An ele elite idea

An ele elite idea

in Elementalist

Posted by: Bar Moach.2483

Bar Moach.2483

Hi,

I feel like the ele elites in spvp / wvw are kinda underpowered in comparison to other professions. In PvE you have fiery gs which Is nice for boss battles, and in wvw you can use it to run away or chase enemies, but except of glyph of elementals you have no elite that helps you in a face to face combat, and the glyph is much inferior to other professions’ elites such as mesmer moa or invisibility, every necro elite, engi supply crate, ranger rampage etc.

I was thinking and it kinda bothered me that ele has two conjures that are associated with the same element (fire axe and fire gs), so I was trying to come up with an idea how to change it and one of my ideas was to change the fiery greatsword to an Arcane Greatsword.

The point of this sword is that the number 1 skill (auto attack) will be an arcane skill, and each one of the other 4 skills will be associated with each one of the elements (fire, water, air and earth), delivering a condition and gaining a boon. The elite itself will count both as a conjure and an arcane skill (which means it will benefit from traits that associate with these types of skills), summoning it on top of enemies deals damage to them and maybe dazes them briefly (instead of fiery gs burn), and the bonus attributes for picking it up would be 260 power and 180 ferocity. It should have a super cool model too. I tought of a few options what each skill of this sword could be (if you have better ideas let me know):

Skill 1 (Arcane): Does damage and always crits, counts as an arcane skill so it has great synergy with Air(VII), Water(II) and Arcana(XII).

Option 1: Arcane Slice / Dice / Strike (melee chain attack). First two attacks deal damage and always crit, last attack deals more damage, crits and dazes enemies in a cone (could work well with Air(XIII)

Option 2: Arcane Barrage (short – mid range attack). Pretty much like Flaming Wave (fiery gs skill 1) but shoots arcane missiles instead of fireballs. Always crits, maybe daze on the last missile?

Option 3: Arcane Ray (long range attack). Like mesmer auto attack on greatsword, but always crits.

Skill 2 (Fire): An attack that damages and burns the enemy and grants might to the caster.

Option 1: Fire Strike (melee attack). Similar to Maul, one strong attack that grants might and burns enemies.

Option 2: Fire Blast (ranged AoE). Stick the sword in the ground, creating a fire blast that deals damage in a large radius at a target location. Friendly targets inside the blast radius gain might and enemies burn.

Skill 3 (Water): An attack that deals damage and chills the enemy and grants vigor to allies.

Option 1: Frozen Whirlwind (whirlwind attack). Whirl to target direction, damaging and chilling all enemies in your path while gaining vigor.

Option 2: Tsunami (Piercing AoE attack). Similar to shockwave (ele staff 5), sends a huge wave of water in a line, dealing damage and knocking away all enemies in the way while granting vigor to allies.

Skill 4(Air): An attack that damages the enemy and confuses it / leaves it vulnerable while granting fury to the caster.

Option 1: Lightning Frenzy (melee attack). Same as 100blades, each attack give 1-2 sec of fury and 1 stack of confusion / vulnerability.

Option 2: Call Thunder (ranged AoE Attack). Raise your sword towards the sky, calling a thunder that damages and knocks down enemies at target location, delivering confusion / vulnerability to enemies and fury to allies.

Skill 5(Earth): An attack that deals damage and immobilize / bleeding to enemies and grants retaliation to allies.

Option 1: Earth Bind (Large PBAoE attack). Works like rangers Entangle, but inflicts only immobilize (no bleed) and for a shorter duration. Ram your sword into the ground, causing the earth around you to bind your enemies, immobilizing them. Allies in the area gain retaliation.

Option 2: Mass Impale (Large PBAoE attack). Ram your sword into the ground causing stone spikes erupt from the ground damaging and bleeding all enemies in the area. Allies gain retaliation.

That is about it, I think that my favorite set of skills is (this is a melee set of skills):
1: Arcane Slice / Dice / Strike
2: Fire Strike
3: Frozen Whirlwind
4: Lightning Frenzy
5: Earth Bind

And then you could go for very powerful rotations, like 5, 4, 2, 3. This will make the elite more of a combat skill than a run-away skill (wvw / spvp speaking of course). Also it will nerf the fiery gs in PvE (I admit I love dealing enormous damage to a boss against the wall, but this is kinda overpowered in my opinion).

A ranged set of skills would be:
1: Arcane Barrage / Arcane Ray
2: Fire Blast
3: Tsunami
4: Call Thunder
5: Mass Imaple

Tl;dr – the idea is to change the fiery greatsword into an arcane greatsword that grants attacks from every single element and arcane attack in addition, making it a combat skill instead of a run-away skill (wvw / spvp speaking).

