(edited by Argol Vazin.3061)
So I made a post like this a week or so ago about with a martial arts ele concept. Well I have another idea born from the Tempest mechanic.
Evoker
As an evoker you manipulate the elements in a new way through the use of evocation, calling upon the primal spirits of the elements
While in an attunment. activating the attunment again after a short cool down will summon an elemental sprite. The sprite will float around the evoker granting static boons to you and nearby allies
Fire = Might
Water = regen
Air = Crit
Earth = Protection
You can have 3 sprites at any one time
New class skill, Release (5th skill next to earth attunment)
When activated, Release will unbind the sprites in reverse order they where summoned, as they release they will create an effect.
Fire = explodes on selected target dealing damage to nearby enemies and burning them
Water = Creates a mist that heals allies and blinds enemies that enter it
Air = Creates a storm cloud above the selected damage dealing minor but constant damage for X seconds
Earth = Knocks back selected target and explodes into bleed causing shrapnel to hit nearby enemies.
New utility = meditations
Elite skill = Elemental Burst
Releases all sprites at once with a stronger/larger effect for each duplicate sprite
AFTERTHOUGHT: This doesn’t really change how the ele plays I suppose. and it seems like a straight upgrade….welp it was a fun idea anyway
(edited by Argol Vazin.3061)
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