental summoning, if i ever haven’t made myself clear.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: DeathPanel.8362

DeathPanel.8362

Just one conjured skill would be fine, and since we’re stuck on the conjured elemental weapon, they could simply make the ele conjure the weapon according to its current attunement. That would make more sense, and let us have 3 new utilities. Just like the elemental summoning, if i ever haven’t made myself clear.

So basically summon a different weapon depending on your attunement?

That would work but the fundamental reasons with why people don’t use conjured weapons are still there though since it will still suffer from inconsistency like charge limits and long cool downs.

If they were kits so you can toggle them on at any time at the cost of an utility slot, that would bring a lot more build variation to elementalists.

Staff elementalists would no longer be free kills in wvw for example if they can toggle on their fiery GS at will.

It would make elementalists far more versatile and effective.

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Posted by: Axelifus.3269

Axelifus.3269

Except that toggling to a fgs would make endless qq threads about the elementalists zipping around like warriors on steroids, thus nerfing the said fgs to oblivion.

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Posted by: oZii.2864

oZii.2864

The problem with conjured in a PvP setting is that they leave you open to getting crushed. I like hammer alot though cause banish is fun and it has some defensive options. If the leaks are anything to go by the shield looks like it will be pretty good and it has some good offensive and defensive options. I can see shield getting some actual play now.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Zelyhn.8069

Zelyhn.8069

@DeathPanel

Let’s not get into a personal argument. I dismissed the “kit” idea because this has been proposed before, talked about over and over, and covered thoroughly.
Elementalists simply won’t have kits.

Now, I don’t disagree that conjures do need some buffs, especially to be viable in PvP, but in PvE there are countless situations where they become very desirable.

Let’s forget about 360 degree changes because the devs will not do that. We have to stick with the initial concepts, and that includes both charges and duration limits. We have to focus on what we can realistically do to make them more attractive.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: histerico.6153

histerico.6153

What if they made conjurers work like theives initiave? So like auto attacks don’t use charges but the other skills use a variable amount of charges with stronger skills using more charges. To compensate for the change anet could significantly lower the cooldowns on the skills, but not remove so poeple don’t just spam the same skill. Also the auto attacks will need to be balanced for not using charges

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Posted by: DeathPanel.8362

DeathPanel.8362

Except that toggling to a fgs would make endless qq threads about the elementalists zipping around like warriors on steroids, thus nerfing the said fgs to oblivion.

Those QQ threads will always exist until the end of time regardless. Even if the conjured weapons do get nerfed a bit it’s still far more useful as toggles rather than what they are now.

Currently there’s no real point to ever slot them unless you are in a specific dungeon encounter like AC mounds.

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Posted by: DeathPanel.8362

DeathPanel.8362

@DeathPanel

Let’s not get into a personal argument. I dismissed the “kit” idea because this has been proposed before, talked about over and over, and covered thoroughly.
Elementalists simply won’t have kits.

Now, I don’t disagree that conjures do need some buffs, especially to be viable in PvP, but in PvE there are countless situations where they become very desirable.

Let’s forget about 360 degree changes because the devs will not do that. We have to stick with the initial concepts, and that includes both charges and duration limits. We have to focus on what we can realistically do to make them more attractive.

Unless you are the dev team lead you are not qualified to say GW2 “simply won’t” have something.

The point is to get enough people talking about it to get some momentum behind the idea and hopefully the devs will at least take the idea under advisement.

I’m under no illusions since it’s unlikely to happen but your summary dismissal of the idea without any valid reasons against it is not constructive. Just stating it’s been discussed before without actually elaboration is not helpful.

Obviously your opinions are your own and I don’t expect you to change it so you are free to exclude yourself from this discussion.

(edited by DeathPanel.8362)