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Seems really unnecessary. And it would break the game too.. Why not just add more conjure traits?.. It’s a bit ridiculous.

I am a teef
:)

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Posted by: Dartanis.8205

Dartanis.8205

Seems really unnecessary. And it would break the game too.. Why not just add more conjure traits?.. It’s a bit ridiculous.

I that is the point. Our elite skills are lacking to say the least compared to other classes.

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Posted by: Wise One.9321

Wise One.9321

I like your premise, but think it’s a little bit too powerful. building on your idea.

Elemental Great Sword

Obsidian strikes: auto attack
3 stike chain, mellee
First 2 attacks damage plus 1 stack of bleed. 1/2 second cast
Final stike high damage plus 3 seconds of weakness 3/4 second cast

Skill 2 fiery eruption
keep the same

Skill 3: Frost whirl
1/4 second cast 7 second cool down
Same as fiery whirl with 2 seconds of chill

Skill: 4 Lightning strikes twice.
25 second cool down,instant
Lightning flash to target deliver an updraft
(Must have a target, maybe add 1/4 second activation before updraft)

Skill 5: Storm of elements
40 second cool down 1 second cast, number of targets 5
Duration 5 seconds 5 pulses
Pulls targets toward you 600 range
Storm randomly applies burning, chill or blindness once every second and launches 10 random lightning bolts
240 radius
(This ones probably too OP, but I like it)

Doctor Ventur
Two wrongs don’t make a right, but three lefts do

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Posted by: Bar Moach.2483

Bar Moach.2483

Seems really unnecessary. And it would break the game too.. Why not just add more conjure traits?.. It’s a bit ridiculous.

Break the game? Necro lich form and fiery gs have the same cd, however if you try to fight a power necro in lich form with your fiery gs then the necro will wreck your face. Furthermore, a lich gains 916 precision and 916 vitality while the fiery gs grants 260 power and 180 condition damage.

Besides, everything can be balanced by adding lengthy cds or reducing damage for certain skills. The things i presented above was just a prototype of an idea, it could (and should) be changed in many ways if by any chance something like this would really be added into the game. But the general point is that one of our elites MUST to have some kind of a buff. They have such minor effects (in terms of face to face combat) they are almost useless.

And it still really bothers me there are two fiery conjures, could have been nice if one of them was associated with arcane.

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Posted by: lordbachus.6091

lordbachus.6091

I would love to see an elite that locks you into your current stance and gives you 5 more skills in that stance, allowing you to switch between these 5 skills and your weaponskills in that stance….. Duration of this super stance would be indeffinate, leaving the stance would start a 90 secconds cooldown…

This allows you to be a true fire/water or whatever elementalist, I think this would even work for a normal utillity spell

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Posted by: kyon.8601

kyon.8601

How about something a bit more realistic, not OP, and easier to implement?

Signet of Elements (120s CD):
Passive – Increases Boon Duration by 20%
Active – Refresh all Attunements (Weapon skills cooldowns will not reset). Get Shocking, Frost, Fire, and Earth Aura when activated (you get all 4 but Aura related traits will only proc once).

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Posted by: ArtPulse.8630

ArtPulse.8630

The problem with Fiery Great Sword is that is an item that someone else can use. Their usage of it could unbalance the game.

But I agree that really it’s that or Tornado, which is great for cliff fights or holding points. Besides that… dunno, Elementals are okay but meh…

I’d love it if there was a new Elite called, say, Storm. That depending on your attunement, lays down on the target area a storm (like glyph of storm only that lasting longer, being more damageful). I’d totally use that. (I would not give away Mist Form, Arcane Blast or Lightning flash for Glyph of Storms – but I have nothing like it on the Elite section).

Esthetics – Tarnished Coast
[Cult] Counterculture

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Posted by: Arrk.4102

Arrk.4102

How about something a bit more realistic, not OP, and easier to implement?

Signet of Elements (120s CD):
Passive – Increases Boon Duration by 20%
Active – Refresh all Attunements (Weapon skills cooldowns will not reset). Get Shocking, Frost, Fire, and Earth Aura when activated (you get all 4 but Aura related traits will only proc once).

How about something more elite worthy but in the same vein:
Glyph of Elemental Overload (120 cd)
Active – Refresh all Attunements. Get Shocking, Frost, Fire and Earth Aura when activated. For 10 seconds your Attunements have no cooldown. After the effect ends, all your Attunements go on their full cooldown.
This will let you go all out when you need the extra mile to beat someone, but the trade off is that after the effect end you will be stuck in the Attunement you were in so you will still need to keep track of it.