Alacrity's
You mean for the f1-4? Interesting, but not really solving the problem of linking base level weapon swapping mechanics to maxed out traitlines.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
https://www.youtube.com/user/GW2FearGaming
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
Running 30 in arcana is usually a really good idea, mostly because it is one of the few traits that actually increases the skillcap of the class, in that each dodge is important in a different way.
For staff, blasting staff is huge in PvP, and arcane mastery is pretty much required for anything with arcane, while everything else runs elemental attunement for protection and regen.
Arcane is quite honestly our best and most versatile traitline.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
Note that you had to specify “pvp” there…. The OP doesn;t indicate whether they’re talking about PvE, PvP or WvW, all of which require different builds.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
Note that you had to specify “pvp” there…. The OP doesn;t indicate whether they’re talking about PvE, PvP or WvW, all of which require different builds.
I said especially in pvp, that doesn’t mean it isn’t used in pve. Actually most ele’s that I know run 30 in pve. Including myself. It’s a big part of your survivability/support to the team.
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
I’m not wrong, and don’t so quickly jump to saying so without reading the source on which I’m commenting. Leafy said “most eles are only using 10-20 in arcana.” I prescribe to the thought that those quoted words are false.
It seems as if you do as well, so perhaps you should amend what you’re saying.
https://www.youtube.com/user/GW2FearGaming
I don’t mind the idea, but where are you getting the idea that most eles are using 10-20 in arcana. Perhaps more staff eles are using that amount than there used to be, but that still makes your statement inaccurate..
Wrong. Every good ele especially in pvp will at least run 10-20 arcane. And If you’re going 20 might as well go 30 for evasive arcana.
I’m not wrong, and don’t so quickly jump to saying so without reading the source on which I’m commenting. Leafy said “most eles are only using 10-20 in arcana.” I prescribe to the thought that those quoted words are false.
It seems as if you do as well, so perhaps you should amend what you’re saying.
Before I comment on anything else I need to know first if you’re indicating that most ele’s run more then 10/20 arcane or less ? “most eles are only using 10-20 in arcana.” That’s a really vague sentence and can go both ways.
(edited by Bsgapollo.5364)
If you’re going for max survivability, then you will be going 30 arcana. If not, you don’t need it. Also, I would say that most Eles in WvW are/should be using staff or x/f. The meta is 30 arcana, but for dps it’s 10-20. Based on the meta being 30 arcana, does that mean most eles are running that? No. Because they aren’t.
Meta is 0/0/10/30/30 for all weapon sets. For pve and spvp, if you have no burst, it will take you far too long to kill anything. I’ve just started using s/f recently, and I enjoy that in pve raid settings. I imagine it excels in dungeons as well. The more common burst staff spec is 20/30/0/0/20, and it’s been like that for a year. After the reduced time on attunement cooldowns patch (15s reduced to 13s), alongside having the option to put blasting staff on at the adept tier, people have dropped 10 in arcana for more survivability that 10 water adds. However with Lingering Elements paired with Elemental Attunement, you offer more support, and gain some extra buffs for a short duration (with 20 points in). Having a low cooldown on meteor showers can be huge if you have a lot of eles running this. Heal on crit/kill food will help make up for having 0 in water.
So more on topic now: Anyone who has played with fresh air specs knowns how great it feels to be able to jump instantly back into air to get a free hit (Electric Discharge) on someone. What I was proposing with the Alacrities was to have that same kind of feeling with whichever damage type we were going for. Each Alacrity is already good as it is, but swapping to each attunement to chain our cc’s is tedium with them being based off the Arcana line. We can get more Static Fields off with Fresh Air, but that’s nothing compared to more chills. I know people are wishing for things like Fresh Water and so forth. Lets be honest here, opening on a group with chill, then blasting it so they get chilled, for anyone they hit in the huge radius that just gained Frost Armor, is going to get nuked harder than if you put a 2s static on them, that they simply stability’d out of immediately. The best time to static is after a meteor shower so they take 1-2s of extra punishment, and more-so (20%) with having Tempest Defense in place over Fresh air. They will have had to use a cleanse from the chill, and a stun breaker for the static. You just put everyone in a horrible position defensively as they are trying to deal with all the other damage coming at them. If they didn’t clear either thing, they are probably dead. I mean, this is a method that good eles are banking on in zerg vs zerg.
Time and time again I hear complaints about not getting water fields when they’re asked for. This is mainly due to the water field being on cd, or the attunement. As a back-liner by nature, we are rotating attunements constantly to get off the most CC that pairs with our meteor shower best. We don’t want to meteor 1 person. Even with reduced water cooldowns, our healing rain is still 36s apart. Then, are we the ones going to be blasting it by removing a cantrip for arcane wave? If you want the most support, then yes. And you have to be calling them out. Which is hard with character model lag. So we set our target to our driver/ commander and say something like “big water on x” and that’s the main method we’re going for now. We can see their bar, but not their conditions with this. The healing ability in other games is made extremely easy as you had mods to see everyone’s conditions and health at all times with bars you click on. It would auto-target that person so you knew exactly where to put the healing. What this game avoids in screen-clutter, it loses in productiveness.
So, you’re welcome for a massive overview of staff eles in WvW, as that is really the majority of my interest in this game, and with this topic.
Then I’ll stop commenting on this topic, as I get zero enjoyment out of staff ele, and I’m no zerg tool to be used when commanded.
I disagree heartily with your all eles SHOULD be using staff or x/f statement. It’s false.
And Bsgapollo, I think almost all elementalists run 20-30. That is my thought. Only super burst ones are running less, and they do NOT make up the majority of elementalists by any regard.
https://www.youtube.com/user/GW2FearGaming
Dagger/Dagger is terrible these days. The survivability was all taken away. You get slightly more mobility, but way less defense that x/focus gives. Landing churning earth is a miracle when it happens, if you even bother casting it. How do you even fight a necro with daggers? How do you out-pace a thief with daggers?
I invite you to come roaming with me and my guild some time to see how wrong you are. FEAR has 5+ D/D eles who hold their own better than most.
I will note, 1v1 terrormancer necros can be nearly impossible to beat. You are right there. But they’re easy to escape.. You have to attack their circles of death. So that’s on the user of D/D.
https://www.youtube.com/user/GW2FearGaming
(edited by Mbelch.9028)
Then I’ll stop commenting on this topic, as I get zero enjoyment out of staff ele, and I’m no zerg tool to be used when commanded.
I disagree heartily with your all eles SHOULD be using staff or x/f statement. It’s false.
And Bsgapollo, I think almost all elementalists run 20-30. That is my thought. Only super burst ones are running less, and they do NOT make up the majority of elementalists by any regard.
Then yes you were right. Like I said before in my post most ele’s do infact run 10-20 arcane at least. It just seemed like you were indicating they do not. And every weapon is actually pretty viable on ele, it just depends on what mode you’re playing and what situation you’re in.