An idea to replace Conjured Weapons

An idea to replace Conjured Weapons

in Elementalist

Posted by: Burrfish.6408

Burrfish.6408

I’ve tried to use Conjures several times (PvP) since release, but they just never deliver. The 5 skills that each weapon brings aren’t necessarily better than our normal skills, they’re often just different (save a few reused skills).
The problem is we don’t need more skills, so conjures tend to be a waste of a utility slot. In concept they’re cool, but I think that they’re way too complicated to balance.

So crazy idea: Scrap Conjured weapons entirely and gives us weapon Enchantments as new utility skills. Enchantments could work just like the Thief’s poisons, but with an Ele flair.

Examples.
Enchantment of Vaporization
Your next 2 attacks remove a boon from your opponent.

Enchantment of Cacophony
Your next attack Dazes (1s) your opponent.

Enchantment of Turmoil
Your next 3 attacks cast Unsteady Ground (staff #4) at your location.

Enchantment of Fluidity
Your next 4 attacks will have an evade component.

These are just a few ideas, and I’d say a 30-45s CD would be fair.

An idea to replace Conjured Weapons

in Elementalist

Posted by: Fox Soul.4809

Fox Soul.4809

sorry but no. Conjure weapons rlz just need a bit fix and some trait to make them useful