Hi guys
I was bored, so I decided to try and make a full healing elementalist due to the lovely new additions coming the 15th. I’d love suggestions! (I am considering actually running this in certain guild groups in wvw after running the numbers). I edit to update after suggestions.
The role of this build is to heal and not die. Unfortunately there is no Healing, Vitality and Toughness stats (I hear people grinding their teeth already!) so I figured, I guess we’ll let our monk do a bit damage as well. [All exotics besides weapon]
 [All exotics besides weapon]
Here’s what I’m thinking
Full cleric gear w/ Monk Runes
Magi Trinkets (Divine Amulet)
Zealot Staff w/ Superior Sigil of Water (Energy if it stays the way it is is better) and the new Benevolence (I heard it’ll stack with similar boosts, would like a confirm)
Traits will be 0.0.2.6.6
Earth: Earth Embrace
Water: Piercing Shards/Aquamancer’s Alacrity/Aquamancer’s Benevolance
Arcane: Arcane Mastery/Arcane Energy or Blasting Staff/Evasive Arcana
Using the Arcane Brilliance, Arcane Blast, LH and Ice Bow (In zerg switch to defensive cantrips?). FGS for mobility. Also considering Ice Elemental if it doesn’t get insta killed like most summons.
Defensive Stats are not very good, with about 16k hp and 2.1k armor. Damage stats are also not amazing at 2.67k attack and 30% crit chance (If I do damage, it’ll be with ice bow 4 on a shadow refuge/seige, which hits 535 per hit at these stats)
I have been give the suggestion of going scepter/dagger. I’m still leaning towards staff because of more constant heals
Heals
All heals are heal value including 1.25 (AB) 1,125 (Sigil Bene) 1.1 (Monk). Still need new values, but I need to unlock stuff.
Staff 1 – 3/4 second – 240 radius with 1082 heal 
Staff 3 – 16 second – 240 radius Water field 2s with 5227 heal
Staff 5 – 36 second – 420 radius Water field 6s, grants regen [do regen heals get benevolence bonus as well? If it does, 8289 heal over 6s]
Arcane Brilliance (blast 20s)
Arcane Wave (blast 24s)
Lightning hammer (blast every 1.5sec on aa + leap) versus Flame Axe (ranged blast every 5 sec)
Ice Bow 1 – 3/4 second – 240 radius with 1404 heal (I take ice bow for siege clearing with meteor shower/nuking shadow refuges)
Dodge cleansing wave will do 4k.
Swapping to water 3k
Soothing mist 2.2k
Ice elemental heals for 6.5k (25s) assuming it doesn’t increase with healing power, new effects, etc.
Sigil of Water is 370 with a 0.1 scale currently, and will change to no longer need crits, making it more reliable. On the stats as they now stand, its about 500 aoe heal (if benevolence works on this as well, 750) with a 30% chance (let’s say 225 heal extra per auto attack every 10 secs (I believe they proc on damage aoes as well))
All values are per person who is not me (up to five targets)
Btw It doesn’t split the healing between people right?
So what do you guys think? =P
(edited by Snow.2048)
