An unintended overload bug that is fun

An unintended overload bug that is fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Earth Overload’s dust cyclone released at the end only applies protection in the area. The damage is actually around the elementalist.

Video: http://www.twitch.tv/aleriedespins/v/35660466

An unintended mechanics from Earth Overload. The damaging aoe is around the elementalist instead of being at the location of the final impact of the Overload. The protection pulse remains on the area, though. Additionnally, this unintended mechanic is also fun to play around and could be considered on fire overload, where it is an area around the elementalist that burns.

Alerie Despins

An unintended overload bug that is fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

bumping for visibility

Alerie Despins

An unintended overload bug that is fun

in Elementalist

Posted by: reikken.4961

reikken.4961

I had protection pulses following me once

An unintended overload bug that is fun

in Elementalist

Posted by: Henrik.7560

Henrik.7560

Remove this, we don’t want more nerfs than we already have

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

An unintended overload bug that is fun

in Elementalist

Posted by: reikken.4961

reikken.4961

on further testing, the self protection follows, but the ally protection stays

An unintended overload bug that is fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Remove this, we don’t want more nerfs than we already have

I am not removing bug reports because it’s the class I play.

Also, “Feel the Burn!” sometimes procs multiple times on the same target when pulses are overlapping, similar to Coalescence of Ruin (Hammer revenant).

Alerie Despins

An unintended overload bug that is fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

on further testing, the self protection follows, but the ally protection stays

Protection does follow. It’s actually the first form of the Overload that keeps going on (it’s exactly 4 pulses; like 4 pulses of damage after overload completion). This is probably causing more protection than intended.
(1 seconds of protection pulsing every seconds)

Alerie Despins

(edited by Alekt.5803)

An unintended overload bug that is fun

in Elementalist

Posted by: CrAzY.3275

CrAzY.3275

LMAO

An unintended overload bug that is fun

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

bumping for visibility

Good job Alekt! Everyone loves to see what you had been pushing got fixed!

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

An unintended overload bug that is fun

in Elementalist

Posted by: Alekt.5803

Alekt.5803

bumping for visibility

Good job Alekt! Everyone loves to see what you had been pushing got fixed!

Hey. I never thought it would result in a 80% protection uptime loss.

Alerie Despins