After spending few hours my favorite Ele in spvp I feel like this class has been forgotten and utterly unbalanced right now. Please note I have played every single class and I am well aware of their strengths and weaknesses and I know other classes need some tweaking too.
Abilities
We are the most flexible class with the longest cooldowns. Yes we have double the abilities, but when you are forced to switch attunement, because everything is on cooldown, in competitive gameplay this is not always something positive. We need some normal cooldowns, especially considering the low damage we do compared to some other classes.
I will start with the popular
Ride the Lightning
Positives – fast gapcloser, fair range, not affected by slows
Negatives – the recent nerf on the cooldown, low damage (I have gotten to around 2k max, and considering I have been charged by a warrior for 4-5k…)
How is this movement ability balanced when multiple other classes have various instant teleports on shorter cooldowns and gapclosers that either do massive damage (heartseeker), or bring a gameplay mechanic (ignore immobilized)? And this is our semi-melee weapon that needs to get close and personal…
FireGrab
Positives – please name some
Negatives- does less damage than a heartseeker, misses easily, 45 second cooldown(wtf??)
Even the name of this is misleading. Before I ever used this ability in beta, I thought it would drag my foe toward me and deal damage after (opposite to magnetic grasp was at release). This simply needs to be reworked entirely.
Churning earth
Positives – Massive damage, combo finisher, okish cooldown
Negatives – Cast time, easy to avoid
I have no idea who put the slowest kitten ability on the most dynamic weaponset for this class… It should be reworked somehow, but I have no solid suggestions.
All Elites
Positives – they look kinda cool, I guess
Negatives – you never feel empowered like a necro transform, your pet sucks at anything than heal or stun, the sword feels useless
The community has had lots of suggestions and no one has listened so far, so I am not going to list them here. I just want ANET to empower our elites on a Mesmer/Necro level
Mist Form
Positives – you can move while taking no damage + all those cantrips bonuses
Negatives – you cannot damage your opponent (unless one useless trait) and you cannot use any abilities except attunements
I will only say – compare this with Obsidian Flesh and tell me if the bonuses and the long cooldown balance it out…
Arcane abilities
Positives – instant and can bring some bonuses if traited, ok cooldowns
Negatives – low damage, relatively useless
So I use a slot in my utility to put a 2000 damage ability on my hotbar… while my lightning whip does almost the same damage… Also very few synergy traits for the arcane, I am disappoint.
I can honestly go on and on, but I feel the most obvious stuff should be taken first. I also encourage any experienced non D/D Eles to have some input on the abilities (I played D/D since beta and staff rarely on WvW)
Stats and traits synergy
I can make an almost random working build with Mesmer and Warrior, but here we seem to be bottlenecked into at least 20 water and 20 arcane. Either a total overhaul needs to be done or some real heavy tweaking.
Our specialty with attunements should be on a shorter cooldown and abilities should be with shorter cooldowns. Right now I do not feel my class gives me any sort of “special” advantage that other classes do not already have(rangers got a pet, necro has a second healthbar etc. etc.)
Our specialty is apparently so good and gives such an advantage that we are cloth armor with lowest HP pool. Any spec I try to make in spvp seems to lack either health or toughness and our “special” defenses have to be specced for to be useful, and we have no room for alternatives if we want to survive more than 3 seconds vs a thief or if we want to be able to tackle a condition master.
I understand this class is difficult to balance, but we need some drastic changes. Right now there are better bunkers, direct damage dealers, kiters, boon masters, condition masters, minion masters, healers. The only thing we can do is cleanse conditions, and even my Warrior does that better right now…
Also for a class that is supposed to be flexible in combat, I can’t find that switch between direct damage and condition damage, or damage and bunker, or anything with anything WITHOUT changing my traits and amulets.
Am I wrong in all this?
Please speak up fellow Elementalists.
TLDR: I feel this class is pointless and we need drastic changes NOW!
Consigliere
The Dragoon Brotherhood