Any ele changes for next BWE?

Any ele changes for next BWE?

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Posted by: DanteZero.9736

DanteZero.9736

I’m pretty curious as to what has been incorporated.

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Posted by: JayMack.8295

JayMack.8295

I’m guessing we’ll get ours at some point.

Karl was the host of the Guardian/Tempest specs, and since Robert responded to the Guardian thread, I’m guessing ours is coming at some point, too.

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

I’m guessing we’ll get ours at some point.

Karl was the host of the Guardian/Tempest specs, and since Robert responded to the Guardian thread, I’m guessing ours is coming at some point, too.

I would hope so that lack of communication is very concerning, especially from the large amount of negative feedback (and the many great suggestions to fix tempest). I really do hope Karl is just busy with the suggestions rather than forming ideas in a vacuum.

The Sickest Guild NA

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Posted by: Robert Gee

Robert Gee

Game Designer

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

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Posted by: Vissarion.6509

Vissarion.6509

Good to know

++

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Zention.1849

Zention.1849

Let’s hope for the best. Take your time and make Elementalist awesome again!

Homo sum, humani nihil a me alienum puto

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

Thanks for the response and take your time!

The Sickest Guild NA

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Posted by: Azel.4786

Azel.4786

Hope this means that they are looking into a lot of changes.

Would be very disappointed if we get a topic saying “Yeah, we are very happy that the comments have been mostly positive and we are confident we are in a very good spot with the Tempest!”

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Posted by: The Great Al.2546

The Great Al.2546

Hope this means that they are looking into a lot of changes.

Would be very disappointed if we get a topic saying “Yeah, we are very happy that the comments have been mostly positive and we are confident we are in a very good spot with the Tempest!”

I doubt that will happen.

I’m worried that this will be more about number tweaking and less about fundamental changes that would truly make this a new role.

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Posted by: Azel.4786

Azel.4786

I doubt that will happen.

I’m worried that this will be more about number tweaking and less about fundamental changes that would truly make this a new role.

True, that is another very big fear that I have.

From what I have been following, Tempest was the only elite specialization that had predominantly bad reception and, most importantly, was the only one I saw having questioned on the delivery of the advertised “entirely new role” .

If this “new role” issue doesn’t get addressed it will be a big let down as well.

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Posted by: Conncept.7638

Conncept.7638

If this “new role” issue doesn’t get addressed it will be a big let down as well.

I’m not sure if the developers have forgotten or are outright denying it, but we HAD frontline support before they mercilessly slaughtered it in their zealous crusade against the cleric DD bunker. I played tanky support DD in WvW and PvP for the first year and a half after release, it worked pretty well and was an absolute blast. So even if they get the tempest right its still not a new playstyle, its fixing what they broke in the first place and ought to have restored to the base class by now.

(edited by Conncept.7638)

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Posted by: nearlight.3064

nearlight.3064

Hahaha well it looks like the rumor I heard (from a streamer that was at WTS) that the reason ele hasn’t been nerfed/balanced is because the ele balance dev is on vacation, is actually true!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: RyanThomas.4182

RyanThomas.4182

I’m honestly fine with you guys not pushing the updates to Tempest right away, so long as you’re focusing on a complete overhaul of the way it works. Tempest and Chronomancer were pretty fun and didn’t looks like they needed to be redone in the way that Tempest does.

I really hope there are some dramatic changes to this elite specialization when it gets updated.

Blackgate – Love and War [LAW]
5 Ele meta let’s go

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Posted by: Argol Vazin.3061

Argol Vazin.3061

I’m honestly fine with you guys not pushing the updates to Tempest right away, so long as you’re focusing on a complete overhaul of the way it works. Tempest and Chronomancer were pretty fun and didn’t looks like they needed to be redone in the way that Tempest does.

I really hope there are some dramatic changes to this elite specialization when it gets updated.

you mean reaper and Chronomancer right?

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

I’m glad to see that you told us about delay. I’m glad to know that there will be changes. I’m glad to see you there. I hope that that whole ele sub forum will welcome changes with smile. Fingers crossed.

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Posted by: Markin.9167

Markin.9167

TY Robert Gee, good to know

Keep the good work

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Posted by: rotten.9753

rotten.9753

Hahaha well it looks like the rumor I heard (from a streamer that was at WTS) that the reason ele hasn’t been nerfed/balanced is because the ele balance dev is on vacation, is actually true!

