Advice Please - Combo's

Advice Please - Combo's

in Elementalist

Posted by: FinalPatriot.8034

FinalPatriot.8034

Hello again everyone!

So, after playing an Ele now for about two days, I have to admit, I’m hooked! I never really though I’d enjoy this class but the mobility and quick style of play are just amazingly fun to play. However, the one area I seam to struggle with is learning different combo’s or tricks to best take down a target. I understand the basic abilities of each skill for all atunements but I’m not certain on how I should do a decent setup. Can you all walk me through some of the more effective combo’s to use? Also, is there a decent guide available that gives general information on how to fight/defend against each other class?

I’m currently running the D/D spec with a focus on survival.

Oh, and last night I charged into a group of 4 mobs and before that little light in my brain could say “Seriously, this isn’t a good idea,” they were all dead! I love this class now!

Laura Seranus – Mesmer –
“Shatter Me!”
“I am become death, the destroyer of worlds.”

Advice Please - Combo's

in Elementalist

Posted by: andyj.5809

andyj.5809

When I pull between 3-10 mobs I usually do Fire – 3, 2, 5, 4. Armour of earth. Earth – 4, 5, 2. By that time they are normally all dead or dying. If I took damage I just go into water to heal up and go back to fire to start again.

Advice Please - Combo's

in Elementalist

Posted by: FinalPatriot.8034

FinalPatriot.8034

Do you ever use Air – 3 for the stun effect? Hmm… that’s probably more for just a 1v1 fight though right?

Laura Seranus – Mesmer –
“Shatter Me!”
“I am become death, the destroyer of worlds.”

Advice Please - Combo's

in Elementalist

Posted by: brickforlife.1364

brickforlife.1364

Do you ever use Air – 3 for the stun effect? Hmm… that’s probably more for just a 1v1 fight though right?

if you trait 10 in air you get fury and swiftness for using it. use it pre-battle for fury then engage for faster killing.

Join
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com

Advice Please - Combo's

in Elementalist

Posted by: Shimond.2478

Shimond.2478

When I pull between 3-10 mobs I usually do Fire – 3, 2, 5, 4. Armour of earth. Earth – 4, 5, 2. By that time they are normally all dead or dying. If I took damage I just go into water to heal up and go back to fire to start again.

Yea that’s similar to how I do it though I usually hit earth 3 for the fire shield before moving to 5 or 2 after the swap.

Advice Please - Combo's

in Elementalist

Posted by: pdboddy.4162

pdboddy.4162

I’m only level 24 with my ele and after a bump at 20 or so where I couldn’t figure out how to not die, I’m now really enjoying the elementalist. While I try to avoid multi-mob engagements, the d/d ele seems to do quite well at handling multiple mobs.

I start with fire and move into earth, and at that point I can either go into water (if it looks like I will win shortly) or go into air (for air 5 and the extra speed to run away). Figure out how to dance and you can go far.

Advice Please - Combo's

in Elementalist

Posted by: Sleepcoma.9487

Sleepcoma.9487

I just recently switched to using mostly D/D with a build focused on generating aura’s, sharing them, and boon duration.

I run around in Air, use 3 prior to engaging for the shocking aura with gives me swiftness fury and protection. Then round up the enemy and switch to fire, use 2, then 4, Arcane Blast for the AoE damage + might stacks from combo, 5, switch to Earth, double tap 3 to immobolize an enemy, leap to them and get the fiery aura to renew swiftness fury and protection, then 4, then 2. Everything is dead by then.

If the fight is a bit more dangerous I play it a little more cautiously and toss in some time in water attunement as needed.

Advice Please - Combo's

in Elementalist

Posted by: Meiz.8739

Meiz.8739

I have a nice large mob combo that I use often with D/D.

The utilities I use are, Glyph of Elemental Harmony, Signet of Air, Signet of Fire and Glyph of Storms. For Elite Glyph of Elementals.

I start off with Air, charge in on #4 then I use Signet of Air for AoE blind. Switch to Fire use #4, switch to Earth use Glyph of Storms (Sandstorm an AoE blind for the duration), use Earth #5 then #4 they’ll die by bleeding and if not use Earth #2.

Works every time, even those pesky Centaur knockdowns will miss inside the Sandstorm (it’s essential on this combo) I use on a very large pack and I mean a lot. Sometimes there would be a few left, just switch to Water use #3 #2 #1.

Looks kinda complicated (not really) but if you’re used to switching attunements it flow so quickly.

Note: You can actually remove switching to Fire and not use #4 the only reason I use that is for Area of Might ( Fire #4 + Earth #5 or #4) which gives more damage for your next skills.

(edited by Meiz.8739)

Advice Please - Combo's

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

air 4-5-fire-3-4-5-earth-4-5-signet of air while doing 5- lightning flash if they’re running away plus other cantrip for more might- 2-water-3-2-1-1-1-1-1 for vulnerability which increases the bleeding damage done.
if they’re still alive for example its a champion or veteran y’r fighting: 5 for heal-4 more chill- fire – 3- 4- 2 etc.

Advice Please - Combo's

in Elementalist

Posted by: Lert.6287

Lert.6287

You can still use Air – 4 when enemies are close to each other. It has radius around 120 if I remember it well. Som it’s more less like Air – 3, 4, 1 (no 5 if you don’t want to knock them, 5 if you want to go into fire). With Air -5, you go to Fire and it’s -3, 4. Then earth – Dodge, 4, 5 (9 stacks of might from these 3 things cause of fire+blasts), 2. Then water – 3, 4, 2.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel