Hello everybody, feel free to give feedback to the build.
My mission is to revive the staff elementalist from a downed state. ^^
Here you can find which utility skills / traits/ gear and infusions I use.
http://gw2buildcraft.com/calculator/elementalist/?1.5|6.1c.h1h|0.0.0.0.0.0|1c.71g.1c.71g.1c.b1h.1c.71h.1c.7o.1c.7o|2u.0.2u.0.2u.0.2u.0.2u.0.3u.0|0.0.a3.u39b.u58b|0.0|1l.1s.1y.23.28|e
The reasoning behind the choices I made in my build:
Reason for traits and utility skills:
Protection
-Earth’s embrace for armor of earth which grants you protection and stability to do your big AOE spells’s
- Armor of earth for the same purpose just before to pop out AOE I use this. I use cantrip mastery for a shorter cooldown. With those stability you down have to worry about being interrupted while channeling.
-Elemental attunement if you switch to earth you gain protection in combination with 2 runes of earth 2 runes of water and 2 runes of the monk switching gives a 33% damage reduction for 8 seconds. For you and everybody around you.
Heals
-Elemental attunement if you switch to water you get regeneration
-Soothing disruption if you use armor of earth you get regeneration
-Evasive arcane when you dodge you get healed in water
-Soothing Mist is nice to have for as a passive heal while you swap between attunements.
Condition removal
-Ether renewal clears a condition with every pulse +heal
- Cleansing water: every regeneration cures also a condition. So armor of earth and Attuning to water cures a condition.
AOE
Blasting staff so with an bigger area of effect for fire 2 and of course water 5 and 4.
Too bad fire 5 does not increase in size.
-Glyph of Storms in fire
Although the other attunements can be pretty handy too it depends on the situation. Sandstorm does not cause blindness every second. I think it is once per 3 seconds, up to 5 targets. Ice storm, chilled for 2-3s per hit, duration stacks.
-Frostbow number 4
-Greatsword Number 5
- Meteor shower although the dps is low compared to the rest of the AOE options. Especially compared to the channeling time. I don’t use this skill very often. only if the rest is on cooldown. I hope it will get buffed.
Sigil of battle every attunement counts as weapon swap. So nice might stacking.
Gear:
Gear is soldiers everything: Why? You want to maintain power for you AOE. Toughness comes as a good second stat because its really making you healing more effective, since you already have low base health. While vitality even further increases your tank.The infusions are power because you want to compensate for the lack of critical damage.
For more information about how toughness and vitality works go here: http://sittingonacouch.com/the-gw2-m...esmer-numbers/
Its explained in a fun way definitely worth listing to.
Keybinds:
All default except:
Q Utility 6
E Utility 7
R Utility 8
X Elite
C Heal
Reason for making the build:
This is a build mainly based on PvE experience.
I played glass canon staff elementalist for 100s of hours, I liked the damage but I found myself downed a lot compared to other classes. So I thought what would happen if I went totally bunker WITHOUT sacrificing on dps, to a degree where it makes the build unplayable.
First thing what came in mind: What is the nature of a staff elemenlist? To me it was keeping a distance while maintaining damage. So that’s where the thought of AOE comes in to play.
I get this question often: Why combining Bunker and AOE its sounds odd no synergy? If you are doing AOE you keep your distance and if you are good enough at positioning you won’t die.
But you have to consider the channeling time and the many interrupts that could kill all your dps. While your channeling some could just burst you down or interrupt you.
(edited by Wiz.1543)