More like permanently on vacations.

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Posted by: The Great Al.2546

The Great Al.2546

Robert, if the main ele dev is on vacation, has anyone else been gathering the feedback that has been posted on reddit and here over the past week? By the time he gets back, the best feedback could be a few pages back.

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Posted by: Azure.8670

Azure.8670

I’m so tired of the tempest hate I’m dying to know the changes

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Posted by: rotten.9753

rotten.9753

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

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Posted by: The Great Al.2546

The Great Al.2546

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.

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Posted by: Xillllix.3485

Xillllix.3485

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]

It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

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Posted by: Azel.4786

Azel.4786

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

I agree whole heartily with this. The name doesn’t fit with the skills at all.

We literally only have a few breeze like animations (Air 4 and Earth 5) and one actual storm (Air overload) that is very weak in the “Tempest” feel both mechanically and animation wise.

Tempest is a terrible name for the specialization if these are supposed to be the skills we will get.

Now back to the mechanics discussion, I certainly hope they address this complete overlap of role between Tempest and D/D cele ele. We want, desperately, to play a new role with our elementalists and not just have a weaker or stronger version of the role we play today.

If elementalist will really only get an OH weapon, then it needs to be paired with the Scepter and not with the Dagger. This way, they could do a specialization that was focused on mid range damage and crowd control skills (interrupts, immobilize, knockdowns, etc.)

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

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Posted by: Vinteros Asteano.1209

Vinteros Asteano.1209

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

I agree whole heartily with this. The name doesn’t fit with the skills at all.

We literally only have a few breeze like animations (Air 4 and Earth 5) and one actual storm (Air overload) that is very weak in the “Tempest” feel both mechanically and animation wise.

Tempest is a terrible name for the specialization if these are supposed to be the skills we will get.

Now back to the mechanics discussion, I certainly hope they address this complete overlap of role between Tempest and D/D cele ele. We want, desperately, to play a new role with our elementalists and not just have a weaker or stronger version of the role we play today.

If elementalist will really only get an OH weapon, then it needs to be paired with the Scepter and not with the Dagger. This way, they could do a specialization that was focused on mid range damage and crowd control skills (interrupts, immobilize, knockdowns, etc.)

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

Fire overload is a tornado.

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Posted by: Azel.4786

Azel.4786

Fire overload is a tornado.

True, forgot about it as most of the times I didn’t even see it properly because the animation would “build up” from ground to top, was so hard to see due to being so transparent and I usually got interrupted in the first second or two.

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Posted by: Xillllix.3485

Xillllix.3485

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

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Posted by: Lyger.5429

Lyger.5429

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

As interesting as these ideas are, I hope they don’t base the spec around specter, that weapon needs a lot of work (they also need to decide whether it is a burst weapon or just utility). Don’t know why they didn’t do Tempest like necro where equipping the spec changes the auto attack of daggers, that alone would have significantly helped create the frontline playstyle they were going for.

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Posted by: Xillllix.3485

Xillllix.3485

Then we would have the options of:
Long range nuke / group support: Staff
Mid range damage / control: Scepter / Warhorn
Close range brawler / group support: Dagger / Dagger
Close range brawler / tank: Dagger / Focus
Burst: Scepter / Focus

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

As interesting as these ideas are, I hope they don’t base the spec around specter, that weapon needs a lot of work (they also need to decide whether it is a burst weapon or just utility). Don’t know why they didn’t do Tempest like necro where equipping the spec changes the auto attack of daggers, that alone would have significantly helped create the frontline playstyle they were going for.

Well, if old issues with scepter are crippling the possible development of the class then they should have been fixed sooner. Anyway now it seems like as good of a time as ever to improve the scepter. The mesmer shield works well with all their main-hand weapons.

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Posted by: Azure.8670

Azure.8670

Just give tempest weapon swap and call it a day

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Posted by: Cyan.6904

Cyan.6904

Weapon swap is a no go. Our skill pool is large enough as it is. Not talking about the viability of utilities, don’t want to open that again.

Cyan Graceland — Elementalist
The Knights Temple [TKT] — Aurora Glade

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Posted by: Linnael.1069

Linnael.1069

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

Any word on whether Fire grab will be getting the same fix as Reaper’s GS#5? They’ve got the same issue and Fire grab has been bugged this way for a long time.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior

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Posted by: Raif.9507

Raif.9507

Yeah sorry guys, this one is delayed a bit for the same reasons as the Dragonhunter one.

Any word on whether Fire grab will be getting the same fix as Reaper’s GS#5? They’ve got the same issue and Fire grab has been bugged this way for a long time.

Optimism! I like it!

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

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Posted by: Keriana.9635

Keriana.9635

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]

It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

I agree with this. I would like it if they would make tempest work well with staff. Maybe add ground targeting and more dps for the overloads as well as a storm-themed elite.

(edited by Keriana.9635)

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Posted by: The Great Al.2546

The Great Al.2546

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]

It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

Couldn’t have said it better myself. It’s almost as like the Tempest was designed with the sword in mind (or vice versa) but for some reason they decided to go with Warhorn/shouts instead.

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Posted by: morrolan.9608

morrolan.9608

I think that when you equip a warhorn your scepter range should be increased to 1200, making it a staff alternative. The 3 main hand skills would be more target specific than staff, and warhorn would give us the larger aoe tempest skills (which also need range increase and ground targeting for some of them). THen we could have traits that buffs the dagger or scepter in interesting ways, instead of it being a weak alternate to focus and dagger offhand.

This is a good idea, giving us more long range single target options which we don’t currently have.

As interesting as these ideas are, I hope they don’t base the spec around specter, that weapon needs a lot of work (they also need to decide whether it is a burst weapon or just utility).

They have reworked other classes they could have reworked scepter as part of it.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: morrolan.9608

morrolan.9608

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

Spot on we have a melee range option, we need more ranged options. We have access to a larger pool of abilities than say mesmer but they have more effective ranged option than us.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Azel.4786

Azel.4786

Spot on we have a melee range option, we need more ranged options. We have access to a larger pool of abilities than say mesmer but they have more effective ranged option than us.

Although I would have loved a Shortbow elite specialization to give us better ranged options, after recently rewatching RWBY in preparation for Season 3 I can’t stop thinking how awesome it would be to get a Weiss Schnee style of play.

Imagine even having the standard sword being a two handed for the elementalist? kitten that would be awesome.

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Posted by: Shinji.2063

Shinji.2063

I’m so tired of the tempest hate I’m dying to know the changes

Then you are in for a long ride. :^)

I am still open to the idea but I tend to agree. I think the real mistake was deciding on close range group support, since we already have that. Making this build ’on par
or even slightly better than the existing options will not really change the reception, because after 3 years we were actually hoping for (and promised) a new role.

The truth sometimes comes out with a few words:
I was speaking to a players asking advice about how to play elementalist the other day, in our conversation at one point he said: “My main is a warrior, but I wanted to try a ranged class”.

There it is, the elementalist is a ranged class with some already existing good melee options. It will still remain associated with the Staff as it’s main weapon for most people, because it is how the majority envision a mage with elemental powers.

The main problem with Warhorn lies before all the technical problems people mentioned: [ lack of stability, overloads not worth using, camping attunements counter-intuitive and against arcane traits, shouts overlapping aura share trait, bad elite that doesnt fit the theme, etc. ]

It starts with the concept of making a melee range weapon that has no AoE storm and calling it tempest. I can pretty much guarantee you that what the vast majority of elementalists want is so more ranged variety (we already have 3 melee weapon and only 1 ranged). Basically a new set of staff skills would have been more interesting for all gameplay modes: different aoe control, new storms that are the equivalent of meteor shower, new types of cc and boons, perhaps make condi-staff viable, and elite that does something. Perhaps this could have been accomplished with new traits that extended the range and functionality of the scepter, if the warhorn is equipped.

In my opinion there seems to be something lost between the concept arts for the tempest and the end result, which doesn’t have much range and lack the epicness of large storms. With a name like Tempest almost everyone expected the largest AoE skills in the game.

Couldn’t have said it better myself. It’s almost as like the Tempest was designed with the sword in mind (or vice versa) but for some reason they decided to go with Warhorn/shouts instead.

For me it is quite clear why they dropped sword, Hot is facing major crunch time. So eles got the short end of the stick and got lame warhorn cause

1. Cut down on animations, only have to do 1 with warhorn.
2. Less skills to worry about.
3. Warhorn is easier to balance since it just gives us more of the same as we already have as an ele.

