(edited by MasterMc.7543)
About the on kill sigil change for ele's.
Awww and I already made a dagger with a fire sigil for after I’m done getting my stacks too…
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Agreed. Here are my thoughts about this from another thread:
I know this has been pointed out before, but I’d like to point it out again.
I think Elementalists are getting the short end of the stick due to the new Sigil changes, in regards to both on-kill sigils and on-swap sigils. To illustrate:
On-kill sigils:
Example A: Warrior with 2 weapon sets A and B, each set with 2 sigils. Set A has Sigil of Bloodlust and a non-on-kill sigil, Set B has two different non-on-kill sigils.
Result: This Warrior gets to build up +250 Power and still take advantage of 3 other non-on-kill sigils, 1 on set A and 2 on set B.
Example B: Elementalist with 1 weapon set A, with Sigil of Bloodlust and one other non-on-kill sigil.
Result: This Elementalist can build up +250 Power but can only take advantage of one other non-on-kill sigil.
On-swap sigils:
Example A: Warrior with 2 weapon sets A and B, with Fast Hands (15 Discipline) and 4 different on-swap sigils (sigils 1 and 2 on set A, 3 and 4 on set B.)
-0 seconds: swap to B—> 3 and 4 proc and go on 9-second CD. Weapon swap goes on 5-second CD.
-5 seconds: swap to A—> 1 and 2 proc and go on 9-second CD. Weapon swap goes on 5- second CD.
-10 seconds: swap to B—> 3 and 4 proc and go on 9-second CD. Weapon swap goes on 5-second CD.
-15 seconds: swap to A—> 1 and 2 proc and go on 9-second CD. Weapon swap goes on 5-second CD.Works out to 2 sigil procs every 5 seconds, with the possibility of having 4 unique on-swap sigils. Requires 15 Trait points in Discipline.
Example B: Necromancer with 2 weapon sets A and B, with 4 different on-swap sigils (sigils 1 and 2 on set A, and sigils 3 and 4 on set B.) Weapon swap cooldown is 10 seconds (same for Guardians, Rangers, Mesmers, Thieves and Warriors without Fast Hands.) Initially in weapon set A.
-0 seconds: swap to B—> 3 and 4 proc and go on 9-sec CD. Weapon swap goes on 10-sec CD.
-10 seconds: swap to A—> 1 and 2 proc and go on 9-sec CD. Weapon swap goes on 10-sec CD.
-20 seconds: swap to B—> 3 and 4 proc and go on 9-sec CD. Weapon swap goes on 10-sec CD.Works out to 2 sigil procs every 10 seconds, with the possibility of having 4 unique on-swap sigils. Requires no Trait investment.
Example C: Elementalist with 1 weapon set A, with 2 different on-swap sigils 1 and 2. 30 Arcana (swapping to another Attunement is~1 second, swapping to previous Attunement is ~9 seconds) Initially in Fire Attunement.
-0 seconds: swap to Water—> 1 and 2 proc and go on 9-second CD.
-1.5 seconds: swap to Air—> 1 and 2 still on CD, no sigil procs.
-5 seconds: swap to Earth—> 1 and 2 still on CD, no sigil procs.
-9 seconds: Fire attunement recharged, swap to Fire—> 1 and 2 proc and go on 9-second CD.Works out to 2 sigil procs every 9 seconds, with only 2 unique on-swap sigils possible. Requires 30 Trait points in Arcana.
TL;DR:
-So an Elementalist can get more frequent on-swap sigil procs compared to other professions except for Fast Hands Warriors, BUT has to invest deep in Arcana AND can only have 2 unique Sigils.
-All other professions except Fast Hand Warriors get less frequent on-swap sigil procs (by only 1 second less, I might add) BUT can proc 4 unique Sigils, with zero Trait investment
-Fast Hands Warriors can get 4 unique on-swap sigil procs every 5 seconds for 15 Trait points in Discipline.
—-The question is, is the ability to swap Attunements enough of a trade-off for losing access to a) more unique sigil procs in addition to on-kill boosts and b) more frequent sigil procs?
For a), I really don’t think so. If that were the case, Bloodlust stacking Eles currently would be considered OP…which is certainly not the case.
For b), I don’t think so. Elementalist skills have long individual cooldowns; I’d rather have another Sigil of Air proc than wait for Magnetic Aura to come off cooldown.What I think should happen is Elementalists only should be able to proc on-swap sigils every 5 seconds instead of every 9 seconds. This would synergize better with our Attunement swaps, and the fact that we can only have 2 sigils at once would balance it out.
I haven’t discussed Engineers since I haven’t really played one, but I’d imagine their case would be similar to the Elementalist.
And Eles should also get a unique on-kill sigil slot, only 1 per weapon set.
“Two-handed weapons can now be slotted with two sigils.” So you can have the +250 power and other not-on-kill sigil, if you are thinking of using Staff ele.
Dagger-Dagger you have a total of 2 sigil as well, but I get what you are saying, it a disadvantage comparing to other classes but dont forget you have like 4 weapons with your attunements.
(edited by whiteflower.9425)
“Two-handed weapons can now be slotted with two sigils.” So you can have the +250 power and other not-on-kill sigil.
Whiff and a miss
Yep. The warrior equivalent to ele situation would be to put sigils of bloodlust (or w/e) on first AND second set. That’s obviously not optimal. Ironically warriors are receiving another net buff (they can more than fully offset healing signet nerf with sigil of renewal, which isn’t even a great sigil).
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