Anet's rationale behind Ele's changes

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Adiemus.2081

Adiemus.2081

The changes we’ve done to Ele are actually going to drastically increase the amount of build diversity. The arcane recharge change really does add the flow the Elementalist needed when not spending points in Arcane. This will now allow players to stray away from spending points in the Arcane line. Ele’s will now experience faster attunement swapping as well because they will be down to 1.5s globals when they have zero points spent in Arcane and 1.2s globals with 30 points.
This makes:
13 second recharge on 0 points Arcane
12 second recharge with 10 points Arcane
11 second recharge with 20 points Arcane
10 second recharge with 30 points Arcane
Dagger ele’s will now have new specs through Tempest Defense, Elemental Shielding, and Shared Auras much more appealing, as well as being able to go up the Fire and Earth trees.
Scepter ele’s will be able to play some forms of condition builds, burst builds with more sustain, and even bunker builds.
Staff ele’s will now be able to get blasting staff from tier one and now be capable of going for a trait such as Diamond Skin, or even Fresh air or high up in the Fire line.
Here are some examples of specs I’ve been messing around with:
0/30/10/30/0 (Tempest Defense, Elemental Shielding, Shared Auras with Cantrips and Dagger/Dagger)
0/0/30/10/30 (Diamond Skin bunker build)
0/30/30/0/10 (Tempest Defense, Diamond Skin, Double Arcane with recharge burst spec)
20/20/0/10/20 (Dps staff build based around sustain from Burning Fire)
0/10/0/30/30 (Generic D/D Arcane build)
0/20/0/20/30 (Generic S/D Burst build)
0/30/0/20/20 (Fresh air build)
Many more..
We thank everyone for their feedback. We are keeping a VERY CLOSE eye on this thread and we will constantly be chatting internally until this release drops for potential things to change.

https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/page/6#post3134301

This guy really played elementalist at all?

Anet's rationale behind Ele's changes

in Elementalist

Posted by: oZii.2864

oZii.2864

He actually did when the game released. I think Staff bunker in sPvP he use to be Top Ele NA actually IIRC.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Avead.5760

Avead.5760

Yeah he was a great na player that mained necro and ele for the best team at the time.But he got hired in anet now..So dont know he might be clueless about the game atm :P

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Taldren.7523

Taldren.7523

That’s great, but he is insane to think that any of those were better than Vigor + Evasive Arcana for D/D … bunker or otherwise.

80 Elementalist (RotV), 80 Mesmer (RotV)
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Leuca.5732

Leuca.5732

There were only a few changes that were really that productive. Assuming they go through with these changes as currently planned, they’re going to hurt eles more than help them.

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Adiemus.2081

Adiemus.2081

I question him, because, seriously a S/D build without persisting flame?

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Avead.5760

Avead.5760

I question him, because, seriously a S/D build without persisting flame?

Lol persisting flames is a really bad trait..he is talking about pvp there!

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Adiemus.2081

Adiemus.2081

I question him, because, seriously a S/D build without persisting flame?

Lol persisting flames is a really bad trait..he is talking about pvp there!

Now I understand everything. We have a PvP player balancing PvE . No wonder.

By the way S/D with persisting flame giving perma fury is pretty welcome in high level Fotm.

Anet's rationale behind Ele's changes

in Elementalist

Posted by: zencow.3651

zencow.3651

It’s pretty dumb how ele patches keeps making ele stronger in PvE (yay more fire-staff camping goodness) yet have no effect/make it worse in PvP.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

Anet's rationale behind Ele's changes

in Elementalist

Posted by: haviz.1340

haviz.1340

Every patch is making fun builds even worse, while buffing 1-spam-lh or 1-2-spam-fire-staff. Soon this class will be more boring than longbow+bear ranger. It’s already worse than warriors.

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Strang.8170

Strang.8170

Net loss for ele, nerfs incoming.
Unless new earth GM can be made work in which case 1 new op build that propably gets nerfed to the ground in near future.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

Anet's rationale behind Ele's changes

in Elementalist

Posted by: Dragonar.1342

Dragonar.1342

If this is really going to happen, they have to give all daggers’ skill 1 a 15 percent buff. Or give us more base health. Or give us some good traits in the other traitlines (and not just move them).
We all know something like that will never happen. No d/d anymore. From now on S/d it seems.. Hate that playstyle, but it seems i ‘have’ to (because i love elementalist).

Ps: Focus.. tbh.. i play this game since it launched, and i haven’t touched a focus for 10 months now….