Air Magic traits Master and GM discussion

Air Magic traits Master and GM discussion

in Elementalist

Posted by: oZii.2864

oZii.2864

Messing around with Air again I kind of feel differently about these traits than I did before.

Immediately post patch I thought to myself Tempest Defense+Lightning Rod is a clear winner. Now I am not so sure, but I wanted to get some other peoples thoughts.

Right now I am thinking more that Aeromancer’s training will give you good synergy with fresh air since air skills are up faster, which further decreases the predictability of a D/D’s rotation it also is a dps increase for extra precision about 9% crit chance increase. Tempest defense does provide a substantial damage increase and you would have 4 ways to proc it.

The tough one for me is fresh air vs lightning rod. Fresh air means more static discharges so that is a dps increase on it’s own, but lightning rod for myself is usually criting for 2,200-2400 and it benefits from tempest defense if you decide to take it too. It provides good burst if you are able to land a interrupt.

Even if you are in a 1v1 situation and fighting a mesmer that means you still did something productive if you knockdown a clone or phantasm probably destroying it or very close and it’s not wasted.

Going to play around with these 4 traits more I don’t know if there is a clear cut winner at master or gm all 4 are very good.

Edit: Bolt to the heart looking at that it’s also on par with the other GM air traits.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)