3 being the biggest point since swords would of given us access to a new playstyle that would of needed extensive balance time since we are the hardest class in the game for the anet devs to balance for some reason.

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Posted by: Azel.4786

Azel.4786

For me it is quite clear why they dropped sword, Hot is facing major crunch time. So eles got the short end of the stick and got lame warhorn cause

1. Cut down on animations, only have to do 1 with warhorn.
2. Less skills to worry about.
3. Warhorn is easier to balance since it just gives us more of the same as we already have as an ele.

3 being the biggest point since swords would of given us access to a new playstyle that would of needed extensive balance time since we are the hardest class in the game for the anet devs to balance for some reason.

1 & 3 really kitten me off on the Tempest.

No. 1 because, aside from the utilities shouts (rebound is garbage in all aspects), the animations were terrible.

That little ball of lightning in Air 5 is pathetic, how a lot of the overloads animations don’t work with larger characters is ridiculous, Water overload could use something better like meditating rather than the person just sitting there in the bubble and Air overload looks so dumb with the way you move around looking upwards with your hand raised.

So frustrated we get those, when the other classes animations looked amazing! DH looked the coolest of them all IMO. Reaper shroud was also so awesome I envied necros everytime I faced one in PvP.

I then look at the Charr with its kitten and tail outside of the bubble or riding the air when doing the Earth overload and it is just face palm worthy.

Oh and the fact that all warhorn abilities are almost all just blowing into the warhorn and a barely visible effect comes out, wow so awesome…. can’t believe that was actually praised in the POI.

No. 3 however is my biggest issue with the class, I remember when I made a topic on this at the HoT forums right after the preview interview came out and a lot of people came as the defense force saying that I should wait and try it before complaining that it didn’t change what the elementalist currently has.

Well here we are, we have tested it and lo and behold we have the exact same play-style we have been playing since forever (melee brawler / group support), who would have guessed…

I certainly hope ANET recognizes this issue and actually works to make a new play style for us. Tempest problem is not a numbers issue, it is a concept issue.

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Posted by: thetwothousand.5049

thetwothousand.5049

Couldn’t have said it better myself. It’s almost as like the Tempest was designed with the sword in mind (or vice versa) but for some reason they decided to go with Warhorn/shouts instead.

It totally was, those sword skills didn’t get data mined out of no where. Everything about the Tempest screams melee range dps’er that got “revisioned” 4 weeks before the war horn got leaked. Hell just compare the warhorn skin to nerco’s great sword. Nowhere near the same level of quality, the warhorn looks like it got slapped together in a day.

If I’ll be perfectly honest my Timbuktu scale wish for the incoming Tempest changes is that the sword comes back, with the warhorn skills. The autos for sword are already designed, we saw from the data mining, and warhorn skills would just be 2 and 3 for each attunment. Then its really just changing coefficients and recharges to fit their new slot on the skill bar and sword is ready to go. Through a 10% mod trait for sword wielders at the master level and a 10% mod to the adept aura trait and its good to go. Add break bars to fire, water, air, some coefficient ticking and overloads are good to go too. Bring focus for the defense it would need to last in pvp vs thief’s and dagger for pve specs and the Tempest spec that the majority was anticipating and excited for is ready to go.

I know it will never happen, and I know its probably a lot harder to design than what I make it out to be, but I really wish it would.

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Posted by: Khenzy.9348

Khenzy.9348

Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

(edited by Khenzy.9348)

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Posted by: morrolan.9608

morrolan.9608

Spot on we have a melee range option, we need more ranged options. We have access to a larger pool of abilities than say mesmer but they have more effective ranged option than us.

Although I would have loved a Shortbow elite specialization to give us better ranged options, after recently rewatching RWBY in preparation for Season 3 I can’t stop thinking how awesome it would be to get a Weiss Schnee style of play.
.

Oh yeah now you’re talking

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Foverine.5342

Foverine.5342

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

Have to consider that it’s the weekend. Might not hear anything till Monday most likely.
Oh well, as long as we get something right? :x

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Posted by: kankanKk.2748

kankanKk.2748

Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

But we need better melee auto-attack, dagger is spell-oriented weapon with bad auto-attack except air.
Why dont we have melee auto-attack with ranged skill. Look how cool is scepter skill combo with melee attack .

