Another Staff Question
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
(edited by Kako.1930)
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Cool, thanks. I like D/D but, in my opinion, they lack range. Staff of course is great for range but, I was having problems staying alive when things closed in on me. I can’t stand scepter, so D/D and Staff are the weapons I’m focusing on.
Again, I appreciate your help.
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Do you have to be able to weapon swap for sigil of leeching to work ?
just go with dekeyz’s build and rekt everything
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Do you have to be able to weapon swap for sigil of leeching to work ?
For MOST “on swap” sigils and effects ele will trigger them with attunement swaps.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Edit: I originally came up with my build by experimenting with it in pvp, but it has served me pretty well in pve roaming, dungeons, and wvw (roaming and zerging) too, so I thought I’d share it (even if it’s not the most elite):
For damage, I focus on keeping constant condition AND direct damage pressure. Eruption into Lava Font + Flame Burst. You can also use Lightning Flash while casting Meteor Shower to avoid taking a lot of damage.
For survivability, you’re immune to conditions as long as you’re above 90% health, so focusing on swapping attunements frequently is important. With sigil of renewal you’ll heal every 9 seconds when you swap to any attunement, and with sigil of leeching your next attack after swapping attunements every 9 seconds will not only do about 974 damage on top of its original damage, but will also heal you for 975 (not affected by power or healing power). Remembering to swap to water when you take heavy hits that knock you below 90% will help a lot, too, since it’ll be a burst heal + condition removal, and if the sigils proc on that swap you’ll also heal even more.
This setup might work with more offensive armor stats, as well, if you can chain your skills together well. You could also use the standard 0/2/0/6/6 or 0/0/2/6/6 trait setups if they’re more comfortable for you, since I know a lot of people get hung up about diamond skin lol.
I think your attack rotations and being able to time and place your CC/heals well is more important than the actual build/trait setup in pve with a staff, though.
Thanks ! What type of Staff and Armor do you use ? Also, what type of runes do you use for armor ? Oh yeah, what type of accessories do you use ( Back, rings, earrings, Amulets ) ?
Well, it’s in the build link, but I use celestial armor, trinkets, and staff with traveler’s runes, sigil of leeching and sigil of renewal. I also use Super Veggie Pizza and Hardened Sharpening Stone for my food buffs because I’m cheap lol.
Some tanky alternatives to celestial gear is cleric’s armor with Soldier’s trinkets/staff (or vice versa), or knight’s armor with cavalier staff/trinkets, or even full settler/apothecary/cleric’s armor would work. If you want more damage, you could do soldier’s/cleric’s/cavalier’s/knight’s armor with berserker’s trinkets, or just experiment a bit.
I was using soldier’s armor with cleric’s trinket and a soldier staff up until I got my celestial gear. You don’t have to worry about survivability, but it can take a while to kill things, especially if you’re not using a bursty rotation (like just auto attacking). :P
Do you have to be able to weapon swap for sigil of leeching to work ?
For MOST “on swap” sigils and effects ele will trigger them with attunement swaps.
Makes sense, thank you.
just go with dekeyz’s build and rekt everything
did she change her build again? last time i checked, she dumped d/d and has been going s/d.
This is for PvE, yeah?
I run a 2/0/2/4/6 staff build with heavier emphasis on Arcane skills. My utilities are Arcane Briiliance, Arcane Wave, Arcane Power/Blast (if I’m feeling lazy)/Radiation Field (if I want AoE Weakness) and Glyph of Storms. I usually take Glyph of Elementals for my elite skill.
The general strategy is to round enemies up and make them sit in your AoE’s while Burning+Bleeds+Poison(sometimes) eat them alive. Use Glyph of Elementals if you need something to tank for you while your conditions/DoTs kill them. If you need healing, swap to Water Attunement, drop Geyser and fire off Arcane Brilliance. If you have 2 or more enemies around you, this combo will basically heal you back up to maximum.