After patch question.

After patch question.

in Elementalist

Posted by: horaxx.9728

horaxx.9728

I play D/D 0/10/10/20/30 on pve/pvp, still love the build, and i basically went for the 30 arcana points for the attunements cd reduction and bit of extra heal with evasive arcana.
Never been a staff fan, just to throw ppl off cliffs on keeps really :P
Tho still cant figure out why is that arcane blast removal such a big deal, extra might stacking is it?
Does the entire staff playstyle on 30 arcana circle around that arcane blast giving might stack?

Just to be clear, this is not a troll post, not saying that staff build is useless or boring im genuinly asking this since lots of ppl seem to be extremely pissed off.

“How do you kill that which has no life?”

After patch question.

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Posted by: ThiBash.5634

ThiBash.5634

No, not just might stacks. It was combined with different kinds of fields to creat various types of support effects. Might was just a small part of it.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

After patch question.

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Posted by: zombyturtle.5980

zombyturtle.5980

The nerf did not hit D/D that badly. My personal build revolved alot around might stacking to gain damage so I feel quite affected. For other D/D elementalists no it would not be a huge.

However most D/D elementalists also carry a staff for dungeon support, WVW or other situations where team play is important. Not saying D/D isnt effective as support but staff feels more so. Every single one of these D/D staff carrying eles has also been hit by the nerf so are also annoyed.

Combine the staff builds and the staff carrying D/Ders and you have about half the community raging.

I think the biggiest problem is the lack of buffs. might is required in a way to achieve the same damage output as other classes. With this gone one of the only hopes of achieving high damage was also destroyed.

The principle that they nerfed us but gave us nothing in return is hitting people quite hard.

After patch question.

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Posted by: horaxx.9728

horaxx.9728

Oh ok so lets say you use Arcane wave, wouldnt that help out a bit? with a sigil of battle on weap?

“How do you kill that which has no life?”

After patch question.

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Posted by: Nageth.5648

Nageth.5648

Essentially, staff has been asking for help for a while now but instead got a bug fix which comes out as a nerf. They were decreasing pvp healing all over the place and the extra blasts increased healing output. (I’m d/d aura 0/10/10/30/20 because I’ve been unhappy with staff since BWE2 so this is my interpretation of the events.) I’m really curious as to what they’re doing with staff.

After patch question.

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Posted by: zombyturtle.5980

zombyturtle.5980

I already use arcane wave. The point is that it takes up a utility slot and has a rather long cooldown. The sheer number of fields staff has makes it necessary to have another blast finisher in order to make use of them.

Honestly…the blast finisher wasn’t OP. It was the chaining of blasts that made the skill unbalanced. Small steps in nerfing are needed not huge ones that dismiss entire builds.

After patch question.

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Posted by: Bsquared.3421

Bsquared.3421

Honestly…the blast finisher wasn’t OP. It was the chaining of blasts that made the skill unbalanced. Small steps in nerfing are needed not huge ones that dismiss entire builds.

^this. So many times this…

Nerfedname – Elementalist
Legion of Anvil Rock [XXIV] – Anvil Rock

After patch question.

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Posted by: Aiglos.2907

Aiglos.2907

Honestly…the blast finisher wasn’t OP. It was the chaining of blasts that made the skill unbalanced. Small steps in nerfing are needed not huge ones that dismiss entire builds.

^this. So many times this…

+10000

Yeah and this hits staff users particularly hard. You’re unlikely to really feel it as a D/D person so it might be harder to appreciate.

In PvE, part of the fun with staff was playing a dangerous game by recklessly dodging into your fields, while keeping monsters in them at the same time. You’d be sacrificing your ability to evade for whatever the intended benefit was. This could be for offensive or defensive purposes. So I think it added a very interesting way to play, and good flexibility for a class, especially for the staff.

I can only imagine that using a staff will be significantly less fun now…

Fear the might of Shatterstone!