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Posted by: Argol Vazin.3061

Argol Vazin.3061

Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

Could easily have sword as a melee/ranged weapon. at a distance the auto attack does this http://www.mightyinkcomics.com/wp-content/uploads/2014/05/sword-beam.jpg

Sword Beams fix everything

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Posted by: scerevisiae.1972

scerevisiae.1972

For me it is quite clear why they dropped sword, Hot is facing major crunch time. So eles got the short end of the stick and got lame warhorn cause

1. Cut down on animations, only have to do 1 with warhorn.
2. Less skills to worry about.
3. Warhorn is easier to balance since it just gives us more of the same as we already have as an ele.

I think there’s probably a lot of truth in this. It’s certainly true that Ele really needed another long-range option, and main-hand was the best way to deliver that.

I can see something that mixed close and long range skills with a lot of mobility, similar to Shiro/Sword Revenant, working pretty well.

downed state is bad for PVP

(edited by scerevisiae.1972)

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Posted by: Khenzy.9348

Khenzy.9348

Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

But we need better melee auto-attack, dagger is spell-oriented weapon with bad auto-attack except air.
Why dont we have melee auto-attack with ranged skill. Look how cool is scepter skill combo with melee attack .

You have to realize that as long as the Ele is designed to switch attunements constantly for optimal performance, most of the autoattacks should remain as weak as they are. Imagine if all dagger AAs were as strong damage-wise as Lightning whip (which btw, it’s one of the strongest AAs in the entire game), dagger main-hand’s sustained damage would be through the roof. They, however, could provide more utility, weakness spam from staff’s Stoning comes to mind.

Could easily have sword as a melee/ranged weapon. at a distance the auto attack does this http://www.mightyinkcomics.com/wp-content/uploads/2014/05/sword-beam.jpg

Sword Beams fix everything

Yeah, a mix of long range and melee with sword is what I always had in mind. Maybe 2 attunements being melee and the other 2 ranged?

(edited by Khenzy.9348)

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Posted by: thetwothousand.5049

thetwothousand.5049

Eles don’t really need another melee set. The class needs a weapon with both range and melee. If you get a full melee oriented weapon skill set with sword, you’ll just complain about lack of range versatility due to lack of weapon swap and skill design in general.

On topic: By his wording on the Guardian forum’s post I thought the write up was going to take a few more minutes, not days. Oh well, take your time Karl (or whoever), I guess.

Its nice that you think you know my views %100. But no I don’t particularly think ele needs better versatility in regards to range right now. Staff is the most viable weapon the ele has across game modes and has a 1200 range that still works great at melee range. And while I agree that someday getting a weapon that splits range and melee between the attunments will be an awesome and unique addition I think that needs to be a 2-hand weapon, something that definitely won’t come from Tempest.

I stand completely by my stance that sword was and still should be the right weapon for Tempest and will open up new game play the way only a main hand weapon can.

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Posted by: FrownyClown.8402

FrownyClown.8402

Who cares about the name? With the right improvements a tempest could provide frontline incredible support. In order to make it stop competing with staff for viability, they need to give tempest its own niche role.

Free stunbreaks is decent, but not worth taking over a guardian right now. Boon share is really good since it can eliminate the need for empowers with fire overload and guardians can use hammer instead. Water overload needs a water field.

All the shouts should provide auras and should all be 30-35s cooldown.

The trait that heals on aura should give 1-2 stacks of stability instead.

Those changes alone and i’d throw out a guardian for a tempest in my comp


Bad Elementalist

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Posted by: Azel.4786

Azel.4786

Copying this here from the guardian forum due to the truthiness of the statement.

But it’s kinda funny, right?

Chronomancer & Reaper:

  • Popular specializations (see the poll that was posted in the HoT forum)
  • Get a nice list of BWE feedback changes
  • The same developer
  • And said developer bothers to post in the forum of the other two specializations, too

Tempest & Hunter:

  • Almost universally hared (see the same poll, or anwhere else really)
  • Names don’t fit the specialization (“high level” my small cat)
  • List of BWE feedback changes…? MIA.
  • The same developer
  • And said developer has not posted in the specializations’ forums after the BWE

ArenaNet, could you please let Robert design all other specializations, please?

Just add though that it doesn’t have to be the same guy working on Chronomaner and Reaper to not overload him, but it needed to be someone that is actually engaged, understand the classes he/she is working on and talks with the community.

Not saying to fire the Tempest / DH dev guy, but just give him another position and put someone that is more engaged and understands these classes better in charge.