Hello Fellow elementalist, i’ve played elementalist since the game released, only did pvp, then stopped for about 2 years, recently picked up again. I’m tired of the typical D/D build, been experimenting with few different build. i would like to share the following build that i found interesting.
Arcane Build:
http://gw2skills.net/editor/?fFAQFAWnMISJD2yA2MAfEGgAQINN8hALKn+7YA-TJRGwAAuAAJeAAo2fYZZAA
Advantage: quick stacking might, high up time of burning and vulnerability, high burst with crit.
Might Stacking
The fire tree stacks on each fire skill, the sigil of strength has 60% chance to gain might on crit. By using arcane skills, each next attack is a crit. With arcane power, the might stacks really fast, that will increase the crit damage and burning damage. Each crit is between 2500-3000, can burst people fairly fast.
Vulnerability:
each arcane skill stacks 3 vulnerability, the each attack from arcane power also stacks, that’s 3*5=15 stacks, so you can stack up to 20+ vulnerability in few second, it is very considerable.
Burning:
the stacked might improves the burning per tick. In addition, by stay in fire attunement, each arcane skill will also burn foes for around 7 sec. By using arcane power, the burning duration can be stacked more then 30sec from 5 attacks, each tick is around 560 dmg.
Escapebility:
this is the weakness of the build, the only stun break is the arcane shield from the trait. But it blocks 3 attacks, gives you time to react.
You also cast the fiery greatsword, it has 2 great skills with low cooldowns that can help you get away.
Healing:
arcane brilliance seems lackluster….not if you work with combo field.
Arcane brilliance is a combo finisher, with water field, you get another area heal.
So the trick is you go to water attunement and cast healing rain, and cast arcane brilliance, you get two heals at once. Similarly, arcane wave and arcane blast is also a combo/projectile finisher that can give you a instant heal/regeneration.
So, imaging this situation: you are quite low, and arcane shield now pops (from trait). Go to water attunement immediately and cast healing rain. Then cast arcane brilliance, it will give you two instant heals and chill your foes(trait: elemental surge). The arcane shield will probably pop, it will chill nearby foes again. Then you can stay in water attunement or switch to earth or fire attunement and cast arcane wave and/or arcane blast. It gives another heal and/or regeneration, and immobilize/burn the foes. The healing rain duration is 6 sec, so it should be long enough to let you finish all that combo. so if played effectively, you can get 3 heals in few second, and chill/burn/immobilize your foe at the same time. Remember, all your arcane skills will crit, you are bursting your enemy while healing yourself. Playing it correctly, those combos can greatly improve your survival chance.
Final thoughts,
this build offers high burst and lots of conditions, and it is not too glass canon, but in general, you should be familiar with you rotations and combo fields. You should also couple your arcane skills with your attunement. For example, in air attunement with arcane power. You next five attacks will crit and blind. You are blinding your foe for 5 attacks in a row, it’s a game changer. Lastly, keep your distance. This build is not that tanky.
Some variations:
change elemental attunement to arcane retribution to get another more arcane power and more burst
use rune that adds more burn duration or more vitality/heal power.
change celestial amulet to solider to add more hp and power.
change arcane blast to mist or earth armor for more survivability.
That’s it, i hope guys can give it try, maybe you’ll find it fun.
I also did some scepter bleed build, i’ll share it next time.
(edited by KillingSpree.5487)