Additional Weapon counter vs traps

Additional Weapon counter vs traps

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Now we have dodging at end/trough.
Sending elementals or minions from runes.

Then from weapon:
-meteor shower – trigger one trap in target area every 2s.
-churning earth – trigger two traps in target area at successful cast.

Additional Weapon counter vs traps

in Elementalist

Posted by: reikken.4961

reikken.4961

are you saying that churning earth triggers traps?
if so, that’s an awful bug and needs to be fixed

Additional Weapon counter vs traps

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

are you saying that churning earth triggers traps?
if so, that’s an awful bug and needs to be fixed

nope ms and churning earth to trigger enemies traps is idea that I suggest.

Additional Weapon counter vs traps

in Elementalist

Posted by: reikken.4961

reikken.4961

I don’t see why that should be added. Not only does that not really make sense, but also… of all the buffs you could give ele, making it stronger against dragonhunters is the one thing it doesn’t need.

Additional Weapon counter vs traps

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I don’t see why that should be added. Not only does that not really make sense, but also… of all the buffs you could give ele, making it stronger against dragonhunters is the one thing it doesn’t need.

Yep, there is much of what could be done. But in this topic ima rather interested in counter mechanic to traps. I would rather have more options to counter traps.
Also I though about mechanic to counter signets aka Rust from gw1 or something like that, but in gw2 realm.