Air scepter skills #1 and #2.
Stack lots of power and precision. Might stacks help too (assuming you run S/D you can stack might easily). Sigils for more might or precision are good too.
Most effective use I can find is to hit F1, they seem to do a lot more damage then.
1 I guess as Korth stated? It’d probably be good for traits that trigger on crits or something due to the number of times it hits. However, it’s still extremely weak? Literally, I’ve noticed the bar barely decreases. So any more suggestions would be awesome
2 is quite nice though, a nice little jump in damage.
I tend to use Air 1 only on objects, due to their being immune to condition damage. This is between fire 2, 3, 4, Arcane Wave cooldowns to stack Might of course.
Air 2 I barely use at all.
3 – Go to character selection → create new character → clic on Thief → Big jump in damage
(see http://www.youtube.com/watch?v=Hh5zjK7ITpQ&list=UUqpWfKAHMihI0ATOFMxiotw&index=1&feature=plcp)
Sorry couldn’t help it
They both work fine for me. Arc Lightning is a 3 second channel that hits 10 times dealing progressively more damage per tick, so if you get interrupted, break line of sight, or start casting another spell it will cancel and you will miss a lot of the total damage. Maybe you are inadvertently interrupting the spell. There is also a bug with the animation where it never ends.
Lightning Strike is instant cast and can be cast during other spells, so you can just spam it off cooldown as long as you can hit your target.
Air 2 I barely use at all.
why wouldn’t you? It’s instant cast, instant hit, on a fairly short cooldown. You can use both skills #2 and #3, they’re both instant and can be cast while in the middle of RTL. I believe they can even be cast while channeling #1.
Basically there is no reason not to use both skills #2 and #3 continuously, every time they are off cooldown if you’re in air attunement. Do you not like free extra damage?
Legion of Anvil Rock [XXIV] – Anvil Rock
Air 1+Air 2 are my primary damage dealers for the build I’ve been running in spvp lately. For scepter at least.
They’re actually very, very good. I’m not sure why you’re not doing damage with them
Air 1 with high crit chance and damage (lighting strike or flame burst) on critical are great. I don’t use air 1 in my current build often, usually RTL with 2 and 3 during then updraft as most people probably do, then either switch back to my conditions or water if needing heal. If I’ve used everything else then I’ll lightning 1. I don’t find it bad, its just not in my current build.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Also 2 and 3 are pretty much invisible allowing for you to attack without being able to be spotted as easily.
Air 2 I barely use at all.
why wouldn’t you? It’s instant cast, instant hit, on a fairly short cooldown. You can use both skills #2 and #3, they’re both instant and can be cast while in the middle of RTL. I believe they can even be cast while channeling #1.
Basically there is no reason not to use both skills #2 and #3 continuously, every time they are off cooldown if you’re in air attunement. Do you not like free extra damage?
Tested it and you’re right. They NOW (but not in BWE2 when I first tried them) are instant cast.
I do regularly use Air 3 because it’s another source of blind. I just never bothered with Air 2 because it used to break channels.
Tested it and you’re right. They NOW (but not in BWE2 when I first tried them) are instant cast.
I do regularly use Air 3 because it’s another source of blind. I just never bothered with Air 2 because it used to break channels.
Fair enough. I didn’t play the BWE’s so I didn’t know they used to break channeling. That would have been stupid (and I can see why they changed it) given that the auto-attack skill is a 3 second channel
Since #2 doesn’t break #1 channeling anymore, throw it in the rotation. Free damage that basically can’t be dodged = good stuff.
Thanks for testing this.
Legion of Anvil Rock [XXIV] – Anvil Rock